Motorsport Games Inc. (MSGM) — 10-K

Filed 2026-03-10 · Period ending 2025-12-31 · 69,628 words · SEC EDGAR

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# Motorsport Games Inc. (MSGM) — 10-K

**Filed:** 2026-03-10
**Period ending:** 2025-12-31
**Accession:** 0001493152-26-009532
**Source:** [SEC EDGAR](https://www.sec.gov/Archives/edgar/data/1821175/000149315226009532/)
**Origin leaf:** a2d0dde97599d273f778adf9a8912ae892c970400518f99e0cce4fe2a88d98fc
**Words:** 69,628



---

**
UNITED
STATES**
**SECURITIES
AND EXCHANGE COMMISSION**
**Washington,
D.C. 20549**
**FORM
10-K**
(Mark
One)
ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For
the fiscal year ended December 31, 2025
or
**TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934**
For
the transition period from ___________ to ___________
Commission
File Number: **001-39868**
**Motorsport
Games Inc.**
(Exact
name of registrant as specified in its charter)
| 
Delaware | 
| 
86-1791356 | |
| 
State
or other jurisdiction of incorporation or organization | 
| 
I.R.S.
Employer Identification No. | |
| 
| 
| 
| |
| 
3350
SW 148th Avenue, Suite 207
Miramar,
FL | 
| 
33027 | |
| 
Address
of principal executive offices | 
| 
Zip
Code | |
Registrants
telephone number, including area code: **(305) 413-0812**
Securities
registered pursuant to Section 12(b) of the Act:
| 
Title
of each class | 
| 
Trading
Symbol(s) | 
| 
Name
of each exchange on which registered | |
| 
Class
A common stock, $0.0001 par value per share | 
| 
MSGM | 
| 
The
Nasdaq Stock Market LLC (The Nasdaq Capital Market) | |
Securities
registered pursuant to Section 12(g) of the Act: None
Indicate
by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No 
Indicate
by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No 
Indicate
by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange
Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2)
has been subject to such filing requirements for the past 90 days. Yes No 
Indicate
by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule
405 of Regulation S-T ( 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant
was required to submit such files). Yes No 
Indicate
by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting
company, or an emerging growth company. See the definitions of large accelerated filer, accelerated filer,
smaller reporting company, and emerging growth company in Rule 12b-2 of the Exchange Act.
| 
Large
accelerated filer | 
Accelerated
filer | |
| 
Non-accelerated
filer | 
Smaller
reporting company | |
| 
| 
Emerging
growth company | |
If
an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying
with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. 
Indicate
by check mark whether the registrant has filed a report on and attestation to its managements assessment of the effectiveness
of its internal control over financial reporting under Section 404(b) of the Sarbanes-Oxley Act (15 U.S.C. 7262(b)) by the registered
public accounting firm that prepared or issued its audit report. 
If
securities are registered pursuant to Section 12(b) of the Act, indicate by check mark whether the financial statements of the registrant
included in the filing reflect the correction of an error to previously issued financial statements. 
Indicate
by check mark whether any of those error corrections are restatements that required a recovery analysis of incentive-based compensation
received by any of the registrants executive officers during the relevant recovery period pursuant to 240.10D-1(b). 
Indicate
by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act). Yes No 
The
aggregate market value of the voting and non-voting common equity held by non-affiliates of the registrant, based upon the closing price
of the registrants Class A common stock as reported on The Nasdaq Capital Market on June 30, 2025, the last business day of the
registrants most recently completed second fiscal quarter, was approximately $10,362,427.
As
of March 10, 2026, the registrant had 5,078,450 shares of Class A common stock, with 1 vote per share, and 700,000 shares of Class B
common stock, with 10 votes per share, issued and outstanding. At such date, Driven Lifestyle Group LLC (Driven Lifestyle)
owned (i) 1,480,385 shares of the registrants issued and outstanding Class A common stock and (ii) all 700,000 shares of the registrants
issued and outstanding Class B common stock.
**DOCUMENTS
INCORPORATED BY REFERENCE**
Portions
of the registrants definitive proxy statement relating to its 2026 annual meeting of stockholders are incorporated by reference
into Part III of this Annual Report on Form 10-K where indicated. Such proxy statement will be filed with the U.S. Securities and Exchange
Commission within 120 days after the end of the fiscal year to which this report relates.
| | |
**Motorsport
Games Inc.**
**Form
10-K**
**For
the Fiscal Year Ended December 31, 2025**
**TABLE
OF CONTENTS**
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Page | |
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PART I | 
| |
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Item
1 | 
Business | 
10 | |
| 
Item
1A | 
Risk Factors | 
16 | |
| 
Item
1B | 
Unresolved Staff Comments | 
42 | |
| 
Item
1C | 
Cybersecurity | 
42 | |
| 
Item
2 | 
Properties | 
43 | |
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Item
3 | 
Legal Proceedings | 
43 | |
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Item
4 | 
Mine Safety Disclosures | 
43 | |
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PART II | 
| |
| 
Item
5 | 
Market For Registrants Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities | 
44 | |
| 
Item
6 | 
[Reserved] | 
44 | |
| 
Item
7 | 
Managements Discussion and Analysis of Financial Condition and Results of Operations | 
44 | |
| 
Item
7A | 
Quantitative and Qualitative Disclosures About Market Risk | 
57 | |
| 
Item
8 | 
Financial Statements and Supplementary Data | 
58 | |
| 
Item
9 | 
Changes in and Disagreements with Accountants on Accounting and Financial Disclosure | 
59 | |
| 
Item
9A | 
Controls and Procedures | 
59 | |
| 
Item
9B | 
Other Information | 
60 | |
| 
Item
9C | 
Disclosure Regarding Foreign Jurisdictions that Prevent Inspections. | 
60 | |
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PART III | 
| |
| 
Item
10 | 
Directors, Executive Officers and Corporate Governance | 
61 | |
| 
Item
11 | 
Executive Compensation | 
61 | |
| 
Item
12 | 
Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters | 
61 | |
| 
Item
13 | 
Certain Relationships and Related Transactions, and Director Independence | 
61 | |
| 
Item
14 | 
Principal Accountant Fees and Services | 
61 | |
| 
| 
| 
| |
| 
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PART IV | 
| |
| 
Item
15 | 
Exhibits and Financial Statement Schedules | 
62 | |
| 
Item
16 | 
Form 10-K Summary | 
68 | |
| 
Signatures | 
69 | |
| 2 | |
| | |
****
****
**CAUTIONARY
NOTE REGARDING FORWARD-LOOKING STATEMENTS**
This
Annual Report on Form 10-K (this Report) of Motorsport Games Inc. (the Company, Motorsport Games,
we, us or our) contains certain statements, which are not historical facts and are forward-looking
statements within the meaning of federal securities laws. These forward-looking statements are subject to certain risks, trends
and uncertainties. Forward-looking statements give our current expectations and projections relating to our financial condition, results
of operations, plans, objectives, strategies, future performance and business. You can identify forward-looking statements by the fact
that they do not relate strictly to historical or current facts. We use words, such as could, would, may,
might, will, expect, likely, believe, continue, anticipate,
estimate, intend, plan, project and other similar expressions to identify some
forward-looking statements, but not all forward-looking statements include these words. For example, forward-looking statements include,
but are not limited to, statements we make relating to:
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our
intended corporate purpose to make the thrill of motorsports accessible to everyone by creating the highest quality, most sophisticated
and most innovative experiences for racers, gamers and fans of all ages; | |
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new
or planned products or offerings, including the anticipated timing of any new product or offering launches, such as our current plans
to organize the 2026/27 Le Mans Virtual Series to commence this year; | |
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our
plans to strive to become a leader in organizing and facilitating esports tournaments, competitions, and events for our licensed
racing games as well as on behalf of third-party racing game developers and publishers; | |
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our
intention to continue exploring opportunities to expand the recurring portion of our Esports segment outside of Le Mans; | |
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our
belief that connecting virtual racing gamers and esports fans on a digital entertainment and social platform represents the greatest
opportunity to enhance the way that people learn, watch, play, and experience racing video games and racing esports; | |
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our
beliefs regarding the growing importance and business viability of esports, especially within the racing and motorsport genres; | |
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our
belief that our esports business has the potential to generate incremental revenues through the further sale of media rights to our
esports events and competitions, as well as, among other things, merchandising, if the esports audience pattern continues to grow; | |
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our
plans to drive ongoing engagement and incremental revenue from recurrent consumer spending on our titles through in-game purchases
and extra content; | |
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our
expectation that we will continue to derive significant revenues from sales of our products to a very limited number of distribution
partners; | |
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our
intention to continue to look for opportunities to expand the recurring portion of our business, including through the planned introduction
of new annualized sports franchise games, such as with Le Mans; | |
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our
intended use of proceeds from the sales of our equity securities; | |
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our
plans and intentions with respect to our remediation efforts to address the material weaknesses in our internal control over financial
reporting; | |
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our
belief that the outcome of all pending legal proceedings in the aggregate is not reasonably likely to have a material adverse effect
on our business, prospects, results of operations, financial condition and/or cash flows, except as otherwise disclosed in this Report,
and that in light of the uncertainties involved in legal proceedings generally, the ultimate outcome of a particular matter could
be material to the Companys operating results for a particular period depending on, among other things, the size of the loss
or the nature of the liability imposed and the level of the Companys income for that particular period; our beliefs regarding
the merit of any plaintiffs allegations and the impact of any claims and litigation that we are subject to; and our plans
and intentions with respect to defending our position in any legal proceeding; | |
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our
intention to not declare dividends in the foreseeable future; | |
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our
ability to utilize net operating loss carryforwards; | |
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our
expectations regarding the future impact of implementing management strategies, potential acquisitions, mergers and industry trends; | |
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our
plans and intentions to maintain compliance with the listing requirements of The Nasdaq Stock Market LLC (Nasdaq),
including our plan to implement equity financing transactions; | |
| 4 | |
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our
belief that we may decide in the future to avail ourselves of certain corporate governance requirements of Nasdaq as a result of
being a controlled company within the meaning of the Nasdaq rules; and | |
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our
expectations that our current development operations will not have significant exposure to changes in circumstances arising from
the Ukraine-Russia and Middle East conflicts. | |
The
forward-looking statements contained in this Report are based on assumptions that we have made in light of our industry experience and
our perceptions of historical trends, current conditions, expected future developments and other factors that we believe are appropriate
under the circumstances. As you read and consider this Report, you should understand that these statements are not guarantees of performance
or results. They involve risks, uncertainties (many of which are beyond our control) and assumptions that are difficult to predict. Although
we believe that these forward-looking statements are based on reasonable assumptions, you should be aware that many factors could affect
our actual operating and financial performance and cause our performance to differ materially from the performance anticipated in the
forward-looking statements. Important factors that could cause our actual results to differ materially from those projected in any forward-looking
statements are discussed in Risk Factors in Part I, Item 1A of this Report, as updated in our subsequent filings with the
Securities and Exchange Commission (the SEC). In addition to factors that may be described in our filings with the SEC,
including this Report, the following factors, among others, could cause our actual results to differ materially from those expressed
in any forward-looking statements made by us:
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(i) | 
difficulties
and/or delays in accessing available liquidity, and other unanticipated difficulties in obtaining additional capital to meet our
financial obligations, including, without limitation, difficulties in securing funding that is on commercially acceptable terms to
us or at all, such as our inability to complete in whole or in part any potential debt and/or equity financing transactions or similar
transactions, any inability to achieve cost reductions, including, without limitation, those which we expect to achieve through any
cost reduction and restructuring initiatives, as well as any inability to consummate additional strategic alternatives for our business,
including, but not limited to, the sale or licensing of our assets, and/or less than expected benefits resulting from any such strategic
alternative; difficulties, delays or our inability to efficiently manage our cash and working capital; higher than expected operating
expenses; adverse impacts to our liquidity position resulting from the higher interest rate and higher inflationary environment;
lower than expected operating revenues, cash on hand and/or funds available from anticipated borrowings or funds expected to be generated
from cost reductions resulting from the implementation of cost control initiatives, such as through any cost reduction and restructuring
initiatives; and/or less than anticipated cash generated by our operations; and/or adverse effects on our liquidity resulting from
changes in economic conditions (such as continued volatility in the financial markets, whether attributable to a pandemic, the ongoing
wars between Russia and Ukraine and between Israel and Hamas or otherwise; significantly higher rates of inflation, significantly
higher interest rates and higher labor costs; the impact of higher energy prices on consumer purchasing behavior, monetary conditions
and foreign currency fluctuations, tariffs, foreign currency controls and/or government-mandated pricing controls, as well as in
trade, monetary, fiscal and tax policies), tariffs, export controls, political conditions (such as military actions and terrorist
activities) and pandemics and natural disasters; and/or the unavailability of funds from (A) delaying the implementation of or revising
certain aspects of our business strategy; (B) reducing or delaying the development and launch of new products and events; (C) reducing
or delaying capital spending, product development spending and marketing and promotional spending; (D) selling assets or operations; and/or (E) reducing other discretionary spending; | |
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(ii) | 
difficulties,
delays or less than expected results in achieving our growth plans, objectives and expectations, such as due to a slower than
anticipated economic recovery and/or our inability, in whole or in part, to continue to execute our business strategies and plans, due to less than anticipated customer acceptance of our new game titles, us experiencing difficulties or the inability to
launch our games as planned, less than anticipated performance of the games impacting customer acceptance and sales and/or greater
than anticipated costs and expenses to develop and launch our games, including, without limitation, higher than expected labor
costs; | |
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(iii) | 
difficulties,
delays in or unanticipated events that may impact the timing and scope of new product launches, due to difficulties and/or
delays related to our transition from using development staff in Russia to using development staff in other countries and/or difficulties
and/or delays arising out of any pandemic; | |
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(iv) | 
less
than expected benefits from implementing our management strategies and/or adverse economic, market and geopolitical conditions that
negatively impact industry trends, such as significant changes in the labor markets, an extended or higher than expected inflationary
environment (such as the impact on consumer discretionary spending as a result of significant increases in energy and gas prices
which have been increasing since early in 2020), a higher interest rate environment, tax increases impacting consumer discretionary
spending and or quantitative easing that results in higher interest rates that negatively impact consumers discretionary spending,
or adverse developments relating to the ongoing war between Russia and Ukraine and conflicts in the Middle East; | |
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(v) | 
difficulties
and/or delays adversely impacting our ability (or inability) to maintain existing, and to secure additional, licenses and other agreements
with various racing series; | |
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(vi) | 
difficulties
and/or delays adversely impacting our ability to successfully manage and integrate any joint ventures, acquisitions of businesses,
solutions or technologies; | |
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(vii) | 
unanticipated
operating costs, transaction costs and actual or contingent liabilities; | |
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(viii) | 
difficulties
and/or delays adversely impacting our ability to attract and retain qualified employees and key personnel; | |
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(ix) | 
adverse
effects of increased competition; | |
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(x) | 
changes
in consumer behavior, including as a result of general economic factors, such as increased inflation, recessionary factors, higher
energy prices and higher interest rates; | |
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(xi) | 
difficulties
and/or delays adversely impacting our ability to protect our intellectual property; | |
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(xii) | 
local,
industry and general business and economic conditions; | |
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(xiii) | 
unanticipated
adverse effects on our business, prospects, results of operations, financial condition, cash flows and/or liquidity as a result of
unexpected developments with respect to our legal proceedings; | |
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(xiv) | 
difficulties,
delays or our inability to successfully complete any cost reduction and restructuring initiatives, which could reduce the benefits
realized from such activities; | |
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(xv) | 
higher
than anticipated restructuring charges and/or payments and/or changes in the expected timing of such charges and/or payments as a
result of, among other things, legal requirements in applicable foreign jurisdictions; and/or less than anticipated annualized cost
reductions from our plans and/or changes in the timing of realizing such cost reductions, such as due to less than anticipated liquidity
to fund such activities and/or more than expected costs to achieve the expected cost reductions; | |
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(xvi) | 
difficulties,
delays, less than expected results or our inability to successfully implement any strategic alternative or potential option for our
business, including, but not limited to, the sale or licensing of certain of our assets, which could result in, among other things,
less than expected financial benefits from such actions; and | |
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(xvii) | 
difficulties
and/or delays or unanticipated developments adversely impacting our ability to maintain compliance
with the Nasdaqs listing requirements, such as our inability to implement equity financing
transactions. | |
Additionally,
there are other risks and uncertainties described from time to time in the reports that we file with the SEC. Should one or more of these
risks or uncertainties materialize or should any of these assumptions prove to be incorrect, our actual operating and financial performance
may vary in material respects from the performance projected in these forward-looking statements. Further, any forward-looking statement
speaks only as of the date on which it is made, and except as required by law, we undertake no obligation to update any forward-looking
statement contained in this Report to reflect events or circumstances after the date on which it is made or to reflect the occurrence
of anticipated or unanticipated events or circumstances, except as otherwise required by law. New factors that could cause our business
not to develop as we expect emerge from time to time, and it is not possible for us to predict all of them. Further, we cannot assess
the impact of each currently known or new factor on our results of operations or the extent to which any factor, or combination of factors,
may cause actual results to differ materially from those contained in any forward-looking statements.
**RISK
FACTORS SUMMARY**
We
are subject to a variety of risks and uncertainties, including risks related to our financial condition and liquidity; risks related
to our business and industry; risks related to our relationship with Driven Lifestyle Group LLC (Driven Lifestyle), formerly
known as Motorsport Network, LLC, which controls more than a majority of our issued and outstanding voting shares; risks related to our
Company; risks related to the ownership of our Class A common stock; and certain general risks, which could have a material adverse effect
on our business, financial condition, liquidity, results of operations and cash flows. These risks include, but are not limited to, the
following principal risks:
**Risks Related to Our
Financial Condition and Liquidity**
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We
may require additional capital to meet our financial obligations, and this capital might not be available on acceptable terms or
at all. | |
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Restrictions under the Credit Agreement with Citibank may affect our ability to finance our operations. | |
**Risks Related to Our Business and Industry**
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If
we do not consistently deliver popular products our business will be negatively impacted. | |
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Our
business and products are highly concentrated in the racing game genre, and our operating results may suffer if consumer preferences
shift away from this genre. | |
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If
we do not provide high-quality products in a timely manner, our business operations, financial performance, liquidity, cash flows and/or results of operations may be negatively impacted. | |
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Declines
in consumer spending and other adverse changes in economic, market and geopolitical conditions could have a material adverse effect
on our business, financial condition and operating results. | |
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We
depend on a small number of franchises for a significant portion of our revenues and profits. | |
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Our
ability to acquire and maintain licenses to intellectual property affects our revenue and profitability. | |
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Our business is partly dependent on our ability to enter into software development arrangements. | |
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Our business depends in part on the success and availability of platforms and mass media channels developed by third parties. | |
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Third-party platform providers may be able to influence our products and costs. | |
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The increasing importance of free-to-play games to our business exposes us to the risks of that business model. | |
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We are subject to risks of operating in a rapidly developing industry and a relatively new market. | |
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If we fail to attract more advertisers and sponsors to
our gaming platform, tournaments or competitions, our revenues will be adversely affected. | |
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We
are reliant on the retention of certain key personnel and the hiring of strategically valuable personnel,. | |
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Competition in the interactive entertainment industry is intense, and our existing and potential users may be attracted to competing products
or other forms of entertainment. | |
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Our revenue may be harmed by the proliferation of cheating programs and scam offers that seek to exploit our games and players. | |
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Some of our players may make sales or purchases of virtual items used in our games through unauthorized or fraudulent third-party websites,
which may reduce our revenue. | |
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The
success of our business relies on our marketing and branding efforts, and these efforts may not be accepted by consumers to the extent
we planned. | |
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If we fail to receive our target
ratings for certain titles, or if our retailers refuse to sell such titles due to what they perceive to be objectionable content, it could
have a negative impact on our business. | |
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Government regulations applicable to us may negatively impact our business. | |
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We are exposed to seasonality in the sale of our retail products. | |
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Our retail products, online gaming platform and games offered through our platform may contain defects. | |
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We may be held liable for content displayed on, retrieved from or linked to our platform. | |
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We may experience security breaches and cyber threats. | |
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Our business could be adversely affected if our data privacy and security practices are inadequate. | |
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If we
were to lose server capacity or lack sufficient Internet bandwidth for any reason, our business could suffer. | |
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A disruption in service on our website or platforms could damage our reputation and result in a loss
of traffic and visitors, which could harm our business, brand, operating results and financial condition. | |
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Our business partners may be unable to honor their obligations to us, or their actions may put us at risk. | |
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Our efforts to expand into new products and services may subject us to additional risks. | |
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Failure
to adequately protect our intellectual property, technology and confidential information could harm our business and operating results. | |
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The costs involved in enforcement of our intellectual property rights could harm our business, financial condition and results of operations. | |
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We may be subject to claims of infringement of third-party intellectual property rights. | |
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Our technology, content, and brands are subject to intellectual property infringement. | |
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We use open source software in connection with certain of our games and services, which may pose particular risks to our proprietary software, products, and services. | |
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If technology we rely upon becomes unavailable or fails to adequately serve our needs and we cannot
find alternatives, it may negatively impact our operating results. | |
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Our international operations are subject to increased challenges and risks. | |
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Catastrophic events may disrupt our business. | |
**Risks Related to Our Relationship with Driven Lifestyle**
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Driven
Lifestyle controls a significant portion of our Class A common stock and all of our Class B common stock and therefore has the ability
to exert significant control over the direction of our business. | |
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We are a controlled company within the meaning of the
NASDAQ rules and, as a result, qualify for and may rely on exemptions from certain corporate governance requirements of NASDAQ. | |
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Driven Lifestyles competitive position in certain markets may constrain our ability to build and maintain certain partnerships or relationships in the motorsport industry. | |
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Our inability to resolve in a manner favorable to us any potential conflicts or disputes that arise between us and Driven Lifestyle or its subsidiaries may adversely affect our business and prospects. | |
| 8 | |
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**Risks Related to Our Company**
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Our
limited operating history makes it difficult to evaluate our current business and future prospects. | |
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Impairment of our intangible assets could have a material adverse impact on our results of operations. | |
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We have identified material weaknesses in our internal control over
financial reporting which could result in us not being able to accurately or timely report our financial condition or results of operations, which may adversely
affect our business and the trading price of our Class A common stock. | |
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We
are an emerging growth company and a smaller reporting company, and we cannot be certain if the reduced disclosure requirements applicable
to us will make our common stock less attractive to investors. | |
| 
| 
| 
We may acquire other companies, technologies, or assets, which could divert our managements attention. | |
| 
| 
| 
We may be subject to various legal proceedings, claims, litigation, governmental investigations or inquiries and other disputes from time to time. | |
| 
| 
| 
Unanticipated changes in effective tax rates or adverse outcomes resulting from examination of our income or other tax returns could adversely affect our operating results and financial condition. | |
**Risks Related to Ownership of Our Class A Common Stock**
| 
| 
| 
We cannot guarantee our
Class A common stock will continue to be listed from Nasdaq. | |
| 
| 
| 
Substantial future sales of our Class A common stock, or the perception that such sales may occur, could depress the price of our Class A common stock. | |
| 
| 
| 
Our certificate of incorporation has limitations on the liability of our directors, and we may have to indemnify our officers and directors in certain instances. | |
| 
| 
| 
Certain provisions in our charter documents and Delaware law could limit attempts by our stockholders to replace or remove our board of directors or current management. | |
| 
| 
| 
Our certificate of incorporation and bylaws provide that the Court of Chancery of the State of Delaware will be the exclusive forum for substantially all disputes between us and our stockholders. | |
| 
| 
| 
We expect that the price of our Class A common stock will fluctuate substantially. | |
| 
| 
| 
We have only a minimal number of shares of Class A Common Stock available for equity award grants under the Motorsport Games Inc. 2021 Equity Incentive Plan. | |
| 
| 
| 
If securities industry analysts cease to publish research reports, or publish unfavorable reports, on us, the market price and market trading volume of our Class A common stock could be negatively affected. | |
| 
| 
| 
The
dual class structure of our common stock may adversely affect the trading market for our Class A common stock. | |
| 
| 
| 
We do not intend to pay dividends for the foreseeable future. | |
**General
Risk Factors**
| 
| 
| 
Our results of operations and financial condition are subject to managements accounting judgments and estimates, as well as changes in accounting policies. | |
| 
| 
| 
The requirements of being a public company may require significant resources. | |
| 
| 
| 
If we fail to maintain proper and effective internal control over financial reporting, our ability to produce accurate and timely financial statements could be impaired. | |
| 
| 
| 
We are subject to risks related to corporate and social responsibility and reputation. | |
| 
| 
| 
A future shutdown of the U.S. federal government may adversely affect our business. | |
For
a more complete discussion of the material risk factors applicable to us, see Risk Factors in Part I, Item 1A of this Report.
| 9 | |
| | |
****
****
**PART
I**
**Item
1. Business**
**Company
Overview**
Motorsport
Games Inc. (Motorsport) is a racing game developer, publisher and esports ecosystem provider of official motorsport
racing series, including games based on the iconic 24 Hours of Le Mans endurance race (Le Mans) and the associated FIA
World Endurance Championship (the WEC). Our portfolio also includes the KartKraft karting simulation game, as well as
Studio 397 B.V. (Studio397) and their rFactor 2 realistic racing simulator technology and platform. rFactor 2 also
powers F1 Arcade through a partnership with Kindred Concepts.
Our
purpose is to make the thrill of motorsports accessible to everyone by creating the highest quality, most sophisticated and innovative
experiences for racers, gamers and fans of all ages. Our products and services target a large global motorsport audience. The latest
figures reported from 2024 show Le Mans, which includes the WEC, having a cumulative global audience of 255 million, while the global
fanbase for Formula 1 was estimated to be 827 million in 2025.
We
develop and publish racing video games for personal computers (PCs) through various digital channels, including full-game and downloadable
content (DLC). We have obtained the official licenses to develop multi-platform games for the 24 Hours of Le Mans
race and the WEC. On February 20, 2024, we released *Le Mans Ultimate* on PC in early access. *Le Mans Ultimate* is the official
game of the WEC and 24 Hours of Le Mans, and is the first officially licensed and dedicated 24 Hours of Le Mans video game release in
over twenty years. On July 22, 2025, we released *Le Mans Ultimate*Version 1.0. This milestone marks the completion of the titles
Early Access phase and ushers in a new era of continued development and expansion for the official game of the FIA World Endurance Championship
and the 24 Hours of Le Mans.
In
2023, we organized the grand finale of the Le Mans Virtual Series 2022/23, the 24 Hours of Le
Mans Virtual event, which had a cumulative total of approximately 8.8 million video views with approximately 27 million
minutes watched. The 24 Hours of Le Mans Virtual event had a global audience of 5 million across television (TV)/over-the-top (OTT)
channels. Although we did not organize any esport events during 2025 and 2024, we intend to leverage esports competitions to bring
wider awareness and engagement to our gaming products, while creating inspiring event spectacles for our viewers.
**Company
Background**
Motorsport
Games was formed in 2018 by Driven Lifestyle as a wholly-owned subsidiary in connection with the acquisition by Motorsport Games of a
controlling interest in 704Games Company, which previously held the exclusive license to be the official video game developer and publisher
for the NASCAR video game racing franchise, subject to certain limited exceptions. On October 3, 2023, we sold our NASCAR licensed rights
under that certain Second Amended and Restated Distribution and License Agreement with NASCAR Team Properties (NTP) (the
NASCAR License) to iRacing.com Motorsport Simulations, LLC (iRacing). Prior to the sale of our NASCAR License,
we had been the official video game developer and publisher for the NASCAR video game racing franchise and had the exclusive right to
create and organize esports leagues and events for NASCAR using our NASCAR racing video games, in each case, subject to certain limited
exceptions. Concurrently with the sale of our NASCAR License, we entered into an agreement with NTP pursuant to which we had a limited
non-exclusive right and license to, among other things, sell our NASCAR games and DLCs that were in our product portfolio through December
31, 2024 (the NASCAR New Limited License). We no longer sell NASCAR games and did not sell any NASCAR games during the year ended December 31, 2025.
We
entered into an agreement to facilitate the Le Mans Esports Series as part of a joint venture with Automobile Club de lOuest (ACO),
the organizer of the 24 Hours of Le Mans endurance race in 2019. Through our ownership interest in this joint venture, which was increased
to 51% from 45% in January 2021, we secured the rights to be the exclusive video game developer and publisher for the 24 Hours of Le
Mans race and the WEC, which the 24 Hours of Le Mans race is a part of, for a ten-year period. In addition, through this joint venture
with ACO, we have the right to create and organize esports leagues and events for the Le Mans Esports Series.
| 10 | |
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In
January 2021, we completed our initial public offering (IPO). Prior to our IPO, Motorsport Games was a wholly-owned subsidiary
of Driven Lifestyle and, following the completion of our IPO, Driven Lifestyle continues to be our controlling stockholder.
In
March 2021, we acquired all assets comprising the KartKraft computer video game from Black Delta Holdings PTY, Black Delta Trading Pty
Ltd and Black Delta IP Pty Ltd.
In
April 2021, we acquired the remaining equity interests in 704Games Company whereby 704Games Company merged with 704Games LLC, a newly
formed Delaware limited liability company and our wholly-owned subsidiary, with 704Games LLC being the surviving entity in such merger
(collectively referred to as 704Games herein).
In
April 2021, we also acquired Studio397, the company behind the industry leading rFactor 2 racing simulation platform, from Luminis International
BV. Following this acquisition, Studio397 continues its work on the rFactor 2 platform while also developing the physics and handling
models for our other official games. We continue to utilize our resources and expertise to enhance the rFactor 2 platform, especially
in areas highlighted by the racing community.
****
**Our
Products**
**Game
Products Portfolio**
We
develop and publish racing video games for PCs through various digital channels, including full-game and DLCs.
Our
current video game catalog includes the following titles:
| 
Game | 
| 
Image | 
| 
Overview | 
| 
Platforms | 
| 
Release
Date | |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
rFactor
2 | 
| 
| 
| 
rFactor
2 is a realistic racing simulation game. It features mixed class road racing with realistic dynamics, an immersive sound environment,
and stunning graphics, that are perfect for top-level esports and a rich single-player experience. Content updates were released
in 2022 and 2023, as well as the rFactor 2: RaceControl multiplayer update in October 2023. | 
| 
Microsoft
Windows via Steam | 
| 
March
28, 2013 | |
| 
KartKraft | 
| 
| 
| 
KartKraft
is a kart racing simulator, which was released in January 2022. | 
| 
Microsoft
Windows via Steam | 
| 
January
26, 2022
(full
release) | |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
Le
Mans Ultimate | 
| 
| 
| 
Le
Mans Ultimate is the official game of the FIA World Endurance Championship and 24 Hours of Le Mans. DLC updates were released in
July 2024, September 2024, December 2024, February 2025, June 2025, September 2025 and December 2025. | 
| 
Microsoft
Windows via Steam | 
| 
February
20, 2024 | |
We
continually evaluate our planned product release schedule and modify the timing of upcoming products based on developments in our business,
or if we believe it will result in a better consumer experience.
| 11 | |
| | |
****
**Esports
Partnerships and Franchises**
We
recognize the growing importance and business viability of esports, especially within the racing and motorsport genres. In recognition
of this importance, we manage and operate the esports platforms for numerous racing series and organizations. We also continue to leverage
esports competitions to bring wider awareness and engagement to our gaming products, while creating inspiring event spectacles for our
viewers. In 2023, we organized the grand finale of the Le Mans Virtual Series 2022/23, the 24 Hours
of Le Mans Virtual event, which had a cumulative total of approximately 8.8 million video views with approximately 27 million
minutes watched. The 24 Hours of Le Mans Virtual event had a global audience of 5 million across television (TV)/over-the-top (OTT) channels.
Although we did not organize the Le Mans Virtual Series for the 2023/24, 2024/25 or 2025/26 seasons, we currently plan on organizing
the 2026/27 Le Mans Virtual Series to commence this year. We also intend to continue exploring opportunities to expand the recurring
portion of our esports segment outside of Le Mans.
****
**Revenues**
We
currently generate revenue primarily by selling our racing video game products for PCs through various digital channels, including full-game
and downloadable content, as well as our RaceControl subscription service. In addition, we began providing product development services to third parties for the first time in 2022 that
included the ongoing support and maintenance of developed software.
During
the years ended December 31, 2025 and 2024, we did not generate any revenue from our esports business. Prior to 2024, our esports
business generated revenues from sponsorships, advertising and media rights for events and competitions. If audience patterns
continue to grow, we believe the esports business has the potential to generate incremental revenues through the further sale of
media rights to our esports events and competitions, as well as, among other things, merchandising.
**Marketing,
Sales, and Distribution**
Many
of our products contain software that enables us to connect with our gamers directly, including through customized advertising and in-game
messaging based on customer preferences and trends. This provides a significant marketing tool that allows us to communicate and market
directly to our customers.
Other
direct marketing efforts include activities on Facebook, X (formerly Twitter), Twitch, YouTube and other online social networks, online
advertising, public relations activity, broadcast advertising, participation in cooperative advertising programs, and product sampling
through demonstration software distributed through the Internet or the digital online services provided by our partners.
We
also are able to sell directly to consumers through various digital platforms. Our products and content are available for consumers to
purchase and download at their convenience directly to their PC through our platform partners, including Steam and Genba.
**Customer
Concentration**
For the year ended December 31, 2025, sales through one of our main distribution channels accounted for approximately 64% of our consolidated
revenues and approximately 47% of our accounts receivable as of December 31, 2025. For the year ended December 31, 2024, sales through
three of our main distribution channels accounted for approximately 86% of our consolidated revenues and approximately 77% of our accounts
receivable as of December 31, 2024. A reduction in sales from or loss of these distribution channels would have a material adverse effect on the Companys results of
operations and financial condition.
| 12 | |
| | |
****
**Strategic
Licenses and Partnerships**
**24
Hours of Le Mans**
On
March 15, 2019, we formed Le Mans Esports Series Limited as a joint venture between Motorsport Games and ACO with the primary purpose
of carrying on the promotion of and running of an esports event business replicating races of the WEC and the 24 Hours of Le Mans race
on an electronic gaming platform. Through our ownership interest in this joint venture, which was increased to 51% from 45% in January
2021, we secured the rights to be the exclusive video game developer and publisher for the 24 Hours of Le Mans race and the WEC through
a separate license agreement. This license expires 10 years beginning from the date of our first release of a WEC or Le Mans race video
gaming product with the term automatically renewing for an additional ten-year term unless ACO provides written notice of its intent
not to renew. In exchange for such license, we agreed to fund up to 8,000,000 (approximately $9,391,000 as of December 31, 2025)
as needed for development of the video game products, to be contributed on an as-needed basis during the term of the license. As of December
31, 2025, we have funded approximately $8.8 million for such development. Additionally, we are obligated to pay ACO an annual payment
beginning from the time of the launch of the first video game product and continuing on each anniversary thereof for the term of the
license. In addition, through this joint venture, we have the right to create and organize esports leagues and events for the 24 Hours
of Le Mans race, the WEC and the 24 Hours of Le Mans Virtual event through certain additional license agreements. These additional license
agreements, which were granted on a royalty-free basis, each expire January 25, 2031 with the term automatically renewing for an additional
ten-year term unless ACO provides written notice of its intent not to renew. This joint venture shall continue until the earlier of the
date on which the parties cease to be beneficially entitled in the aggregate to 25% or more of the equity share capital of the joint
venture, the parties otherwise cease to control the affairs of the joint venture or the date of the commencement of the winding-up of
the joint venture. If certain events of defaults occur, the non-defaulting party has a call option pursuant to which it can force the
defaulting party to sell all (but not part) of its ownership in the joint venture in accordance with the joint venture agreement.
**Epic
Games**
On
August 11, 2020, through our wholly owned subsidiary, MS Gaming Development LLC, we entered into a licensing agreement with Epic Games
International (Epic) for worldwide licensing rights to Epics proprietary computer program known as the Unreal Engine
4. This Agreement was assigned from MS Gaming Development LLC to Motorsport Games Inc. on September 3, 2021.
Pursuant
to the agreement, we were granted a nonexclusive, non-transferable and terminable license to develop, market and sublicense (under
limited circumstances and subject to conditions of the agreement) certain products using the Unreal Engine 4 for our next generation
of games. In exchange for the license, the agreement required us to pay Epic an initial license fee, royalties, support fees and
supplemental license fees for additional platforms. During a two-year support period, Epic was required to use commercially
reasonable efforts to provide us with updates to the Unreal Engine 4 and technical support via a licensee forum. After the
expiration of the support period, Epic has no further obligation to provide or to offer to provide any support services. The
agreement was effective until terminated under the provisions of the agreement; however, pursuant to the terms of the agreement, we
could only actively develop new or existing authorized products during a five-year active development period, which ended on August
11, 2025.
| 13 | |
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****
**Product
Development and Support**
We
develop and produce our titles using a model in which a group of creative, technical, and production professionals, including among others,
designers, producers, programmers, artists, and sound engineers, in coordination with our marketing, finance, analytics, sales, and other
professionals, has responsibility for the entire development and production process, including the supervision and coordination of, where
appropriate, external resources. We believe this model allows us to deploy the best resources for a given task, by supplementing our
internal expertise with top-quality external resources on an as-needed basis.
In
addition to our experienced development team, we also rely, in part, on third-party software developers for the partial development of
our titles. From time to time, we also acquire the license rights to publish and/or distribute software products.
We
also provide various forms of product support. Central technology and development teams review, assess, and provide support to products
throughout the development process. Quality assurance personnel are also involved throughout the development and production of published
content. We subject all such content to extensive testing before public release to ensure compatibility with appropriate hardware systems
and configurations and to minimize the number of bugs and other defects found in the products. To support our content, we generally provide
rapid game support to players through various means, primarily online through our social media channels.
****
**Competition**
The
interactive entertainment industry is intensely competitive and new interactive entertainment software products and platforms are regularly
introduced. We believe that the main competitive factors in the interactive entertainment industry include: product features, game quality,
and playability; brand name recognition; compatibility of products with popular platforms; access to distribution channels; online capability
and functionality; ease of use; price; marketing support; and quality of customer service.
We
compete with other publishers of virtual racing video games for console, PC, and mobile entertainment, including Codemasters, iRacing
and other major video game publishers and esports companies, such as Electronic Arts. In addition to third-party software competitors,
integrated video game console hardware and software companies, such as Microsoft, Sony, and Nintendo, compete directly with us in the
development of game titles for their respective platforms, including titles in the motorsport racing genre, even though they generally
cannot create branded Le Mans games for which we hold an exclusive license. A number of software publishers have developed and commercialized,
or are currently developing, online games for use by consumers, and we must compete with them for our audience base.
Furthermore,
as there are relatively low barriers to entry to developing mobile or online free-to-play or other casual games, we expect new competitors
to enter the market and existing competitors to allocate more resources to developing and marketing competing games and applications.
We compete, or may compete, with a vast number of small companies and individuals who are able to create and launch casual games and
other content using relatively limited resources and with relatively limited start-up time or expertise. Competition for the attention
of consumers on mobile devices is intense, as the number of applications on mobile devices has been increasing dramatically, which, in
turn, has required increased marketing to garner consumer awareness and attention. This increased competition could negatively impact
our business. In addition, a continuing industry shift to free-to-play games could result in a reprioritization of our other products
by traditional retailers and distributors.
| 14 | |
| | |
In
a broad sense, we compete for the leisure time and discretionary spending of consumers with other interactive entertainment companies,
as well as with providers of different forms of entertainment, such as film, television, social networking, music and other consumer
products.
**Seasonality
in Our Business**
Historically,
we have seen a high degree of seasonality in our business and financial results due to the introduction of seasonal video game updates.
We generally aim to synchronize these yearly video game updates with the start of the new racing season and race calendars. Overall,
our sales volumes are strongest around the time we launch our new products. We expect similar patterns for new racing series we are or
may be in the process of developing and publishing in the future. We have also historically experienced a higher demand for our games
during our fourth calendar quarter due to seasonal holiday demand.
**Human
Capital**
Our
business relies on our ability to attract and retain the right team to enable us to be a game developer, publisher and esports ecosystem
provider of official motorsport racing series. Our headcount as of December 31, 2025 was 44, made up of 26 full-time employees and 18
contractors, with 32 people in total dedicated to game development, located primarily in the United States of America and Europe. None
of our employees were covered by collective bargaining agreements, and we believe that relations with our employees are generally good.
**Government
Regulation**
We
are subject to various federal, state and international laws and regulations that affect companies conducting business on the
Internet and mobile platforms, including those relating to privacy, use and protection of player and employee personal information
and data (including the collection of data from minors), the Internet, behavioral tracking, mobile applications, content,
advertising and marketing activities (including sweepstakes, contests and giveaways), and anti-corruption. In addition, laws and
regulations relating to user privacy, including childrens data privacy, electronic contracts and communications, mobile
communications, data collection, retention, consumer protection, and publishing activities, including production and delivery of
content, advertising, localization, and information security have been adopted or are being considered for adoption by many
jurisdictions and countries throughout the world. These laws, including the General Data Protection Regulation and the California
Consumer Privacy Act, which may restrict our ability to gather and use data about our users, or could harm our business by limiting
the products and services we can offer consumers or the manner in which we advertise or offer them. Data privacy, data protection,
localization, security and consumer-protection laws are evolving, and the interpretation and application of these laws in the United
States (including compliance with the California Consumer Privacy Act), Europe (including compliance with the General Data
Protection Regulation), and elsewhere often are uncertain, contradictory and changing. It is possible that these laws may be
interpreted or applied in a manner that is adverse to us or otherwise inconsistent with our practices, which could result in
litigation, regulatory investigations and potential legal liability or require us to change our practices in a manner adverse to our
business. As a result, our reputation and brand may be harmed, we could incur substantial costs, and we could lose both gamers and
revenue. Furthermore, the costs of compliance with these laws may increase in the future as a result of the adoption of new laws,
amendments, and changes in interpretation. Any failure on our part to comply with these laws or the application of these laws in an
unanticipated manner may harm our business and result in penalties or significant legal liability.
Many
of these laws and regulations are continuously evolving and developing, and the application to, and ultimate impact on, us is uncertain.
Additional laws in all of these areas are likely to be passed
in the future, which could result in significant limitations on or changes to the ways in which we can collect, use, host, store or transmit
the personal information and data of our customers or employees, communicate with our players, and deliver products and services, and
may significantly increase our compliance costs. As our business expands to include new uses or collection of data that are subject to
privacy or security regulations, our compliance requirements and costs will increase, and we may be subject to increased regulatory scrutiny.
See Part I, Item 1A, Risk FactorsRisks Related to Our Business and IndustryGovernment
regulations applicable to us may negatively impact our business of this Report for additional information.
**Intellectual
Property**
Our
business is based on the creation, acquisition, use and protection of intellectual property. Some of this intellectual property is in
the form of software code, trademarks and copyrights, and trade secrets that we use to develop our games and to enable them to run properly
on multiple platforms. Other intellectual property we integrate includes audio-visual elements, including graphics, music and interface
design.
While
most of the intellectual property we use has been created or acquired by us, we have licensed rights to certain significant proprietary
intellectual property. We have also licensed rights from third parties to use certain significant marquee racing brands and related intellectual
property (See, Strategic Licenses and Partnerships). These agreements typically limit our use of the third partys
respective intellectual property to specific uses and for specific time periods, in consideration for up-front and recurring royalty
payments that are typically based upon our sales of the respective products.
| 15 | |
| | |
We
protect our intellectual property rights by relying on federal, state and common law rights, as well as contractual restrictions. We
control access to our proprietary technology by entering into confidentiality and invention assignment agreements with our employees
and contractors, and nondisclosure agreements with third parties. We also engage in monitoring and enforcement activities with respect
to infringing uses of our intellectual property by third parties.
In
addition to these contractual arrangements, we also rely on a combination of trade secret, copyright, trademark, trade dress and domain
names to protect our games and other intellectual property. We typically own the copyright to the software code to our content, as well
as the brand or title name trademark under which our games are marketed. We pursue the registration of our domain names, trademarks,
and service marks in the United States and in certain locations outside the United States.
**Corporate
History and Available Information**
Motorsport
Gaming US LLC was organized as a limited liability company on August 2, 2018 under the laws of the State of Florida. On January 8, 2021,
Motorsport Gaming US LLC converted into a Delaware corporation pursuant to a statutory conversion and changed its name to Motorsport
Games Inc. in connection with our IPO. Effective as of January 8, 2021, 100% of the membership interests held by the sole member of Motorsport
Gaming US LLC, Driven Lifestyle, converted into an aggregate of (i) 700,000 shares of Class A common stock of Motorsport Games Inc.,
which have 1 vote per share (the DL Initial Class A Shares) and (ii) 700,000 shares of Class B common stock, which have
10 votes per share, of Motorsport Games Inc., which represented all of the outstanding shares of Class A and Class B common stock immediately
following the corporate conversion. Driven Lifestyle is the only holder of shares of the Companys Class B common stock and does
not have any transfer, conversion, registration, or economic rights with respect to such shares of Class B common stock.
Our
Internet address is *motorsportgames.com*. We regularly file reports with the SEC, including our Annual Reports on Form 10-K, Quarterly
Reports on Form 10-Q, Current Reports on Form 8-K and amendments to those reports filed or furnished pursuant to Section 13(a) or 15(d)
of the Securities Exchange Act of 1934, as amended (the Exchange Act). We make available
free of charge through our website copies of these reports as soon as reasonably practicable after such documents are electronically
filed with, or furnished to, the SEC. The SEC also maintains a website, *sec.gov* that contains the reports, proxy and information
statements and other information regarding issuers that file electronically with the SEC. The information contained on our website is
not included as a part of, or incorporated by reference into, this Report.
**Item
1A. Risk Factors**
The
following discussion of risk factors contains forward-looking statements. These risk factors may be important to understanding other
statements in this Report. The following information should be read in conjunction with Part II, Item 7, Managements Discussion
and Analysis of Financial Condition and Results of Operations and the consolidated financial statements and accompanying notes
in Part II, Item 8, Financial Statements and Supplementary Data of this Report.
The
business, financial condition and operating results of the Company can be affected by a number of factors, whether currently known
or unknown, including but not limited to those described below, any one or more of which could, directly or indirectly, cause the
Companys actual financial condition and operating results to vary materially from past, or from anticipated future, financial
condition and operating results. Any of these factors, in whole or in part, could materially and adversely affect the
Companys business, financial condition, operating results and stock price. References to past events are provided by way of
example only and are not intended to be a complete listing or a representation as to whether or not such factors have occurred in
the past or their likelihood of occurring in the future. Because of the following factors, as well as other factors affecting the
Companys financial condition and operating results, past financial performance should not be considered to be a reliable
indicator of future performance, and investors should not use historical trends to anticipate results or trends in future
periods.
**Risks
Related to Our Financial Condition and Liquidity**
**We
may require additional capital to meet our financial obligations, and this capital might not be available on acceptable terms or at all.**
We
may need to engage in equity and/or debt financing arrangements or similar transactions (collectively, Capital Financing)
to secure additional funds to continue our existing business operations and to fund our obligations. Other than the line of credit that
we entered into with Citibank, N.A. (the Citibank Line of Credit), there are currently no commitments in place for future
financing and there can be no assurance that we will be able to obtain funds on commercially acceptable terms, if at all. In addition,
there can be no assurance that we will be able to comply with the covenants that we are required to comply with in order to access the
Citibank Line of Credit.
If
we raise additional funds through future issuances of equity (including preferred stock) or convertible debt securities, our existing
stockholders could suffer significant dilution, and any new equity securities we issue could have rights, preferences and privileges
superior to those of holders of our Class A common stock, including, without limitation, in respect of the payment of dividends and the
payment of liquidating distributions. Because our decision to issue debt or preferred securities in any future offering, or to borrow
money from lenders, will depend in part on market conditions and other factors beyond our control, we cannot predict or estimate the
amount, timing, or nature of any such future offerings or borrowings.
Holders
of our Class A common stock will bear the risk of any such future offerings or borrowings. Further, any future debt financing could require
compliance with restrictive covenants relating to our capital raising activities and other financial and operational matters, which may
make it more difficult for us to obtain additional capital and to pursue business opportunities, including potential acquisitions. Debt
financing must be repaid regardless of whether we generate revenues or cash flows from operations and may be secured by substantially
all of our assets.
| 16 | |
| | |
Even
if we do secure additional Capital Financing, our liquidity position may be insufficient to satisfy our future capital requirements
if our anticipated level of revenues is not achieved because of, for example, decreased sales of our products due to the disposition
of key assets, further changes in our product roadmap and/or our inability to deliver new products for our various other licenses;
less than anticipated consumer acceptance of our offering of products and events; less than effective marketing and promotion
campaigns, decreased consumer spending in response to weak economic conditions or weakness in the overall electronic games category;
adverse changes in foreign currency exchange rates; decreased sales of our products and events as a result of increased competitive
activities by our competitors; changes in consumer purchasing habits, such as the impact of higher energy prices on consumer
purchasing behavior; less than anticipated results from our existing or new products or from its advertising and/or marketing plans;
or if our expenses, including, without limitation, for marketing, advertising and promotions, or product returns, exceed the anticipated level of expenses.
**Restrictions
under the Credit Agreement with Citibank may affect our ability to finance our operations.**
The
Credit Agreement (as defined below) with Citibank (as defined below) and related documents require us to abide by certain
restrictive covenants, including covenants related to conducting our business and maintaining certain levels of cash flow and fixed
charges. To the extent we require additional funding while any borrowing remains outstanding under the Citibank Promissory Note (as
defined below), we will therefore be limited in the types of fundraising transactions that we are able to pursue in compliance with
the Credit Agreement. In addition, the Citibank Promissory Note is secured by a lien on substantially all our assets, and if we were
to default Citibank could foreclose on our assets. If funding is not available or not available at terms acceptable to us, we may be
compelled to further reduce overhead costs and our cash obligations in the short term. In addition, we may look to divest or bring
in equity partners for our various divisions and bring in near term capital.
**Risks
Related to Our Business and Industry**
**If
we do not consistently deliver popular products or if consumers prefer competing products, our business may be negatively impacted.**
In
order to remain competitive, we must continuously develop new products or enhancements to our existing products. Consumer preferences
for games are usually cyclical and difficult to predict, and even the most successful content remains popular for only a limited period
of time unless refreshed or otherwise enhanced. These products or enhancements may not be well-received by consumers, even if well-reviewed
and of high quality. Further, competitors may develop content that imitates or competes with our best-selling games, potentially taking
sales away from us or reducing our ability to charge the same prices we have historically charged for our products. These competing products
may take a larger share of consumer spending than anticipated, which could cause product sales to fall below expectations. If we do not
continue to develop consistently high-quality and well-received games, if our marketing fails to resonate with our consumers, if consumers
lose interest in a genre of games we produce, if the use of cross-promotion within our mobile games to retain consumers becomes less
effective, or if our competitors develop more successful products or offer competitive products at lower prices, our revenues and profit
margins could decline. Further, a failure by us to develop a high-quality product, or our development of a product that is otherwise
not well-received, could potentially result in additional expenditures to respond to consumer demands, harm our reputation, and increase
the likelihood that our future products will not be well- received. The increased importance of downloadable content to our business
amplifies these risks, as downloadable content for poorly-received games typically generates lower-than-expected sales. In addition,
our own best-selling products could compete with our other games, reducing sales for those other games.
**Our
business and products are highly concentrated in the racing game genre, and our operating results may suffer if consumer preferences
shift away from this genre.**
All
of our revenue is currently generated, and is expected to continue to be substantially generated, from products in the racing game genre.
Accordingly, our future success will depend on the popularity of games in the racing game genre with consumers. Consumer preferences
are difficult to predict and subject to frequent changes, and if interest in the racing game genre declines, even if our share of the
racing game genre is stable or expands, our operating results could suffer. Additionally, our concentration in the racing game genre
could place us at a disadvantage against other gaming companies that offer a more diverse selection of games.
**If
we do not provide high-quality product**s **in a timely manner, our business operations, financial performance, financial condition,
liquidity, cash flows and/or results of operations may be negatively impacted.**
Consumer
expectations regarding the quality, performance and integrity of our products and services are high. Consumers may be critical of our
brands, games, services and/or business practices for a wide variety of reasons, and such negative reactions may not be foreseeable or
within our control to manage effectively. For example, if our games or services, such as our creation and organization of esports leagues
and events, do not function as consumers expect, whether because they fail to function as advertised or otherwise, our sales may suffer.
If any of these issues occur, consumers may stop playing the game and may be less likely to return to the game as often in the future,
which may negatively impact our business.
Additionally,
delays in product releases or disruptions following the commercial release of one or more new products could negatively impact our business,
our revenues and reputation and could cause our results of operations to be materially different from expectations. This is particularly
the case where we seek to release certain products in conjunction with key events, such as the beginning of a racing season or a major
racing event. If we fail to release our products in a timely manner, or if we are unable to continue to improve our existing games by
adding features and functionality that will encourage continued engagement with these games, our business may be negatively impacted.
Moreover, if we or our third-party developers experience unanticipated development delays, financial difficulties, or additional costs,
for example as a result of a pandemic or labor supply constraints affecting many industries, we may not be able to release
titles according to our schedule and at budgeted costs. There can be no assurance that our products will be sufficiently successful so
that we can recoup these costs or make a profit on these products.
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Additionally,
the amount of lead time and cost involved in the development of high-quality products is increasing due to growing technical complexities
and higher expectations from consumers. As a result, it is especially critical that we accurately predict consumer demand for such products.
If our future products do not achieve expected consumer acceptance or generate sufficient revenues upon introduction, we may not be able
to recover the substantial up-front development and marketing costs associated with those products.
**Declines
in consumer spending and other adverse changes in economic, market and geopolitical conditions could have a material adverse effect on
our business, financial condition and operating results.**
Our
business is subject to economic, market and geopolitical conditions, which are beyond our control. In particular, our
product purchases are predominately driven by discretionary spending by consumers. We believe that consumer spending is influenced by
general economic conditions and the availability of discretionary income. This makes our products particularly sensitive to general economic
conditions and economic cycles as consumers are generally more willing to make discretionary purchases, including purchases of products
like ours, during periods in which favorable economic conditions prevail. Adverse economic, market and geopolitical conditions, such
as a prolonged U.S. or international general economic downturn, whether or not caused by a pandemic or geopolitical issues,
including the ongoing wars between Russia and Ukraine and between Israel and Hamas, could result in further periods of increased inflation,
unemployment levels, tax rates, interest rates, energy prices, or declining consumer confidence, which would also reduce consumer spending.
Reduced consumer spending may in the future result in reduced demand for our products and may also require increased selling and promotional
expenses, which has had and may continue to have an adverse effect on our business, financial condition and operating results. In addition,
during periods of relative economic weakness, our consolidated credit risk, reflecting our counterparty dealings with distributors, customers,
capital providers and others may increase, perhaps materially so. Furthermore, uncertainty and adverse changes in the economy could also
increase the risk of material losses on our investments, costs associated with developing and publishing our products, the cost and availability
of sources of financing, and our exposure to material losses from bad debts, any of which could have a material adverse effect on our
business, financial condition and operating results. If economic conditions worsen, our business, financial condition and operating results
could be adversely affected.
We
are particularly susceptible to market conditions and risks specific to the entertainment industry, which include the popularity, price,
and timing of our products; changes in consumer demographics; the availability and popularity of other forms of entertainment and leisure;
and critical reviews and public tastes and preferences, which may change rapidly and cannot necessarily be predicted.
**We
depend on a relatively small number of franchises for a significant portion of our revenues and profits.**
We
follow a franchise model and a significant portion of our revenues has historically been derived from products based on a relatively
small number of popular franchises, including our *Le Mans Ultimate*franchise, which now accounts for the majority of our revenue.
For the years ended December 31, 2025 and 2024, revenues associated with our *Le Mans Ultimate*franchise accounted for approximately
78% and 34% of our total revenue, respectively. For the years ended December 31, 2025 and 2024, sales through our two main distribution
channels accounted for approximately 86% and 46% of our consolidated revenues, respectively. Two other distribution channels accounted
for 40% of our revenues for the year ended December 31, 2024. For the years ended December 31, 2025 and 2024, sales through our two main
distribution channels accounted for approximately 76% and 45% of our accounts receivable, respectively. One other distribution channel
accounted for 12% of our accounts receivable as of December 31, 2025 and two other distribution channels accounted for 32% of our accounts
receivable for the year ended December 31, 2024. A reduction in sales from or loss of these distribution channels would have a material
adverse effect on the Companys results of operations and financial condition.
Due
to this dependence on a limited number of franchises, the failure to achieve anticipated results by one or more products based on
these franchises, or the loss of any franchise, especially our two main distributors, could negatively impact our business.
Additionally, if the popularity of a franchise declines, we may have to write off the unrecovered portion of the underlying
intellectual property assets, which could negatively impact our business. In the future, we expect this trend to continue with a
relatively limited number of franchises producing a disproportionately high percentage of our revenues and profits.
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****
****
**Our
ability to acquire and maintain licenses to intellectual property, especially for racing series, affects our revenue and profitability.
Competition for these licenses may make them more expensive and increase our costs.**
Most
of our products and services are based on or incorporate intellectual property owned by others. For example, we have obtained exclusive
licenses to develop multi-platform games, as well as to create and organize esports leagues and events, for the 24 Hours of Le Mans race
and the WEC. Competition for these licenses and rights is intense and could result in increased minimum guarantees and royalty rates
payable to licensors and developers, which would significantly increase our costs and reduce our profitability. Furthermore, if we are
unable to maintain these licenses and rights or obtain additional licenses or rights with significant commercial value, our ability to
develop successful and engaging games and services may be adversely affected and our revenue, profitability and cash flows may decline
significantly. For example, as discussed elsewhere in this Report, our BTCC license agreement and INDYCAR
license agreements were terminated by the respective licensors, effective November 2023.
**Our
business is partly dependent on our ability to enter into successful software development arrangements with third parties.**
We
currently rely on third-party software developers for the partial development of all of our titles, and in the future, we expect to continue
to rely on third-party software developers for the partial development of some of our titles. Accordingly, our success depends in part
on our ability to enter into successful software development arrangements with such third-party developers. Generally, quality third-party
developers are continually in high demand. Software developers who have helped develop titles for us in the past may not be available
to develop software for us in the future for various reasons, including their engagement on other projects. Due to the limited number
of quality third-party software developers and the limited control that we exercise over them, these developers may not be able to complete
titles for us on a timely basis, within acceptable quality standards, or at all. Additionally, we have entered into agreements with certain
third parties to use licensed intellectual property in our titles. These agreements typically require us to make development payments,
pay license fees and satisfy other conditions. Our development payments may not be sufficient to permit developers to develop new software
successfully, which could result in material delays and significantly increase our costs in bringing particular products to market. Future
sales of our titles may not be sufficient to recover development payments and advances to software developers and licensors, and we may
not have adequate financial and other resources to satisfy our contractual commitments to such developers. If we fail to satisfy our
obligations under agreements with third-party developers and licensors, the agreements may be terminated or modified in ways that are
burdensome to us, and have a material adverse effect on our business, financial condition and operating results.
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****
**Our
business depends in part on the success and availability of platforms and mass media channels developed by third parties and our ability
to develop commercially successful content, products, and services for those platforms.**
The
success of our business is driven in part by the commercial success and adequate supply of third-party platforms for which we develop
our products and services or through which our products and services are distributed or marketed, including our league tournaments and
competitions, such as through Twitch. Our success also depends on our ability to accurately predict which channels, platforms and distribution
methods will be successful in the marketplace, our ability to develop commercially successful content, products and services for these
platforms, our ability to simultaneously manage products and services on multiple platforms, our ability to effectively transition our
products and services to new platforms, and our ability to effectively manage the transition of our gamers from one generation or demographic
to the next. We must make product development decisions and commit significant resources well in advance of the commercial availability
of new platforms and channels, and we may incur significant expense to adjust our product portfolio and development efforts in response
to changing consumer preferences. Additionally, we may enter into certain exclusive licensing arrangements that affect our ability to
deliver or market products or services on certain channels and platforms. A platform for which we are developing products and services
may not succeed as expected or new platforms may take market share and interactive entertainment consumers away from platforms for which
we have devoted significant resources. If consumer demand for the channels or platforms for which we are developing products and services
is lower than our expectations, we may be unable to fully recover the investments we have made in developing our products and services,
and our financial performance will be harmed. Alternatively, a channel or platform for which we have not devoted significant resources
could be more successful than we initially anticipated, causing us to not be able to take advantage of meaningful revenue opportunities.
**Third-party
platform providers may be able to influence our products and costs.**
We
plan to derive significant revenues from the distribution of certain of our future products on third-party mobile and web platforms,
such as the Apple App Store, Steam, and the Google Play Store. These platforms may also serve as significant online distribution platforms
for, and/or provide other services critical for the operation of, a number of our games. If these platforms modify their current or future
discovery mechanisms, communication channels available to developers, operating systems, terms of service or other policies (including
fees), or they develop their own competitive offerings, our business could be negatively impacted. Additionally, if these platform providers
are required to change how they label free-to-play games or take payment for in-app purchases or change how the personal information
of consumers is made available to developers, our business could be negatively impacted.
Moreover,
when we develop interactive entertainment software products for hardware platforms offered by companies such as Sony, Microsoft, or Nintendo,
the physical products are replicated exclusively by that hardware manufacturer or their approved replicator. The agreements with these
manufacturers typically include certain provisions, such as approval rights over all software products and related promotional materials
and the ability to change the fee they charge for the manufacturing of products, which allow the hardware manufacturers substantial influence
over the cost and the release schedule of such interactive entertainment software products. In addition, because each of the manufacturers
is also a publisher of games for its own hardware platforms and may manufacture products for other licensees, a manufacturer may give
priority to its own products or those of our competitors. Accordingly, console manufacturers like Sony, Microsoft, or Nintendo could
cause unanticipated delays in the release of our products, as well as increases to projected development, manufacturing, marketing or
distribution costs, any of which could negatively impact our business.
The
platform providers also control the networks over which consumers purchase digital products and services for their platforms and through
which we provide online game capabilities for our products. The control that the platform providers have over the fee structures and/or
retail pricing for products and services for their platforms and online networks could impact the volume of purchases of our products
made over their networks and our profitability. With respect to certain downloadable content and microtransactions, the networks provided
by these platform providers are the exclusive means of selling and distributing this content. Further, increased competition for limited
premium digital shelf space has placed the platform providers in an increasingly better position to negotiate favorable
terms of sale. If the platform provider establishes terms that restrict our offerings on its platform, significantly changes the financial
terms on which these products or services are offered, or does not approve the inclusion of online capabilities in our console products,
our business could be negatively impacted.
**The
increasing importance of free-to-play games to our business exposes us to the risks of that business model, including the dependence
on a relatively small number of consumers for a significant portion of revenues and profits from any given game.**
The
success of our business is partially dependent on our ability to develop, enhance and monetize additional free-to-play games. As such,
we are increasingly exposed to the risks of the free-to-play business model. For example, we may invest in the development of new free-to-
play interactive entertainment products that do not achieve significant commercial success, in which case our revenues from those products
likely will be lower than anticipated and we may not recover our development costs. Further, if: (1) we are unable to continue to offer
free-to-play games that encourage consumers to purchase our virtual currency and subsequently use it to buy our virtual items; (2) we
fail to offer monetization features that appeal to these consumers; (3) these consumers do not continue to play our free-to-play games
or purchase virtual items at the same rate; (4) our platform providers make it more difficult or expensive for players to purchase our
virtual currency; or (5) we cannot encourage significant additional consumers to purchase virtual items in our free-to-play games, our
business will be negatively impacted.
Furthermore,
as there are relatively low barriers to entry to developing mobile or online free-to-play or other casual games, we expect new competitors
to enter the market and existing competitors to allocate more resources to developing and marketing competing games and applications.
We compete, or may compete, with a vast number of small companies and individuals who are able to create and launch casual games and
other content using relatively limited resources and with relatively limited start-up time or expertise. Competition for the attention
of consumers on mobile devices is intense, as the number of applications on mobile devices has been increasing dramatically, which, in
turn, has required increased marketing to garner consumer awareness and attention. This increased competition could negatively impact
our business. In addition, a continuing industry shift to free-to-play games could result in a reprioritization of our other products
by traditional retailers and distributors.
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****
****
**We
are subject to risks associated with operating in a rapidly developing industry and a relatively new market.**
Many
elements of our business are unique, evolving and relatively unproven. In particular, our esports business and prospects will depend
on the continuing development of live streaming of competitive esports gaming. During 2025 and 2024, we did not generate any revenue
from esports and there can be no assurance that we will be able to generate revenue from esports in the future. The market for
esports and amateur online gaming competitions is relatively new and rapidly developing and is subject to significant challenges.
Our esport business will rely upon our ability to cultivate and grow an active gamer community, and our ability to successfully
monetize such community, including, for example, through tournament fees, subscriptions for our esports gaming services, and
advertising and sponsorship opportunities. In addition, our continued growth of our esports business depends, in part, on our
ability to respond to constant changes in the esports gaming industry, including rapid technological evolution, continued shifts in
gamer trends and demands, frequent introductions of new games and titles and the constant emergence of new industry standards and
practices. Developing and integrating new games, titles, content, products, services or infrastructure could be expensive and
time-consuming, and these efforts may not yield the benefits we expect to achieve. We cannot assure you that we will succeed in any
of these aspects or that the esports gaming industry will generate revenue in the future or grow.
**We
plan to generate a portion of our revenues from advertising and sponsorship during our esports events. If we fail to attract advertisers and sponsors to our gaming platform, tournaments or competitions, our revenues may be adversely affected.**
We
plan to continue to generate a portion of our revenues from advertising and sponsorship during our esports events as online
viewership of our esports gaming offerings expand. Our revenues from advertising and sponsorship will partly depend on the continual
development of the online advertising industry and advertisers willingness to allocate budgets to online advertising in the
esports gaming industry. In addition, companies that decide to advertise or promote online may utilize more established methods or
channels, such as more established internet portals or search engines, over advertising on our gaming platform. If the online
advertising and sponsorship market does not grow, or if we are unable to capture and retain a sufficient share of that
market, our ability to increase our current level of advertising and sponsorship revenue and our profitability and prospects may be
materially and adversely affected.
**We
are reliant on the retention of certain key personnel and the hiring of strategically valuable personnel, and we may lose or be unable
to hire one or more of such personnel.**
Our
success depends in part on the continued service of our senior management team, key technical employees and other highly skilled personnel
and on our ability to identify, hire, develop, motivate, retain and integrate highly qualified personnel for all areas of our organization.
Certain employees, such as game designers, product managers and engineers, are in high demand, and we devote significant resources to
identifying, hiring, training, and successfully integrating and retaining these employees. We have historically hired a number of key
personnel through acquisitions, and as competition with several other game companies increases, we may incur significant expenses in
continuing this practice. If we are unable to attract and retain the necessary personnel, particularly in critical areas of our business,
we may not achieve our strategic goals.
**Competition
in the interactive entertainment industry is intense, and our existing and potential users may be attracted to competing products or
other forms of entertainment.**
We
compete with other publishers of interactive entertainment software, both within and outside the United States. Generally, some of our
competitors include very large corporations with significantly greater financial, marketing and product development resources than we
have. Our larger competitors may be able to leverage their greater financial, technical, personnel and other resources to provide larger
budgets for development and marketing and make higher offers to licensors and developers for commercially desirable properties, as well
as adopt more aggressive pricing policies to develop more commercially successful video game products than we do. In addition, competitors
with large portfolios and popular games typically have greater influence with platform providers, retailers, distributors and other customers
who may, in turn, provide more favorable support to those competitors games.
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Further,
the esports gaming industry generally is highly competitive. For our esports business, our competitors range from established leagues
and championships owned directly, as well as leagues franchised by, well-known and capitalized game publishers and developers, interactive
entertainment companies and diversified media companies to emerging start-ups, and we expect new competitors to continue to emerge throughout
the amateur esports gaming ecosystem. If our competitors develop and launch competing amateur city leagues, tournaments or competitions,
or develop a more successful amateur online gaming platform for games similar to ours, then our revenue, margins, and profitability will
decline.
Additionally,
we compete with other forms of entertainment and leisure activities. As our business continues to expand in complexity and scope, we
have increased exposure to additional competitors, including those with access to large existing user bases and control over distribution
channels. Further, it is difficult to predict and prepare for rapid changes in consumer demand that could materially alter public preferences
for different forms of entertainment and leisure activities. Failure to adequately identify and adapt to these competitive pressures
could negatively impact our business.
**Our
revenue may be harmed by the proliferation of cheating programs and scam offers that seek to exploit our games and players,
which may negatively affect players game-playing experiences and our ability to reliably validate our audience metric reporting
and may lead players to stop playing our games.**
Unrelated
third parties have developed, and may continue to develop, cheating programs that enable players to exploit vulnerabilities
in our games, play them in an automated way, collude to alter the intended game play or obtain unfair advantages over other players who
do play fairly. These programs harm the experience of players who play fairly and may reduce the demand for virtual items, disrupting
our in-game economy. If we are unable to discover and disable these programs quickly, our operations may be disrupted, our reputation
may be damaged, players may stop playing our games and our ability to reliably validate our audience metrics may be negatively affected.
These cheating programs and scam offers may result in lost revenue from paying players, disrupt our in-game economies,
divert our personnels time, increase costs of developing technological measures to combat these programs and activities, increase
our customer service costs needed to respond to dissatisfied players, and lead to legal claims.
**Some
of our players may make sales or purchases of virtual items used in our games through unauthorized or fraudulent third-party websites,
which may reduce our revenue.**
Virtual
items in our games have no monetary value outside of our games. Nonetheless, some of our players may make sales and/or purchases of our
virtual items through unauthorized third-party sellers in exchange for real currency. These unauthorized or fraudulent transactions are
usually arranged on third-party websites. The virtual items offered may have been obtained through unauthorized means such as exploiting
vulnerabilities in our games, scamming our players with fake offers for virtual items or other game benefits, or credit card fraud. We
do not generate any revenue from these transactions. These unauthorized purchases and sales from third-party sellers could impede our
revenue and profit growth by, among other things:
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downward pressure on the prices we charge players for our virtual currency and virtual items; | |
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increasing
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causing
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increasing
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resulting
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increasing
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There
can be no assurance that our efforts to prevent or minimize these unauthorized or fraudulent transactions will be successful.
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**The
success of our business relies on our marketing and branding efforts, and these efforts may not be accepted by consumers to the extent
we planned.**
Because
we are a consumer brand, we rely on marketing and advertising to increase brand visibility with potential customers. We currently advertise
through a blend of direct and indirect advertising channels, including through activities on Facebook, X (formerly Twitter), Twitch,
YouTube and other online social networks, online advertising, public relations activity, print and broadcast advertising, coordinated
in-store and industry promotions (including merchandising and point of purchase displays), participation in cooperative advertising programs,
direct response vehicles, and product sampling through demonstration software distributed through the Internet or the digital online
services provided by our partners. If we are unable to recover our marketing costs, or if our broad marketing campaigns are not successful
or are terminated, it could have a material adverse effect on our growth, results of operations and financial condition.
****
**Our
games are subject to scrutiny regarding the appropriateness of their content. If we fail to receive our target ratings for certain titles,
or if our retailers refuse to sell such titles due to what they perceive to be objectionable content, it could have a negative impact
on our business.**
Certain
of our gaming products are subject to ratings by the Entertainment Software Rating Board (the ESRB), a self-regulatory
body based in the United States that provides U.S. and Canadian consumers of interactive entertainment software with ratings information,
including information on the content in such software, such as violence, nudity, or sexual content, along with an assessment of the suitability
of the content for certain age groups. Certain other countries have also established content rating systems as prerequisites for product
sales in those countries. In addition, certain stores use other ratings systems, such as Apples use of its proprietary App
Rating System and Google Plays use of the International Age Rating Coalition (IARC) rating system. If we are unable to
obtain the ratings we have targeted for our products, it could have a negative impact on our business. In some instances, we may be required
to modify our products to meet the requirements of the rating systems, which could delay or disrupt the release of any given product,
or may prevent its sale altogether in certain territories. Further, if one of our games is re-rated for any reason, a ratings
organization could require corrective actions, which could include a recall, retailers could refuse to sell it and demand that we accept
the return of any unsold or returned copies or consumers could demand a refund for copies previously purchased.
Additionally,
although lawsuits seeking damages for injuries allegedly suffered by third parties as a result of video games have generally been unsuccessful
in the courts, claims of this kind may be asserted and be successful in the future.
**Government
regulations applicable to us may negatively impact our business.**
We
are subject to a number of foreign and domestic laws and regulations that affect companies conducting business on the Internet. In
addition, laws and regulations relating to user privacy, electronic contracts and communications, mobile communications, data
collection, retention, consumer protection, and publishing activities, including production and delivery of content, advertising,
localization, and information security have been adopted or are being considered for adoption by many jurisdictions and countries
throughout the world. These laws, including the General Data Protection Regulation and the California Consumer Privacy Act, may
restrict our ability to gather and use data about our users, and could harm our business by limiting the products and services we
can offer consumers or the manner in which we advertise and offer them. Data privacy, data protection, localization, security and
consumer-protection laws are evolving, and the interpretation and application of these laws in the United States (including
compliance with the California Consumer Privacy Act), Europe (including compliance with the General Data Protection Regulation), and
elsewhere often are uncertain, contradictory and changing. It is possible that these laws may be interpreted or applied in a manner
that is adverse to us or otherwise inconsistent with our practices, which could result in litigation, regulatory investigations and
potential legal liability or require us to change our practices in a manner adverse to our business. As a result, our reputation and
brand may be harmed, we could incur substantial costs, and we could lose both gamers and revenue. Furthermore, the costs of
compliance with these laws may increase in the future as a result of changes in interpretation. As our business expands to include
new uses or collection of data that are subject to privacy or security regulations, our compliance requirements and costs will
increase, and we may be subject to increased regulatory scrutiny. The online gaming industry in particular has attracted regulatory
attention regarding issues such as in-game purchases, age verification, and the protection of younger players, and additional
regulation in these areas could impact our business practices or product offerings. Any failure on our part to comply with these
laws or the application of these laws in an unanticipated manner may harm our business and result in penalties or significant legal
liability.
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Certain
of our business models could be subject to new laws or regulations or evolving interpretations of existing laws and regulations. For
example, the growth and development of electronic commerce, virtual items and virtual currency has prompted calls for laws and regulations
that could limit or restrict the sale of our products and services or otherwise impact our products and services. In addition, we include
modes in our games that allow players to compete against each other and manage player competitions that are based on our products and
services. New laws related to these business models, or changes in the interpretation of current laws that impact these business models,
could subject us to additional regulation and oversight, lessen the engagement with, and growth of, profitable business models, and expose
us to increased compliance costs, significant liability, penalties and harm to our reputation and brand.
We
are subject to laws in certain foreign countries, and adhere to industry standards in the United States, that mandate rating requirements
or set other restrictions on the advertisement or distribution of interactive entertainment software based on content. In addition, certain
foreign countries allow government censorship of interactive entertainment software products. Adoption of ratings systems, censorship
or restrictions on distribution of interactive entertainment software based on content could harm our business by limiting the products
we are able to offer to our customers. In addition, compliance with new and possibly inconsistent regulations for different territories
could be costly, delay or prevent the release of our products in those territories.
**We
are exposed to seasonality in the sale of our retail products.**
Historically,
we have seen a high degree of seasonality in our business and financial results due to the introduction of seasonal video game updates.
For example, we have typically experienced higher levels of consumer demand occurring during and around the launch of the seasonal annual
update of a racing series product, the overall start of the racing season, and the calendar year-end holiday buying season. Receivables
and credit risk are likewise higher during these periods, as retailers increase their purchases of our products in anticipation of increased
demand. Delays in development, approvals or manufacturing could affect the timing of the release of products, causing us to miss key
selling periods, which could negatively impact our business.
**Our
retail products, online gaming platform and games offered through our gaming platform may contain defects.**
Our
retail products, online gaming platform and the games offered through our gaming platform are extremely complex and are difficult to
develop and distribute. We have quality controls in place to detect defects in our retail products and gaming platform before they are
released. Nonetheless, these quality controls are subject to human error, overriding, and resource or technical constraints. Further,
we have not undertaken independent third-party testing, verification or analysis of our gaming platform and associated systems and controls.
Therefore, our products, gaming platform and quality controls and the preventative measures we have implemented have not, and in the
future may not, be effective in detecting all defects in our products and gaming platform. In the event a significant defect in our retail
products, gaming platform and associated systems and controls is realized, we could be required to offer refunds, suspend the availability
of our esports events and other gameplay, or expend significant resources to cure the defect, each of which could significantly harm
our business and operating results.
**We
may be held liable for information or content displayed on, retrieved from or linked to our gaming platform, or distributed to our users.**
Our
interactive live streaming platform enables gamers to exchange information and engage in various other online activities. Although we
require our gamers to register under their real names, we do not require user identifications used and displayed during gameplay to contain
any real-name information, and hence we are unable to verify the sources of all the information posted by our gamers. In addition, because
a majority of the communications on our online and in- person gaming platform is conducted in real time, we are unable to examine the
content generated by gamers before it is posted or streamed. Therefore, it is possible that gamers may engage in illegal, obscene or
incendiary conversations or activities, including publishing of inappropriate or illegal content. If any content on our platform is deemed
illegal, obscene or incendiary, or if appropriate licenses and third-party consents have not been obtained, claims may be brought against
us for defamation, libel, negligence, copyright, patent or trademark infringement, other unlawful activities or other theories and claims
based on the nature and content of the information delivered on or otherwise accessed through our platform. Moreover, the costs of compliance
may continue to increase when more content is made available on our platform as a result of our growing base of gamers, which may adversely
affect our results of operations.
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Additionally,
we currently generate, and intend to generate in the future, revenue through offering advertising within certain of our franchises. The
content of in-game advertisements is generally created and delivered by third-party advertisers without our pre-approval, and, as such,
objectionable content may be published in our games by these advertisers. This objectionable third party-created content may expose us
to regulatory action or claims related to content, or otherwise negatively impact our business.
**We
may experience security breaches and cyber threats.**
We
continually face cyber risks and threats that seek to damage, disrupt or gain access to our networks and our gaming platform, supporting
infrastructure, intellectual property and other assets. In addition, we rely on technological infrastructure, including third-party cloud
hosting and broadband, provided by third-party business partners to support the in-person and online functionality of our gaming platform.
These business partners are also subject to cyber risks and threats. Such cyber risks and threats may be difficult to detect, and the
techniques that may be used to obtain unauthorized access or disable, degrade, exploit or sabotage our networks and gaming platform change
frequently and often are not detected. Our systems and processes to guard against cyber risks and to help protect our data and systems,
and the systems and processes of our third-party business partners, may not be adequate. Any failure to prevent or mitigate security
breaches or cyber risks, or respond adequately to a security breach or cyber risk, could result in interruptions to our gaming platform,
degrade the gamer experience, cause gamers to lose confidence in our gaming platform and cease utilizing it, as well as significant legal
and financial exposure. This could harm our business and reputation, disrupt our relationships with partners and diminish our competitive
position.
****
**Our
business could be adversely affected if our data privacy and security practices are inadequate, or are perceived as being inadequate,
to prevent data breaches, or under the applicable data privacy and security laws generally.**
In
the course of our business, we may collect, process, store and use gamer and other information, including personally identifiable information,
passwords and credit card information. Our security controls, policies and practices may not be able to prevent the improper or unauthorized
access, acquisition or disclosure of such information. The unauthorized access, acquisition or disclosure of this information, or a perception
that we do not adequately secure this information, could result in legal liability, costly remedial measures, governmental and regulatory
investigations, harm our profitability and reputation and cause our financial results to be materially affected. In addition, third-party
vendors and business partners receive access to information that we collect. These vendors and business partners may not prevent data
security breaches with respect to the information we provide them or fully enforce our policies, contractual obligations and disclosures
regarding the collection, use, storage, transfer and retention of personal data. A data security breach of one of our vendors or business
partners could cause reputational harm to them and/or negatively impact our credibility to our gamer community as well as subject us to significant legal and financial exposure.
**We
depend on servers and Internet bandwidth to operate our games and digital services with online features. If we were to lose server capacity
or lack sufficient Internet bandwidth for any reason, our business could suffer.**
We
rely on data servers, including those owned or controlled by third parties, to enable our customers to download our games and other downloadable
content, to access our online gaming platform, and to operate other products with online functionality. Events such as limited hardware
failure, any broad-based catastrophic server malfunction, a significant intrusion by hackers that circumvents security measures, or a
failure of disaster recovery services would likely interrupt the functionality of our games with online services and could result in
a loss of sales for games and related services. An extended interruption of service could materially adversely affect our business, financial
condition and operating results. See the risk factor titled A significant disruption in service
on our website or platforms could damage our reputation and result in a loss of traffic and visitors, which could harm our business,
brand, operating results and financial condition for additional information.
If
we underestimate the amount of server capacity our business requires or if our business were to grow more quickly than expected, our
consumers may experience service problems, such as slow or interrupted gaming access. Insufficient server capacity may result in decreased
sales, a loss of our consumer base and adverse consequences to our reputation. Conversely, if we overestimate the amount of server capacity
required by our business, we may incur additional operating costs.
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Because
of the importance of our online business to our revenues and results of operations, our ability to access adequate Internet bandwidth
and online computational resources to support our business is critical. If the price of either such resource increases, we may not be
able to increase our prices or subscriber levels to compensate for such costs, which could materially adversely affect our business,
financial condition and operating results.
**A
significant disruption in service on our website or platforms could damage our reputation and result in a loss of traffic and visitors,
which could harm our business, brand, operating results and financial condition.**
Our
brands, reputation, and ability to attract gamers or visitors depend on the reliable performance of our games, website and the supporting
systems, technology and infrastructure. We may experience significant interruptions with our systems in the future. Interruptions in
these systems, whether due to system failures, programming or configuration errors, computer viruses, or physical or electronic break-ins,
could affect the availability of our inventory on our website and prevent or inhibit the ability of customers to access our website.
Problems with the reliability or security of our systems could harm our reputation, result in a loss of customers and result in additional
costs.
Substantially
all of the communications, network and computer hardware used to operate our websites are located at co-location facilities. Although
we have multiple locations, our systems are not fully redundant. In addition, we do not own or control the operation of these facilities.
Our systems and operations are vulnerable to damage or interruption from fire, flood, power loss, telecommunications failure, terrorist
attacks, acts of war, electronic and physical break-ins, computer viruses, earthquakes, and similar events. The occurrence of any of
these events could damage our systems and hardware or could cause them to fail.
Problems
faced by our third-party web hosting providers could adversely affect the experience of our customers. For example, our third-party web
hosting providers could close their facilities without adequate notice. Any financial difficulties, up to and including bankruptcy, faced
by our third-party web hosting providers or any of the service providers with whom they contract may have negative effects on our business,
the nature and extent of which are difficult to predict. If our third-party web hosting providers are unable to keep up with our growing
capacity needs, our business could be harmed.
**Our
business partners may be unable to honor their obligations to us, or their actions may put us at risk.**
We
rely on various business partners, including third-party service providers, vendors, licensing partners, development partners, and licensees
in many areas of our business. Their actions may put our business and our reputation and brand at risk. For example, we may have disputes
with our business partners that may impact our business and/or financial results. In many cases, our business partners may be given access
to sensitive and proprietary information in order to provide services and support to our teams, and they may misappropriate our information
and engage in unauthorized use of it. In addition, the failure of these third parties to provide adequate services and technologies,
or the failure of the third parties to adequately maintain or update their services and technologies, could result in a disruption to
our business operations. Further, disruptions in the financial markets, economic downturns, poor business decisions, insolvency, or reputational
harm may adversely affect our business partners, and they may not be able to continue honoring their obligations to us or we may cease
our arrangements with them. Alternative arrangements and services may not be available to us on commercially reasonable terms, or we
may experience business interruptions upon a transition to an alternative partner or vendor. If we lose one or more significant business
partners, including due to their insolvency or business failure, our business could be harmed and our financial results could be materially
affected.
****
**Our
efforts to expand into new products and services may subject us to additional risks.**
We
are exploring ways to capitalize on new trends to diversify our product mix, reduce our operating risks, and increase our revenue. There
are risks and uncertainties associated with these efforts, particularly in instances where the markets are not fully developed. There
is no assurance that we will be able to attract a sufficiently large number of customers or recover costs incurred in developing and
marketing any of these new products or services. For example, we may offer games that do not attract sufficient purchases of subscriptions
or DLCs, which may cause our investments to fail to realize the expected benefits. External factors, such as competitive alternatives
and shifting market preferences, may also have an impact on the successful implementation of any new products or services. Failure to
successfully manage these risks in the development and implementation of new products or services could have a material adverse effect
on our business, financial condition and operating results.
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****
**Failure
to adequately protect our intellectual property, technology and confidential information could harm our business and operating results.**
Our
business depends on our intellectual property, technology and confidential information, the protection of which is crucial to the success
of our business. We rely on a combination of trademark, trade secret and copyright law and contractual restrictions to protect our intellectual
property, technology and confidential information. In addition, we attempt to protect our intellectual property, technology and confidential
information by requiring certain of our employees and consultants to enter into confidentiality and assignment of inventions agreements
and certain third parties to enter into nondisclosure agreements. These agreements may not effectively grant all necessary rights to
any inventions that may have been developed by the employees and consultants. In addition, these agreements may not effectively prevent
unauthorized use or disclosure of our confidential information, intellectual property or technology and may not provide an adequate remedy
in the event of unauthorized use or disclosure of our confidential information, intellectual property, or technology. Despite our efforts
to protect our proprietary rights, unauthorized parties may attempt to copy aspects of our website features, software and functionality
or obtain and use information that we consider to be proprietary. Changes in the law or adverse court rulings may also negatively affect
our ability to prevent others from using our technology.
We
currently lease or hold rights to certain domain names associated with our business. The regulation of domain names in the United States
is subject to change. Regulatory bodies could establish additional top-level domains, appoint additional domain name registrars, or modify
the requirements for holding domain names. As a result, we may not be able to acquire or maintain all domain names that are otherwise
important for our business.
**The
costs involved in enforcement of our intellectual property rights could harm our business, financial condition and results of operations.**
We
pursue the registration of our copyrights, trademarks, service marks, and domain names in the U.S. and in certain locations outside the
U.S. This process can be expensive and time-consuming, may not always be successful depending on local laws or other circumstances, and
we also may choose not to pursue registrations in every location depending on the nature of the project to which the intellectual property
rights pertain. We may, over time, increase our investments in protecting our creative works. Enforcement of our intellectual property
rights to certain trademarks and service marks, such as Le Mans, will require reliance on enforcement efforts of third parties.
Litigation
may be necessary to enforce our intellectual property rights, protect our trade secrets or determine the validity and scope of proprietary
rights claimed by others. Any litigation of this nature, regardless of outcome or merit, could result in substantial costs, adverse publicity,
and diversion of management and technical resources, any of which could adversely affect our business, financial condition and results
of operations. If we fail to maintain, protect and enhance our intellectual property rights, our business, financial condition and results
of operations may be harmed.
****
**We
may be subject to claims of infringement of third-party intellectual property rights.**
From
time to time, third parties may claim that we have infringed their intellectual property rights. For example, patent holding companies
may assert patent claims against us in which they seek to monetize patents they have purchased or otherwise obtained. Although we take
steps to avoid knowingly violating the intellectual property rights of others, it is possible that third parties still may claim infringement.
Existing
or future infringement claims against us, whether valid or not, may be expensive to defend and divert the attention of our employees
from business operations. Such claims or litigation could require us to pay damages, royalties, legal fees and other costs. We also could
be required to stop offering, distributing or supporting our products, our gaming platform or other features or services, including esports
events, which incorporate the affected intellectual property rights, redesign products, features or services to avoid infringement, or
obtain a license, all of which could be costly and harm our business.
| 27 | |
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In
addition, many patents have been issued that may apply to potential new modes of delivering, playing or monetizing interactive entertainment
software products and services, such as those offered on our gaming platform or that we would like to offer in the future. We may discover
that future opportunities to provide new and innovative modes of game play and game delivery to gamers may be precluded by existing patents
that we are unable to license on reasonable terms, or at all.
**Our
technology, content, and brands are subject to the threat of piracy, unauthorized copying and other forms of intellectual property infringement.**
We
regard our technology, content, and brands as proprietary. Piracy and other forms of unauthorized copying and use of our technology,
content, and brands are persistent, and policing is difficult. Further, the laws of some countries in which our products are or may be
distributed either do not protect our intellectual property rights to the same extent as the laws of the United States or are poorly
enforced. Legal protection of our rights may be ineffective in such countries. In addition, although we take steps to enforce and police
our rights, factors such as the proliferation of technology designed to circumvent the protection measures used by our business partners
or by us, the availability of broadband access to the Internet, the refusal of Internet service providers or platform holders to remove
infringing content in certain instances, and the proliferation of online channels through which infringing product is distributed all
may contribute to an expansion in unauthorized copying of our technology, content, and brands.
**We
use open source software in connection with certain of our games and services, which may pose particular risks to our proprietary software,
products, and services in a manner that could have a negative impact on our business.**
We
use open source software in our platform and expect to use open source software in the future. The term of various open source licenses
has not been interpreted by United States courts, and there is a risk that such licenses could be construed in a manner that imposes
unanticipated conditions or restrictions on our ability to market our software and services. By the terms of certain open source licenses,
we could be required to release the source code of our proprietary software, and to make our proprietary software available under open
source licenses, if we combine our proprietary software with open source software in a certain manner. In the event that portions of
our proprietary software are determined to be subject to an open source license, we could be required to publicly release the affected
portions of our source code, or to re-engineer all or a portion of our technologies or otherwise be limited in the licensing of our technologies,
each of which could reduce or eliminate the value of our technologies and services. In addition to risks related to license requirements,
usage of open source software can lead to greater risks than use of third-party commercial software, as open source licensors generally
do not provide warranties or controls on the origin of the software. Many of the risks associated with usage of open source software
cannot be eliminated and could negatively affect our business and operating results.
**We
rely on third-party technology to complete critical business functions. If that technology becomes unavailable or fails to adequately
serve our needs and we cannot find alternatives, it may negatively impact our operating results.**
We
rely on third-party technology for certain of our critical business functions, including game engines such as Unreal, among others, as
well as our back-office tools and technologies, such as enterprise resource planning, finance, development and analytics tracking systems.
If these technologies fail, or otherwise become unavailable, or we cannot maintain our relationships with the technology providers and
we cannot find suitable alternatives, our financial condition and operating results may be adversely affected.
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****
**Our
international operations are subject to increased challenges and risks.**
Attracting
players in international markets is a critical element of our business strategy. An important part of targeting international markets
is developing offerings that are localized and customized for the players in those markets. Additionally, we currently have operations
in the United Kingdom and the Netherlands. Our ability to expand our business and to attract talented employees and players in an increasing
number of international markets requires considerable management attention and resources and is subject to the particular challenges
of supporting a rapidly growing business in an environment of multiple languages, cultures, customs, legal systems, alternative dispute
systems, regulatory systems and commercial infrastructures. The success and profitability, as well as the expansion, of our international
operations are subject to numerous risks and uncertainties, many of which are outside of our control, such as:
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the
inability to offer certain games in certain foreign countries; | |
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recruiting
and retaining talented and capable management and employees in foreign countries; | |
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challenges
caused by distance, language and cultural differences; | |
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developing
and customizing games and other offerings that appeal to the tastes and preferences of players in international markets; | |
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competition
from local game makers with intellectual property rights and significant market share in those markets and with a better understanding
of local player preferences; | |
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utilizing,
protecting, defending and enforcing our intellectual property rights; | |
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negotiating
agreements with local distribution platforms that are sufficiently economically beneficial to us and protective of our rights; | |
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the
inability to extend proprietary rights in our brand, content or technology into new jurisdictions; | |
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implementing
alternative payment methods for virtual items in a manner that complies with local laws and practices and protects us from fraud; | |
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compliance
with applicable foreign laws and regulations, including privacy laws and laws relating to content and consumer protection, including,
but not limited to, the United States Federal Trade Commission Act, various state consumer protection and video game control laws,
and the United Kingdoms Office of Fair Tradings 2014 principles relating to in-app purchases in free-to-play games
that are directed toward children 16 and under; | |
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compliance
with anti-bribery laws, including the Foreign Corrupt Practices Act in the United States and the Bribery Act 2010 in the United Kingdom; | |
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credit
risk and higher levels of payment fraud; | |
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currency
exchange rate fluctuations; | |
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protectionist
laws and business practices that favor local businesses in some countries; | |
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potentially
adverse tax consequences due to changes in the tax laws of the U.S. or the foreign jurisdictions in which we operate; | |
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political,
economic and social instability, including acts of war, such as the ongoing wars between Russia and Ukraine (as discussed further
below) and between Israel and Hamas; | |
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public
health crises, such as a pandemic, which can result in varying impacts to our employees, players, vendors and commercial
partners internationally; | |
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work
stoppages or other changes in labor conditions; | |
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higher
costs associated with doing business internationally; and | |
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trade
and tariff restrictions. | |
We
have currency exposure arising from both sales and purchases denominated in foreign currencies, including intercompany transactions outside
the United States. In addition, some currencies may be subject to limitations on conversion into other currencies, which can limit the
ability to otherwise react to rapid foreign currency devaluations. We cannot predict with precision the effect of future exchange-rate
fluctuations, and significant rate fluctuations could have a material adverse effect on our business, financial condition and results
of operations.
If
we are unable to manage the complexity of our global operations successfully, our business, financial condition and operating results
could be adversely affected. Additionally, our ability to successfully gain market acceptance in any particular market is uncertain,
and the distraction of our senior management team could harm our business, financial condition and results of operations.
**Catastrophic
events may disrupt our business.**
Natural
disasters, cyber-incidents, weather events, wildfires, power disruptions, telecommunications failures, public health outbreaks, such
as a pandemic, failed upgrades of existing systems or migrations to new systems, acts of terrorism, acts of war, including
the ongoing wars between Russia and Ukraine and between Israel and Hamas, geopolitical and social turmoil or other events could cause
outages, disruptions and/or degradations of our infrastructure, including our or our partners information technology and network
systems, a failure in our ability to conduct normal business operations, or the closure of public spaces in which players engage with
our games and services. The health and safety of our employees, suppliers, business partners and others could also be affected, which
may prevent us from executing our business strategies or cause a decrease in consumer demand for our products and services. For example,
several of our key locations experienced temporary closures as a result of the COVID-19 pandemic. Additionally, throughout the initial
outbreak of the COVID-19 pandemic, several retailers experienced reduced operating hours and/or other restrictions as a result of the
COVID-19 pandemic, which negatively impacted the sales of our products from such retailers primarily in 2020 and 2021. Further, system
redundancy may be ineffective and our disaster recovery and business continuity planning may not be sufficient for all eventualities.
Such failures, disruptions, closures, or an inability to conduct normal business operations could also prevent access to our products,
services or online platforms selling our products and services, cause delays or interruptions in our product or live services offerings,
allow breaches of data security or result in the loss of critical data. An event that results in the disruption or degradation of any
of our critical business functions or information technology systems and harms our ability to conduct normal business operations or causes
a decrease in consumer demand for our products and services could materially impact our reputation and brand, financial condition and
operating results.
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****
**Risks
Related to Our Relationship with Driven Lifestyle**
**Driven
Lifestyle controls a significant portion of our Class A common stock and all of our Class B common stock and therefore has the ability
to exert significant control over the direction of our business, which could prevent other stockholders from influencing significant
decisions regarding our business plans and other matters.**
Driven
Lifestyle currently owns all of the shares of our Class B common stock and 1,214,699 shares of our Class A common stock, which
together represents approximately 66.0% of the combined voting power of both classes of our common stock as of March 6, 2026. Our
Class B common stock has ten times the voting power per share of our Class A common stock. As long as Driven Lifestyle continues to
control a majority of the voting power of our outstanding common stock, it will generally be able to determine the outcome of all
corporate actions requiring stockholder approval, including the election and removal of directors. Even if Driven Lifestyle were to
control less than a majority of the voting power of our outstanding common stock, it may be able to influence the outcome of such
corporate actions so long as it owns a significant portion of our common stock. In the event Driven Lifestyle or its affiliates
relinquish beneficial ownership of any of the DL Initial Class A Shares at any time, one share of Class B common stock held by
Driven Lifestyle will be cancelled for each such DL Initial Class A Share no longer beneficially owned by Driven Lifestyle or its
affiliates. If, however, Driven Lifestyle does not dispose of its DL Initial Class A Shares, it could remain our controlling
stockholder for an extended period of time or indefinitely. If Driven Lifestyle were to sell all of its shares of Class A common stock, and all shares of Class B common stock
are cancelled, then any stockholder that acquires all of the shares of Class A common stock sold by Driven Lifestyle would have significant
influence over our Company, including the election of directors and the approval of mergers, consolidations and the sale of all or substantially
all of our assets, and if Driven Lifestyles ClassA common stock were sold to anyone already holding a large number of shares
of Class A common stock, the sale could result in a change of control.
Driven
Lifestyles interests may not be the same as, or may conflict with, the interests of our other stockholders. Moreover, Mike Zoi,
who is the manager of Driven Lifestyle and has sole voting and dispositive power with respect to the shares of our common stock held
by Driven Lifestyle, may also have interests that are not the same as, or may conflict with, the interests of our other stockholders.
Holders of our Class A common stock will not be able to affect the outcome of any stockholder vote while Driven Lifestyle controls the
majority of the voting power of our outstanding common stock. As a result, Driven Lifestyle will be able to control, directly or indirectly
and subject to applicable law, all matters affecting us, including:
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any
determination with respect to our business direction and policies, including the appointment and removal of officers and directors; | |
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any
determinations with respect to mergers, business combinations or the disposition of assets; | |
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compensation
and benefit programs and other human resources policy decisions; | |
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the
payment of dividends on our common stock; | |
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increases
in the number of awards available for issuance under our equity incentive plans; and | |
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determinations
with respect to tax matters. | |
Because
Driven Lifestyles interests may differ from ours or from those of our other stockholders, actions that Driven Lifestyle takes
with respect to us, as our controlling stockholder, may not be favorable to us or our other stockholders, including holders of our Class
A common stock.
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****
**We
are a controlled company within the meaning of the NASDAQ rules and, as a result, qualify for and may rely on exemptions
from certain corporate governance requirements of NASDAQ. Our stockholders will not have the same protections afforded to stockholders
of other companies that are subject to such requirements.**
****
Driven
Lifestyle currently controls a majority of the voting power of our outstanding common stock. As a result, we are a controlled
company within the meaning of the NASDAQ Listing Rules. Under these rules, a listed company of which more than 50% of the voting
power is held by an individual, group or another company is a controlled company and may elect not to comply with certain
corporate governance requirements, including, but not limited to:
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the
requirement that a majority of our board of directors consist of independent directors; | |
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the
requirement that director nominees be selected, or recommended for our board of directors selection, either by a majority
of the independent directors or a nominating and corporate governance committee composed solely of independent directors; and | |
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the
requirement that our compensation committee be composed of at least two members, each of whom must be independent directors with
a written charter addressing the committees purpose and responsibilities. | |
While
Driven Lifestyle controls a majority of the voting power of our outstanding common stock, we may decide in the future to avail
ourselves of these controlled company exemptions in accordance with the Nasdaq Listing Rules. Accordingly, our stockholders will not
have the same protections afforded to stockholders of companies that are subject to all of the corporate governance requirements of
Nasdaq. Additionally, our status as a controlled company and our reliance on Nasdaqs controlled company exemptions could make
our Class A common stock less attractive to some investors or otherwise harm our stock price.
**Driven
Lifestyles competitive position in certain markets may constrain our ability to build and maintain certain partnerships or relationships
in the motorsport industry.**
We
do and may in the future partner with companies that compete with Driven Lifestyle in certain markets relating to the motorsport industry.
Driven Lifestyles control over us may affect our ability to effectively build and maintain our relationships with these companies.
For example, these companies may favor our competitors over us due to our relationship with Driven Lifestyle and to avoid indirectly
supporting Driven Lifestyle.
| 32 | |
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****
**Our
inability to resolve in a manner favorable to us any potential conflicts or disputes that arise between us and Driven Lifestyle or its
subsidiaries with respect to our past and ongoing relationships may adversely affect our business and prospects.**
Potential
conflicts or disputes may arise between Driven Lifestyle or its subsidiaries and us in a number of areas relating to our past or ongoing
relationships, including:
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tax,
employee benefit, indemnification and other matters arising from our relationship with Driven Lifestyle or its subsidiaries; | |
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business
combinations involving us; | |
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business
opportunities that may be attractive to us and Driven Lifestyle or its subsidiaries; | |
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intellectual
property or other proprietary rights; and | |
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joint
sales and marketing activities with Driven Lifestyle or its subsidiaries. | |
The
resolution of any potential conflicts or disputes between us and Driven Lifestyle or its subsidiaries over these or other matters may
be less favorable to us than the resolution we might achieve if we were dealing with an unaffiliated party.
**Risks
Related to Our Company**
**Our
limited operating history makes it difficult to evaluate our current business and future prospects, and we may not be able to effectively
grow our business or implement our business strategies.**
Motorsports
Games was formed and started operating in August 2018 in connection with the acquisition by Motorsport Games of a controlling interest
in 704Games. As such, Motorsports Games does not have a long history operating as a commercial company. Due to this and other factors,
our operating results are not predictable, and our historical results may not be indicative of our future results. We believe that our
ability to grow our business will depend on many risks and uncertainties, including our ability to:
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increase
the number of players of our games; | |
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continue
developing innovative technologies, tournaments and competitions in response to shifting demand in esports and online gaming; | |
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develop
new sources of revenues; | |
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expand
our brand awareness; or | |
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further
improve the quality of our product offerings, features and complementary products and services, and introduce high-quality new products,
services and features. | |
There
can be no assurance that we will meet these objectives. Addressing these risks and uncertainties will require significant capital expenditures
and allocation of valuable management and employee resources. We will need to improve our operational, financial and management controls
as well as our reporting systems and procedures. Additionally, we will require significant capital expenditures and the allocation of
valuable management resources to grow and change in these areas without undermining our corporate culture. If we cannot manage our growth
effectively, our business could be harmed, and our results of operations and financial condition could be materially and adversely affected.
| 33 | |
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****
**Impairment
of our intangible assets has had, and in the future could have, a material adverse impact on our results of operations.**
As
of December 31, 2025, we had intangible assets, net of $3.8 million. We are required under accounting principles generally accepted in
the United States of America (U.S. GAAP) to review our intangible assets when events or changes in circumstances indicate
the carrying value may not be recoverable. Some factors that may be considered events or changes in circumstances that would require
our intangible assets to be reviewed for impairment include, among other, general economic conditions, industry and market considerations,
cost factors, overall financial performance, entity-specific factors such as changes to our product road map and restructuring changes,
and changes in our share price. We may be required to record non-cash impairment charges during any period in which we determine that
our intangible assets are impaired, which has had, and in the future could have, a material adverse impact on our results of operations.
**We
have identified material weaknesses in our internal control over financial reporting. If we are unable to remediate these material weaknesses,
or if we identify additional material weaknesses in the future, we may not be able to accurately or timely report our financial condition
or results of operations, which may adversely affect our business and the trading price of our Class A common stock.**
A
material weakness is a deficiency, or a combination of deficiencies, in internal control over financial reporting such that there is
a reasonable possibility that a material misstatement of our annual or interim financial statements will not be prevented or
detected and corrected on a timely basis. In connection with the audit of our consolidated financial statements for the years ended
December 31, 2025 and 2024, we identified certain material weaknesses in our internal control over financial reporting that continue to
exist. The material weaknesses identified relate to (i) our failure to design and maintain effective monitoring procedures and
controls to evaluate the effectiveness of our individual control activities; (ii) a lack of sufficient number of personnel with an
appropriate level of accounting knowledge, training and experience to appropriately analyze, record and disclose accounting matters
timely; and (iii) documentation of certain complex accounting analyses and significant accounting positions that were not
contemporaneously reviewed independently of the preparer.
If
we are unable to successfully remediate our existing or any future material weaknesses in our internal control over financial reporting,
or identify any additional material weaknesses, the accuracy and timing of our financial reporting may be adversely affected, we may
be unable to maintain compliance with securities law requirements regarding timely filing of periodic reports and applicable listing
requirements, investors may lose confidence in our financial reporting, and the share price of our Class A common stock may decline as
a result. In addition, we could become subject to investigations by Nasdaq, the SEC or other regulatory authorities, which could require
additional financial and management resources. See Part II, Item 9A Controls and
Procedures Managements Annual Report on Internal Control over Financial Reporting of this Report for further information
on material weaknesses and our remediation plans.
**We
are an emerging growth company and a smaller reporting company, and we cannot be certain if the reduced disclosure requirements applicable
to us will make our Class A common stock less attractive to investors.**
We
are an emerging growth company, as defined in the Jumpstart Our Business Startups Act (the JOBS Act), and
we have availed ourselves of certain exemptions and relief from various reporting requirements that are applicable to other public companies
that are not emerging growth companies. In particular, while we are an emerging growth company, we are not required to comply with the
auditor attestation requirements of Section 404(b) of the Sarbanes-Oxley Act of 2002 (the Sarbanes-Oxley Act); we are exempt
from any rules that could be adopted by the Public Company Accounting Oversight Board requiring mandatory audit firm rotations or a supplement
to the auditors report on financial statements; we are subject to reduced disclosure obligations regarding executive compensation
in our periodic reports and proxy statements; and we are not be required to hold nonbinding advisory votes on executive compensation
or stockholder approval of any golden parachute payments not previously approved.
| 34 | |
| | |
In
addition, while we are an emerging growth company, we can take advantage of an extended transition period for complying with new or revised
accounting standards. This allows an emerging growth company to delay the adoption of certain accounting standards until those standards
would otherwise apply to private companies. We have elected to take advantage of this extended transition period and, as a result, our
operating results and financial statements may not be comparable to the operating results and financial statements of companies that
have adopted the new or revised accounting standards.
We
may remain an emerging growth company until the last day of the fiscal year following the fifth anniversary of the completion of our
IPO (December 31, 2026), though we may cease to be an emerging growth company earlier under certain circumstances, including if (i) we have $1.235
billion or more in annual revenue in any fiscal year, (ii) we become a large accelerated filer, as defined in Rule
12b-2 under the Exchange Act; or (iii) we issue more than $1.0 billion of non- convertible debt over a three-year period.
We
are also a smaller reporting company as defined in the Exchange Act. We may continue to be a smaller reporting company
even after we are no longer an emerging growth company. We may take advantage of certain of the scaled disclosures available to smaller
reporting companies and will be able to take advantage of these scaled disclosures for so long as our voting and non-voting common stock
held by non-affiliates is less than $250 million measured on the last business day of our second fiscal quarter, or our annual revenue
is less than $100 million during the most recently completed fiscal year and our voting and non-voting common stock held by non-affiliates
is less than $700 million measured on the last business day of our second fiscal quarter. Similar to emerging growth companies, smaller
reporting companies that are non-accelerated filers are exempt from the auditor attestation requirements of Section 404(b) of the Sarbanes-Oxley
Act.
We
cannot predict if investors will find our Class A common stock less attractive if we choose to rely on these exemptions. If some investors
find our Class A common stock less attractive as a result of any choices to reduce future disclosure, there may be a less active trading
market for our Class A common stock and our stock price may be more volatile.
**We
may acquire other companies, technologies, or assets, which could divert our managements attention, result in additional dilution
to our stockholders and otherwise disrupt our operations and harm our operating results.**
Our
success will depend, in part, on our ability to grow our business in response to the demands of consumers and other constituents within
the gaming industry and competitive pressures. In some circumstances, we may decide to grow through the acquisition of complementary
businesses, technologies, and assets rather than through internal development. The identification of suitable acquisition candidates
can be difficult, time-consuming, and costly, and we may not be able to successfully complete identified acquisitions. The risks we face
in connection with acquisitions include:
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diversion
of management time and focus from operating our business; | |
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coordination
of technology, research and development and sales and marketing functions; | |
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transition
of the acquired companys users to our website and mobile applications; | |
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retention
of employees from the acquired company; | |
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cultural
challenges associated with integrating employees from the acquired company into our organization; | |
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integration
of the acquired companys accounting, management information, human resources and other administrative systems; | |
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the
need to implement or improve controls, policies and procedures at a business that prior to the acquisition may have lacked effective
controls, policies and procedures; | |
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potential
write-offs of intangibles or other assets acquired in such transactions that may have an adverse effect on our operating results; | |
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known
and unknown liability for activities of the acquired company before the acquisition, including patent and trademark infringement
claims, violations of laws, commercial disputes, and tax liabilities; and | |
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litigation
or other claims resulting from the acquisition of the company, including claims from terminated employees, consumers, former stockholders,
or other third parties. | |
Our
failure to address these risks or other problems encountered in connection with our past or future acquisitions and investments could
cause us to fail to realize the anticipated benefits of these acquisitions or investments and to incur unanticipated liabilities and
otherwise harm our business. Future acquisitions could also result in dilutive issuances of our equity securities, the incurrence of
debt, contingent liabilities, amortization expenses, or the write-off of goodwill, any of which could harm our financial condition. Also,
the anticipated benefits of any acquisitions may not materialize. Any of these risks, if realized, could materially and adversely affect
our business and results of operations.
**We
may be subject to various legal proceedings, claims, litigation, governmental investigations or inquiries and other disputes from time
to time. If the outcomes of any of these actions are adverse to us, it could have a material adverse effect on our business, results
of operations and financial condition.**
We
may be subject to various legal proceedings, claims, litigation, governmental investigations or inquiries and other disputes from time
to time, which could have a material adverse effect on our business, results of operations and financial condition. Claims or disputes
arising out of actual or alleged violations of law could be asserted against us by individuals, either individually or through class
actions, by governmental entities in civil or criminal investigations and proceedings or by other parties, including holders of non-controlling
interests in certain of our subsidiaries. Any claims made against us could be asserted under a variety of laws, including but not limited
to, contract or corporate law, consumer finance laws, consumer protection laws, intellectual property laws, privacy laws, labor and employment
laws, securities laws and employee benefit laws. These actions or disputes, whether meritorious or not, could expose us to adverse publicity
through various media channels and to substantial monetary damages or other nonmonetary components and legal defense costs, injunctive
relief or other equitable remedies and criminal and civil fines and penalties, including but not limited to suspension or revocation
of licenses to conduct business. For additional information, see Legal Proceedings in Part I, Item 3 of this Report.
**Unanticipated
changes in effective tax rates or adverse outcomes resulting from examination of our income or other tax returns could adversely affect
our operating results and financial condition.**
We
are currently subject to taxes in the United States and the United Kingdom. Our future effective tax rates could be subject to volatility
or adversely affected by a number of factors, including:
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changes
in the valuation of our deferred tax assets and liabilities; | |
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expected
timing and amount of the release of any tax valuation allowances; | |
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expiration
of, or detrimental changes in, research and development tax credit laws; | |
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changes
in tax laws, regulations or interpretations thereof; or | |
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expansion
into or future activities in additional jurisdictions. | |
In
addition, we may be subject to audits of our income, sales and other transaction taxes in various jurisdictions. Outcomes from these
audits could have an adverse effect on our operating results and financial condition.
| 36 | |
| | |
****
**Risks
Related to Ownership of Our Class A Common Stock**
****
**Our
Class A common stock may be delisted from Nasdaq, which could affect the market price and liquidity of our Class A common stock.**
We
are required to continually meet Nasdaqs listing requirements, including, among other things, a minimum
stockholders equity requirement of at least $2,500,000 for continued inclusion on The Nasdaq Capital Market pursuant to Nasdaq
Listing Rule 5550(b)(1) (the Stockholders Equity Requirement). As described in a Current Report on Form 8-K
filed with the SEC on November 22, 2024, we received a deficiency letter from Nasdaqs Listing Qualifications Department (the NASDAQ
Staff) on November 20, 2024 notifying us that we were not in compliance with the
Stockholders Equity Requirement. In our Quarterly Report on Form 10-Q for the quarter ended
September 30, 2024, we reported stockholders equity of $2,170,911, which was below the Stockholders Equity Requirement.
Additionally, we did not meet either of the alternative Nasdaq continued listing standards under the Nasdaq Listing Rules, which include
(i) a market value of listed securities of at least $35 million or (ii) net income of $500,000 from continuing operations in the most
recently completed fiscal year or in two of the three most recently completed fiscal years. As of December 31, 2024, our stockholders
equity was $1,226,002.
On
April 15, 2025, we received a letter from the Nasdaq Staff stating that based on our Form 8-K filed with the SEC on April 14, 2025, Nasdaq
had determined that we complied with the Stockholders Equity Requirement. Nasdaq will continue to monitor our ongoing compliance
with the continued listing requirements for The Nasdaq Capital Market and, if at the time of our next periodic report we do not evidence
compliance we may be subject to delisting. As of December 31, 2025, our stockholders equity was $7,581,231.
Nasdaq has proposed that the SEC adopt a rule change which would require Nasdaq listed companies to maintain a minimum market capitalization
of $5 million, with immediate suspension and delisting upon thirty (30) consecutive business days of non-compliance. Market capitalization
is a function of trading price multiplied by outstanding shares and is therefore inherently volatile. Although we have direct control
over the number of securities issued, we do not have control over our stock price. Our market capitalization could fall below $5 million
due to a decrease in our stock price.
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Any
delisting of our Class A common stock from Nasdaq, including as a result of our inability to maintain compliance with the Stockholders
Equity Requirement, could adversely affect our ability to attract new investors, reduce the liquidity of our outstanding shares of Class
A common stock, reduce our ability to raise additional capital, reduce the price at which our Class A common stock trades, result in
negative publicity and increase the transaction costs inherent in trading such shares with overall negative effects for our stockholders.
We cannot assure you that our Class A common stock, if delisted from Nasdaq, will be listed on another national securities exchange or
quoted on an over-the-counter quotation system. In addition, delisting of our Class A common stock could deter broker-dealers from making
a market in or otherwise seeking or generating interest in our Class A common stock and might deter certain institutions and persons
from investing in our securities at all. For these reasons and others, delisting could adversely affect our business, financial condition
and liquidity.
**Substantial
future sales of our Class A common stock, or the perception that such sales may occur, could depress the price of our Class A common
stock.**
A
substantial number of shares of our Class A common stock are freely tradable without restriction under the Securities Act of 1933, as
amended (the Securities Act), except for any shares of our Class A common stock that may be held or acquired by our directors,
executive officers and other affiliates (as that term is defined in the Securities Act), including Driven Lifestyle, which generally
may not be sold in the public market unless the sale is registered under the Securities Act or an exemption from registration is available.
On March 6, 2026, Driven Lifestyle and Mike Zoi announced in a Schedule 13D that it had entered a Rule10b5-1
plan that specifies that 1,480,385 shares of our Class A common stock would be sold at market by the broker listed in the Rule 10b5-1
Plan starting after 31 days from the adoption date of the Rule 10b5-1 Plan. Between February20, 2026, and March6, 2026, Driven
Lifestyle sold 265,686shares of our Class A common stock.
Further,
Driven Lifestyle has registration rights, subject to certain conditions, to require us to file registration statements to register the
resale of certain shares of our Class A common stock it holds or to include such shares for resale in registration statements that we
may file for ourselves or other stockholders. Accordingly, sales of substantial amounts of our Class A common stock in the public market,
or the perception that these sales could occur, including sales by Driven Lifestyle, could adversely affect the price of our Class A
common stock and could impair our ability to raise capital through the sale of additional shares.
We
have also filed a registration statement registering under the Securities Act the shares of our Class A common stock reserved for issuance
under the Motorsport Games Inc. 2021 Equity Incentive Plan for the grants of equity-based awards to employees, directors and consultants.
If these award recipients cause a large number of shares to be sold in the public market, such sales could also reduce the trading price
of our Class A common stock and impede our ability to raise future capital.
**Our
certificate of incorporation has limitations on the liability of our directors, and we may have to indemnify our officers and directors
in certain instances.**
Our
certificate of incorporation limits the liability of directors to the maximum extent permitted by Delaware law. Delaware law provides
that directors of a corporation will not be personally liable for monetary damages for breach of their fiduciary duties as directors,
except for liability for any:
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breach
of their duty of loyalty to us or our stockholders; | |
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act
or omission not in good faith or that involves intentional misconduct or a knowing violation of law; | |
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unlawful
payments of dividends or unlawful stock repurchases or redemptions as provided in Section 174 of the Delaware General Corporation
Law; or | |
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transactions
for which the directors derived an improper personal benefit. | |
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These
limitations of liability will not apply to liabilities arising under the federal or state securities laws and will not affect the availability
of equitable remedies such as injunctive relief or rescission. Our certificate of incorporation also provides that we are obligated to
advance expenses incurred by a director or officer in advance of the final disposition of any action or proceeding. We believe that these
provisions are necessary to attract and retain qualified persons as directors and officers. The limitation of liability in our certificate
of incorporation may discourage stockholders from bringing a lawsuit against directors for a breach of their fiduciary duties. They may
also reduce the likelihood of derivative litigation against directors and officers, even though an action, if successful, might provide
a benefit to us and our stockholders. Our results of operations and financial condition may be harmed to the extent we pay the costs
of settlement and damage awards against directors and officers pursuant to these indemnification provisions.
**Certain
provisions in our charter documents and Delaware law could limit attempts by our stockholders to replace or remove our board of directors
or current management and limit the market price of our Class A common stock.**
Provisions
in our certificate of incorporation and bylaws may have the effect of delaying or preventing changes in our board of directors or management
including, but not limited to:
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establishing
an advance notice procedure for stockholder proposals to be brought before an annual meeting, including proposed nominations of persons
for election to our board of directors; | |
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creating
a classified board of directors; | |
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prohibiting
cumulative voting in the election of directors; | |
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permitting
our board of directors to issue preferred stock without stockholder approval;
and | |
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reflecting
two classes of common stock, as discussed above. | |
These
provisions may frustrate or prevent any attempts by our stockholders to replace or remove our current management by making it more difficult
for stockholders to replace members of our board of directors, which is responsible for appointing the members of our management. In
addition, because we are incorporated in Delaware, we are governed by the provisions of Section 203 of the Delaware General Corporation
Law, which generally prohibits a Delaware corporation from engaging in any of a broad range of business combinations with any interested
stockholder for a period of three years following the date on which the stockholder became an interested stockholder.
**Our
certificate of incorporation and bylaws provide that the Court of Chancery of the State of Delaware will be the exclusive forum for substantially
all disputes between us and our stockholders, which could limit our stockholders ability to obtain a favorable judicial forum
for disputes with us or our directors, officers or employees.**
Our
certificate of incorporation and bylaws provide that the Court of Chancery of the State of Delaware is the exclusive forum for any derivative
action or proceeding brought on our behalf; any action asserting a breach of fiduciary duty; any action asserting a claim against us
arising pursuant to the Delaware General Corporation Law, our certificate of incorporation or our bylaws; or any action asserting a claim
against us that is governed by the internal affairs doctrine; provided that, if and only if the Court of Chancery of the State of Delaware
dismisses any such action for lack of subject matter jurisdiction, such action may be brought in another state or federal court sitting
in the State of Delaware. Our certificate of incorporation and bylaws also provide that the federal district courts of the United States
of America will be the exclusive forum for the resolution of any complaint asserting a cause of action against us or any of our directors,
officers, employees or agents arising under the Securities Act. We believe these provisions may benefit us by providing increased consistency
in the application of Delaware law and federal securities laws by chancellors and judges, as applicable, particularly experienced in
resolving corporate disputes, efficient administration of cases on a more expedited schedule relative to other forums and protection
against the burdens of multi-forum litigation. The choice of forum provision requiring that the Court of Chancery of the State of Delaware
be the exclusive forum for certain actions would not apply to suits brought to enforce any liability or duty created by the Exchange
Act. The choice of forum provision may limit a stockholders ability to bring a claim in a judicial forum that it finds favorable
for disputes with us or our directors, officers or other employees, which may discourage such lawsuits against us and our directors,
officers and other employees.
| 39 | |
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There
is uncertainty as to whether a court would enforce such provisions, and the enforceability of similar choice of forum provisions in other
companies charter documents has been challenged in legal proceedings. While the Delaware courts have determined that such choice
of forum provisions are facially valid, a stockholder may nevertheless seek to bring a claim in a venue other than those designated in
the exclusive forum provisions, and there can be no assurance that such provisions will be enforced by a court in those other jurisdictions.
If a court were to find these types of provisions to be inapplicable or unenforceable, and if a court were to find the exclusive forum
provision in our certificate of incorporation and bylaws to be inapplicable or unenforceable in an action, we may incur additional costs
associated with resolving the dispute in other jurisdictions, which could materially adversely affect our business, financial condition,
and results of operations.
**We
expect that the price of our Class A common stock will fluctuate substantially.**
The
trading price of our Class A common stock is likely to be volatile due several factors, including those described in this Risk
Factors section, many of which are beyond our control and may not be related to our operating performance. Factors that could
cause fluctuations in the trading price of our Class A common stock include:
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changes
to our industry, including demand and regulations; | |
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our
ability to compete successfully against current and future competitors; | |
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our
ability to develop and launch consumer-preferred electronic racing games and esports events; | |
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competitive
pricing pressures; | |
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our
ability to obtain liquidity to fund our operations and other working capital financing as required; | |
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additions
or departures of key personnel; | |
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sales
of our Class A common stock; | |
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our
ability to execute our business plan; | |
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operating
results that fall below expectations; | |
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our
loss of any strategic relationship, sponsor or licensor; | |
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any
major change in our management; | |
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changes
in accounting standards, procedures, guidelines, interpretations or principles; and | |
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economic,
geopolitical and other external factors. | |
In
addition, the stock market in general, and the market for technology companies in particular, have experienced extreme price and volume
fluctuations that have often been unrelated or disproportionate to the operating performance of those companies. Broad market and industry
factors, as well as general economic, political and market conditions, such as recessions, or interest rate changes and financial market
instability or disruptions to the banking system due to bank failures may seriously affect the market price of our Class A common stock,
regardless of our actual operating performance.
Historically,
securities class action litigation has often been brought against a company following a decline in the market price of its securities.
If we were to be sued, it could result in substantial costs and a diversion of managements attention and resources, which could
harm our business.
| 40 | |
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**We
have only a minimal number of shares of Class A Common Stock available for equity award grants under the Motorsport Games Inc. 2021 Equity
Incentive Plan (the Plan).**
As
of the date of this Report, we have a minimal number of shares of Class A common stock available for the granting of equity awards under
the Plan. Nasdaq requires that, subject to certain limited exceptions, equity awards be granted to employees and directors pursuant to
a Plan approved by the stockholders. We have sought stockholder approval of an increase in the number of shares available for grant pursuant
to awards under the Plan and have been unsuccessful in obtaining approval of such an increase. Unless we obtain approval of such an increase,
we will be unable to compensate employees and directors with equity, which puts us at a competitive disadvantage and forces us to use
more cash for compensation than we otherwise would.
****
**If
securities industry analysts cease to publish research reports on us, or publish unfavorable reports on us, then the market price and
market trading volume of our Class A common stock could be negatively affected.**
The
trading market for our Class A common stock will be influenced in part by any research reports that securities industry analysts publish
about us. We anticipate having limited analyst coverage and we may continue to have inadequate analyst coverage in the future. If one
or more of such analysts downgrade our securities, or otherwise report on us unfavorably, or discontinue coverage of us, the market price
and market trading volume of our Class A common stock could be negatively affected.
**The
dual class structure of our common stock may adversely affect the trading market for our Class A common stock.**
In
July 2017, S&P Dow Jones and FTSE Russell announced changes to their eligibility criteria for the inclusion of shares of public companies
on certain indices, including the Russell 2000, the S&P 500, the S&P MidCap 400 and the S&P SmallCap 600, to exclude companies
with multiple classes of shares of common stock from being added to these indices. As a result, our dual class capital structure would
make us ineligible for inclusion in any of these indices, and mutual funds, exchange-traded funds and other investment vehicles that
attempt to passively track these indices will not be investing in our common stock. Furthermore, we cannot assure you that other stock
indices will not take a similar approach to S&P Dow Jones or FTSE Russell in the future. Exclusion from indices could make our Class
A common stock less attractive to investors and, as a result, the market price of our Class A common stock could be adversely affected.
**We
do not intend to pay dividends for the foreseeable future.**
We
have never declared nor paid cash dividends on our capital stock. We currently intend to retain any future earnings to finance the
operation and expansion of our business, and we do not expect to declare or pay any dividends in the foreseeable future. In
addition, the Citibank Credit Agreement imposes certain limits on our ability to pay dividends. Accordingly, investors must rely on
sales of their Class A common stock after price appreciation, which may never occur, as the only way to realize any future gains on
their investments.
****
**General
Risk Factors**
**Our
results of operations and financial condition are subject to managements accounting judgments and estimates, as well as changes
in accounting policies.**
Financial
statements prepared in accordance with U.S. GAAP typically require the use of good faith estimates, judgments and assumptions that affect
the reported amounts. The preparation of our financial statements requires us to make estimates and assumptions affecting the reported
amounts of our assets, liabilities, revenues and expenses. If these estimates or assumptions are incorrect, it could have a material
adverse effect on our results of operations or financial condition. We have identified several accounting policies as being critical
to the fair presentation of our financial condition and results of operations because they involve major aspects of our business and
require us to make judgments about matters that are inherently uncertain. These policies are described in Part II, Item 7, Managements
Discussion and Analysis of Financial Condition and Results of Operations and the consolidated financial statements and accompanying
notes in Part II, Item 8, Financial Statements and Supplementary Data of this Report. The implementation of new accounting
requirements or other changes to U.S. GAAP could have a material adverse effect on our reported results of operations and financial condition.
**The
requirements of being a public company may require significant resources and divert managements attention.**
As
an Exchange Act reporting company, we are subject to certain ongoing reporting requirements. Compliance with these requirements will
increase our compliance costs, make some activities more difficult, time-consuming or costly and increase demands on our resources. The
requirements may also make it more expensive for us to obtain director and officer liability insurance, and we may be required to accept
reduced coverage or incur substantially higher costs to obtain coverage. These factors could also make it more difficult for us to attract
and retain qualified members of our board of directors and qualified officers. Moreover, as a result of the disclosure of information
in the public filings we make, our business operations, operating results and financial condition will become more visible, including
to competitors and other third parties.
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In
addition, changing laws, regulations and standards relating to corporate governance and public disclosure are creating uncertainty for
public companies, increasing legal and financial compliance costs and making some activities more time consuming. These laws, regulations
and standards are subject to varying interpretations, in many cases due to their lack of specificity, and, as a result, their application
in practice may evolve over time as new guidance is provided by regulatory and governing bodies. This could result in continuing uncertainty
regarding compliance matters and higher costs necessitated by ongoing revisions to disclosure and governance practices.
**If
we fail to maintain proper and effective internal control over financial reporting, our ability to produce accurate and timely financial
statements could be impaired.**
We
are subject to a requirement, pursuant to Section 404(a) of the Sarbanes-Oxley Act, to conduct an annual review and evaluation of our
internal control over financial reporting and furnish a report by management on, among other things, our assessment of the effectiveness
of our internal control over financial reporting each fiscal year. However, for as long as we are an emerging growth company or a smaller reporting company, our independent registered public accounting firm will not be required to attest to the effectiveness of our internal control
over financial reporting pursuant to Section 404(b). Ensuring that we have adequate internal control over financial reporting in place
so that we can produce accurate financial statements on a timely basis is a costly and time-consuming effort that must be evaluated frequently.
Establishing and maintaining these internal controls will be costly and may divert managements attention.
In
addition to the material weaknesses in our internal control over financial reporting that we have identified, we may discover additional
weaknesses in our disclosure controls and internal control over financial reporting in the future. If we fail to achieve and maintain
the adequacy of our internal control over financial reporting, as such standards are modified, supplemented or amended from time to time,
we may not be able to ensure that we can conclude, on an ongoing basis, that we have effective internal control over financial reporting
in accordance with Section 404(a) of the Sarbanes-Oxley Act. We cannot be certain as to the timing of completion of our evaluation, testing
and any remediation actions or the impact of the same on our operations. If we do not adequately implement or comply with the requirements
of Section 404 of the Sarbanes-Oxley Act, we may be subject to sanctions or investigation by regulatory authorities, such as the SEC,
or suffer other adverse regulatory consequences, including penalties for violation of NASDAQ rules. As a result, there could be a negative
reaction in the financial markets due to a loss of confidence in the reliability of our financial statements. In addition, we may be
required to incur costs to improve our internal control system, including the costs of the hiring of additional personnel. Any such action
could negatively affect our business, financial condition, results of operations and cash flows and could also lead to a decline in the
price of our Class A common stock.
**We
are subject to risks related to corporate and social responsibility and reputation.**
Many
factors influence our reputation, including the perception held by our customers, business partners and other key stakeholders. Our business
faces increasing scrutiny related to environmental, social and governance activities. We risk damage to our reputation if we fail to
act responsibly in a number of areas, such as diversity and inclusion, environmental stewardship, supply chain management, climate change,
workplace conduct, human rights and philanthropy. Any harm to our reputation could impact employee engagement and retention and the willingness
of customers and our partners to do business with us, which could have a material adverse effect on our business, results of operations
and cash flows.
**The
shutdown of the U.S. federal government may adversely affect our business.**
A
prolonged or recurring shutdown of the U.S. federal government may adversely affect our business operations and regulatory compliance.
During such shutdowns, while the SECs EDGAR system remains operational, the unavailability of SEC staff to review filings, issue
comments, or declare registration statements effective may delay our ability to complete public offerings, respond to comment letters,
or obtain timely regulatory approvals. These delays could impact our access to capital markets, hinder strategic transactions, and create
uncertainty around our disclosure obligations. Additionally, the lack of interpretive guidance or exemptive relief during a shutdown
may increase legal and compliance risks. We continue to monitor developments and adjust our regulatory strategies accordingly, but there
can be no assurance that future shutdowns will not materially affect our operations or financial condition.
**Item
1B. Unresolved Staff Comments**
None.
**Item
1C. Cybersecurity**
*Risk
Management and Strategy*
We
recognize the critical importance of maintaining the safety and security of our systems and data and have implemented a holistic process
for overseeing and managing cybersecurity and related risks. We depend on the accuracy, capacity, and security of our information technology
systems and those used by our third-party service providers. To protect the confidentiality, integrity, and availability of our critical
systems and information, we have developed and implemented a cybersecurity risk management program that includes a cybersecurity incident
response plan. Our cybersecurity risk management program covers our business and was crafted following frameworks established by the
National Institute of Standards and Technology. While using these frameworks guides our approach to identifying, assessing, and managing
cybersecurity risks relevant to our business, it does not imply compliance with any specific technical standards, specifications or requirements.
The program is integrated into our overall enterprise risk management program and shares common methodologies, reporting channels and
governance processes that apply across the enterprise risk management program to other legal, compliance, strategic, operational, and
financial risk areas. In addition, our program emphasizes the maintenance of controls and procedures for the prompt escalation of certain
cybersecurity incidents, conducting cybersecurity risk assessments, regularly assessing and deploying technical safeguards, establishing
incident response and recovery plans, and providing relevant privacy and cybersecurity information to employees to enhance awareness
and response to cybersecurity threats.
As
of the date of this Report, we are not aware of any risks from cybersecurity threats, including as a result of any prior cybersecurity
incidents, that have materially affected or are reasonably likely to materially affect our business strategy, results of operations or
financial condition.
| 42 | |
| | |
**
*Governance*
The
Board of Directors, along with its Audit Committee, oversees the management of cybersecurity risks and receives quarterly reports from
management on the detection and remediation of cybersecurity incidents, as well as on material security risks and vulnerabilities. Through
our outsourced managed service provider, we are informed about, and monitor the prevention, detection, mitigation and remediation of
cybersecurity incidents through the management of, and participation in the monitoring systems and processes described above. The information
about such incidents is reported to the Companys Chief Executive Officer and Chief Financial Officer, who then would report such
information to the Companys Board of Directors, in some cases, earlier than the regular quarterly reports depending on the nature
and severity of the incident.
**Item
2. Properties**
Our
corporate headquarters is located in Miramar, Florida and currently consists of approximately 300 square feet of office space. We also
lease an office in Silverstone, England. Both offices are used by our Gaming and Esports operating segments.
**Item
3. Legal Proceedings**
We
are involved in various routine legal proceedings incidental to the ordinary course of our business. We believe that the outcome of all
pending legal proceedings in the aggregate is not reasonably likely to have a material adverse effect on our business, prospects, results
of operations, financial condition and/or cash flows, except as otherwise disclosed in this Report. In light of the uncertainties involved
in legal proceedings generally, the ultimate outcome of a particular matter could be material to our operating results for a particular
period depending on, among other things, the size of the loss or the nature of the liability imposed and the level of our income for
that particular period. See Note 11 *Commitments and Contingencies Litigation* in our consolidated financial statements
for additional information.
**Item
4. Mine Safety Disclosures**
Not
applicable.
| 43 | |
| | |
****
**PART
II**
**Item
5. Market For Registrants Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities**
**Market
Information**
Our
Class A common stock is publicly traded under the ticker symbol MSGM on the Nasdaq Capital Market and began trading on
January 13, 2021. Prior to that date, there was no public trading market for our Class A common stock. There is no public trading market
for our Class B common stock.
**Holders**
As
of March 10, 2026, there were approximately 12 holders of record of our Class A common stock and one holder of record of our Class B
common stock. The actual number of holders of our Class A common stock is greater than the number of record holders, and includes stockholders
who are beneficial owners, but whose shares are held in street name by brokers or other nominees.
**Dividends**
We
currently intend to retain all available funds and any future earnings to fund the development and growth of our business and, therefore,
we do not anticipate paying any cash dividends in the foreseeable future. Any future determination to pay dividends will be at the discretion
of our board of directors, subject to compliance with covenants in current and future agreements governing our and our subsidiaries
indebtedness, and will depend on our results of operations, financial condition, capital requirements, contractual arrangements and other
factors that our board of directors deems relevant.
**Equity
Compensation Plan Table**
The
following table summarizes our equity compensation plan information as of December 31, 2025. Information is included for equity compensation
plans approved by our stockholders and equity compensation plans not approved by our stockholders.
| 
Plan Category | | 
(a) Number of securities to be issued upon exercise of outstanding options, warrants and rights | | | 
(b) Weighted-average exercise price per share of outstanding options, warrants and rights | | | 
(c) Number of securities
remaining available for future issuance under equity compensation plans (excluding securities reflected in column (a)) | | |
| 
Equity compensation plans approved by stockholders | | 
| 96,828 | | | 
$ | 61.76 | | | 
| - | | |
| 
Equity compensation plans not approved by stockholders | | 
| 21,394 | | | 
| 4.32 | | | 
| - | | |
| 
Total | | 
| 118,222 | | | 
| | | | 
| - | | |
**Unregistered
Sales of Equity Securities**
There
were no unregistered sales of equity securities during the year ended December 31, 2025 other than as reported in our Current Reports
on Form 8-K filed with the SEC.
**Purchases
of Equity Securities**
We
did not purchase any shares of our Class A common stock during the quarter ended December 31, 2025.
**Item
6. [Reserved]**
****
**Item
7. Managements Discussion and Analysis of Financial Condition and Results of Operations**
**Overview**
The
following overview is a high-level discussion of our operating results, as well as some of the trends and drivers that affect our business.
Management believes that an understanding of these trends and drivers provides important context for our results for the fiscal years
ended December 31, 2025 and 2024, as well as our future prospects. This summary is not intended to be exhaustive, nor is it intended
to be a substitute for the detailed discussion and analysis provided elsewhere in this Report, including in the Business
section and Risk Factors above, the remainder of this Managements Discussion and Analysis of Financial Condition
and Results of Operations (MD&A) or the consolidated financial statements and related notes.
| 44 | |
| | |
****
**Our
Business**
Motorsport
Games is a racing game developer, publisher and esports ecosystem provider of official motorsport racing series, including the iconic
24 Hours of Le Mans endurance race (Le Mans) and the associated FIA World Endurance Championship (the WEC).
Our portfolio also includes the KartKraft karting simulation game, as well as Studio 397 B.V. (Studio397) and their rFactor
2 realistic racing simulator technology and platform. rFactor 2 also powers F1 Arcade through a partnership with Kindred Concepts.
Our purpose is to make the thrill of motorsports accessible to everyone by creating the highest quality, most sophisticated and innovative
experiences for racers, gamers and fans of all ages. Our products and services target a large global motorsport audience.
We
develop and publish racing video games for personal computers (PCs) through
various digital channels, including full-game and downloadable content (DLC). We have obtained the official
licenses to develop multi-platform games for the 24 Hours of Le Mans race and the WEC. We are also striving to become a leader in organizing
and facilitating esports tournaments, competitions, and events for our licensed racing games.
On
February 20, 2024, we released Le Mans Ultimate on PC in early access. Le Mans Ultimate is the official game of the WEC and 24 Hours
of Le Mans, and is the first officially licensed and dedicated 24 Hours of Le Mans video game release in over twenty years. On July 22,
2025, we released Le Mans Ultimate Version 1.0. This milestone marks the completion of the titles Early Access phase and ushers
in a new era of continued development and expansion for the official game of the FIA World Endurance Championship and the 24 Hours of
Le Mans.
As
of December 31, 2025, we have a total headcount of 44 people, made up of 26 full-time employees and 18 contractors, with 32 people in
total dedicated to game development.
**Trends
and Factors Affecting Our Business**
**Product
Release Schedule**
Our
financial results are impacted by the timing of our product releases and the commercial success of those titles. Our recent product releases
include:
| 
Title | 
| 
Release
Date and Platform | |
| 
Le
Mans Ultimate | 
| 
February
20, 2024, available on PC | |
| 
Le
Mans Ultimate 2024 DLC Pack 1 | 
| 
July
23, 2024, available on PC | |
| 
Le
Mans Ultimate 2024 DLC Pack 2 | 
| 
September
24, 2024, available on PC | |
| 
Le
Mans Ultimate 2024 DLC Pack 3 | 
| 
December
10, 2024, available on PC | |
| 
Le
Mans Ultimate 2024 DLC Pack 4 | 
| 
February
25, 2025, available on PC | |
| 
Le
Mans Ultimate 2024 DLC Pack 5 | 
| 
June
10, 2025, available on PC | |
| 
Le
Mans Ultimate Version 1.0 Release | 
| 
July
22, 2025, available on PC | |
| 
Le
Mans Ultimate ELMS Pack 1 and Version 1.1 Release | 
| 
September
23, 2025, available on PC | |
| 
Le
Mans Ultimate ELMS Pack 2 and Version 1.2 Release | 
| 
December
9, 2025, available on PC | |
We
continually evaluate our planned product release schedule and modify the timing of upcoming products based on developments in our business,
or if we believe it will result in a better consumer experience. 
| 45 | |
| | |
****
**Hardware
Platforms**
In
the past, we derived most of our revenue from the sale of products made for PCs and video game consoles manufactured by third parties,
such as Sony Interactive Entertainment Inc.s (Sony) PlayStation and Microsoft Corporations (Microsoft)
Xbox consoles, which comprised approximately 2% and 45% of our total revenue for the years ended December 31, 2025 and 2024, respectively.
For the years ended December 31, 2025 and 2024, the sale of products for Microsoft Windows via Steam comprised approximately 64% and
44% of our total revenue, respectively, and the sale of products via Genba comprised approximately 18% and 1% for the years ended December
31, 2025 and 2024. We expect to derive the vast majority of our revenues via Steam and Genba during the next twelve months. The success
of our business is dependent upon consumer acceptance of video game console/PC platforms and continued growth in the installed base of
these platforms.
**Concentration
of Sales**
Prior
to January 1, 2025, our NASCAR products historically accounted for the majority of our revenue. However, we have worked to diversify
our product offerings and revenue from other sources by introducing titles such as Le Mans Ultimate to our portfolio of product
offerings and thereby reducing our dependency on the NASCAR franchise as our substantially sole source of revenue. Revenues
associated with our Le Mans Ultimate franchise accounted for approximately 78% and 34% of our total revenue for the years ended
December 31, 2025 and 2024, respectively. We aim to explore ways to capitalize on new trends and diversify our product mix.
**Digital
Business**
Players
increasingly purchase our games as digital downloads, as opposed to purchasing physical discs. All of our titles are available through direct digital download. For the year ended December 31, 2025, substantially all of our revenue from sales of video games for PCs was through digital channels. For the year ended
December 31, 2024,
approximately 88% of our revenue from sales of video games for game consoles and PCs was through digital channels.
We believe this trend of increasing direct digital downloads is primarily due to benefits relating to convenience and accessibility that
digital downloads provide. In addition, as part of our digital business strategy, we aim to drive ongoing engagement and incremental
revenue from recurrent consumer spending on our titles through in-game purchases and extra content.
| 46 | |
| | |
****
**Esports**
We
intend to generate future revenue from organizing and facilitating esports tournaments, competitions, and events for our licensed
racing games as well as on behalf of third-party racing game developers and publishers. In 2023, we organized the
grand finale of the Le Mans Virtual Series 2022/23, the 24 Hours of Le Mans Virtual event, which had a cumulative total of
approximately 8.8 million video views with approximately 27 million minutes watched. The 24 Hours of Le Mans Virtual event had a
global audience of 5 million across television (TV)/over-the-top (OTT) channels. Although we did not organize the Le Mans Virtual
Series for the 2023/24, 2024/25 or 2025/26 seasons, we currently plan on organizing the 2026/27 Le Mans Virtual Series to commence
this year. We also intend to continue exploring opportunities to expand our esports segment outside of Le
Mans.
**Recurring
Revenue Sources**
Our
business model includes revenue that we deem recurring in nature, which historically consisted primarily of revenue from our annualized
NASCAR video game racing franchise for game consoles, PC, and mobile platforms, as well as our RaceControl subscription service. We historically
have been able to forecast the revenue from this area of our business with greater relative confidence than for new games, services,
and business models. Following the sale of our NASCAR License and as we continue to incorporate new business models and modalities of
play into our games, our goal is to continue to look for opportunities to expand the recurring portion of our business, including through
subscriptions. We plan
to drive ongoing engagement and incremental
revenue from recurrent consumer spending on our titles through in-game purchases, RaceControl subscription offerings and extra content.
**Reportable
Segments**
We
use the management approach in determining reportable operating segments. The management approach considers the internal
organization and reporting used by our chief operating decision maker for making operating decisions and assessing performance as the
source for determining our reportable segments. Our chief operating decision maker is our Chief Executive Officer (CEO),
who reviews operating results to make decisions about allocating resources and assessing performance for the entire company. We classified
our reportable operating segments into (i) the development and publishing of interactive racing video games, entertainment content and
services (the Gaming segment) and (ii) the organization and facilitation of esports tournaments, competitions, and events
for our licensed racing games as well as on behalf of third-party video game racing series and other video game publishers (the esports
segment).
**Components
of Our Results of Operations**
**Revenues**
We
have historically derived substantially all of our revenue from sales of our games and related extra content that can be played by customers
on a variety of platforms, including game consoles, mobile phones, PCs and tablets. Starting in 2019, we began generating sponsorship
revenues from our production of live and virtual esports events; however, during 2025 and 2024 we did not generate any revenue for esports events as we did not organize any such
events. In early 2022, we also began offering software development services
for racing simulators and in December 2024, we started offering a subscription service via RaceControl, our matchmaking and online racing
platform.
Our
product and service offerings included within the Gaming segment primarily include, but are not limited to, full PC, console, and mobile
games with both online and offline functionality, which generally include:
| 
| 
| 
the
initial game delivered digitally or via physical disk at the time of sale, which also typically provides access to offline core game
content; | |
| 
| 
| 
updates
to previously released games on a when-and-if-available basis, such as software patches or updates, and/or additional content to
be delivered in the future, both paid and free; and | |
| 
| 
| 
outsourced
code and content development services. | |
Our
product and service offerings included within the esports segment relate primarily to curating esports events.
| 47 | |
| | |
****
**Cost
of Revenues**
Cost
of revenues for our Gaming segment is primarily comprised of royalty expenses, license fees, web hosting costs and amortization of
certain acquired license agreements and other intangible assets acquired through our various acquisitions and internally-developed
software. Cost of revenues in 2024 from our Gaming segment is also comprised of merchant fees, disk manufacturing costs, packaging
costs, shipping costs, warehouse costs, distribution fees to distribute products to retail stores, and mobile platform fees
associated with our mobile revenue (for transactions in which we are acting as the principal in the sale to the end customer). Furthermore, cost of revenues for our Gaming segment includes costs associated with our outsourced
code and content development services. Cost of revenues for our esports segment consists primarily of the cost of event staffing and
event production.
**Sales
and Marketing**
Sales
and marketing expenses are primarily composed of salaries, benefits and related taxes of our in-house marketing teams, advertising, marketing,
and promotional expenses, including fees paid to social media platforms and other websites where we market our products.
**Development**
Development
expenses consist of the cost to develop the games we produce, which includes salaries, benefits, and operating expenses of our in-house
development teams, as well as consulting expenses for any contracted external development. Development expenses also include expenses
relating to our software licenses, maintenance, and studio operating expenses.
**General
and Administrative**
General
and administrative expenses consist primarily of salaries, benefits and other costs associated with our operations including finance,
human resources, information technology, public relations, legal audit and compliance fees, facilities, and other external general and
administrative services.
**Depreciation
and Amortization**
Depreciation
and amortization expenses include depreciation on fixed assets (primarily computers and office equipment), as well as amortization of
certain definite lived intangible assets acquired through our various acquisitions.
**Results
of Operations**
**Year
Ended December 31, 2025 compared to Year Ended December 31, 2024**
In
this section, references to 2025 refer to the fiscal year ended December 31, 2025 and references to 2024 refer to the fiscal year ended
December 31, 2024.
Revenues
| 
| | 
For the Year Ended December 31, | | | 
Change | | |
| 
| | 
2025 | | | 
2024 | | | 
$ | | | 
% | | |
| 
Revenues: | | 
| | | 
| | | 
| | | 
| | |
| 
Gaming | | 
$ | 11,297,898 | | | 
$ | 8,687,462 | | | 
$ | 2,610,436 | | | 
| 30.0 | % | |
| 
Esports | | 
| - | | | 
| - | | | 
| - | | | 
| - | % | |
| 
Total Revenues | | 
$ | 11,297,898 | | | 
$ | 8,687,462 | | | 
$ | 2,610,436 | | | 
| 30.0 | % | |
Consolidated
revenues were $11.3 million and $8.7 million for 2025 and 2024, respectively, an increase of $2.6 million, or 30.0%, when compared to
the prior year.
| 48 | |
| | |
Gaming
segment revenues represented 100% of our total 2025 and 2024 revenues, respectively, increasing by $2.6 million, or 30.0%, when compared
to the prior year. The increase in Gaming segment revenues was primarily due to a $5.8 million increase in 2025 from sales of our Le
Mans Ultimate racing title released in February 2024, particularly DLC sales, which were higher compared to 2024, and $1.2 million from
RaceControl, offset by a $4.4 million decrease in revenues in 2025 related to NASCAR, a gaming title we are no longer authorized to sell
starting in 2025.
We
did not organize a Le Mans Virtual Series (LMVS) event in 2025 or 2024, resulting in no earned sponsorship or events revenue
in 2025 and 2024 in our Esports segment.
Cost
of Revenues
| 
| | 
For the Year Ended December 31, | | | 
Change | | |
| 
| | 
2025 | | | 
2024 | | | 
$ | | | 
% | | |
| 
Cost of Revenues: | | 
| | | 
| | | 
| | | 
| | |
| 
Gaming | | 
$ | 2,010,140 | | | 
$ | 2,930,635 | | | 
$ | (920,495 | ) | | 
| (31.4 | )% | |
| 
Esports | | 
| 83,170 | | | 
| 295,115 | | | 
| (211,945 | ) | | 
| (71.8 | )% | |
| 
Total Cost of Revenues | | 
$ | 2,093,310 | | | 
$ | 3,225,750 | | | 
$ | (1,132,440 | ) | | 
| (35.1 | )% | |
Consolidated
cost of revenues were $2.1 million and $3.2 million for 2025 and 2024, respectively, a decrease of $1.1 million, or 35.1%, when compared
to the prior year.
Gaming segment
cost of revenues represented 96.0% and 90.9% of our total 2025 and 2024 cost of revenues, respectively, decreasing by $0.9 million,
or 31.4%, when compared to the prior year. The decrease in Gaming segment cost of revenues was primarily driven by a decrease in
amortization and a reduction in royalty payments, mainly related to our NASCAR titles as a direct result of no significant game
sales for the franchise in 2025 compared to the prior period.
Esports segment cost of revenues represented 4.0% and 9.1% of our total 2025 and 2024 cost of revenues, respectively, decreasing by $0.2
million, or 71.8%, when compared to the prior year. The decrease in Esports segment cost of revenues was primarily driven by a decrease
in amortization of our Le Mans license.
Gross
Profit (Loss)
| 
| | 
For the Year Ended December 31, | | | 
Change | | |
| 
| | 
2025 | | | 
2024 | | | 
$ | | | 
% | | |
| 
Gross Profit (Loss): | | 
| | | | 
| | | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 9,287,758 | | | 
$ | 5,756,827 | | | 
$ | 3,530,931 | | | 
| 61.3 | % | |
| 
Esports | | 
| (83,170 | ) | | 
| (295,115 | ) | | 
| 211,945 | | | 
| (71.8 | )% | |
| 
Total Gross Profit | | 
$ | 9,204,588 | | | 
$ | 5,461,712 | | | 
$ | 3,742,876 | | | 
| 68.5 | % | |
| 
| | 
| | | | 
| | | | 
| | | | 
| | | |
| 
Gaming Gross Profit Margin | | 
| 82.2 | % | | 
| 66.3 | % | | 
| | | | 
| | | |
| 
Esports Gross Profit Margin | | 
| NM | | | 
| NM | | | 
| | | | 
| | | |
| 
Total Gross Profit Margin | | 
| 81.5 | % | | 
| 62.9 | % | | 
| | | | 
| | | |
NM = not meaningful
| 49 | |
| | |
Consolidated
gross profit was $9.2 million and $5.5 million for 2025 and 2024, respectively, an increase of $3.8 million, or 68.5%, when compared
to the prior year. Total gross profit margin was 81.5% in 2025, compared to 62.9% in 2024. The increase in our Gaming segment gross
profit of $3.5 million, and an increase in gross profit margin, was primarily due to higher revenues and a reduction in amortization
and royalty payments, mainly related to our NASCAR titles as a direct result of no significant game sales for the franchise in 2025
compared to the prior period.
As
explained above, we did not organize an LMVS event in 2025 or 2024.
Operating
Expenses
| 
| | 
For the Year Ended December 31, | | | 
Change | | |
| 
| | 
2025 | | | 
2024 | | | 
$ | | | 
% | | |
| 
Operating Expenses: | | 
| | | | 
| | | | 
| | | | 
| | | |
| 
Sales and marketing | | 
$ | 624,623 | | | 
$ | 739,098 | | | 
$ | (114,475 | ) | | 
| (15.5 | )% | |
| 
Development | | 
| 1,760,183 | | | 
| 3,378,346 | | | 
| (1,618,163 | ) | | 
| (47.9 | )% | |
| 
General and administrative | | 
| 5,132,434 | | | 
| 6,883,468 | | | 
| (1,751,034 | ) | | 
| (25.4 | )% | |
| 
Depreciation and amortization | | 
| 47,045 | | | 
| 208,652 | | | 
| (161,607 | ) | | 
| (77.5 | )% | |
| 
Total Operating Expenses | | 
$ | 7,564,285 | | | 
$ | 11,209,564 | | | 
$ | (3,645,279 | ) | | 
| (32.5 | )% | |
Changes
in operating expenses are explained in more detail below:
Sales
and Marketing
Sales
and marketing expenses were $0.6 million
and $0.7 million for 2025 and 2024, respectively, representing a $0.1 million, or 15.5% decrease when compared to the prior year. The
reduction in sales and marketing expenses was primarily driven by a $0.1 million reduction in payroll and employee-related expense as
a result of lower headcount, when compared to the prior year.
Development
Development
expenses were $1.8 million and $3.4 million for 2025 and 2024, respectively, representing a decrease of $1.6
million, or 47.9%, when compared to the prior year. The reduction in development expense
was primarily driven by a $1.1 million capitalization of development costs in 2025, as well as a $0.4 million decrease in external development services,
when compared to the prior year. Development expenses in 2024 were charged to expense because technological feasibility was not reached.
Once technological feasibility was reached in 2025, relevant development costs were capitalized and amortized to cost of revenue over
the estimated lives of the products.
General
and Administrative
General
and administrative (G&A) expenses were $5.1 million and $6.9 million for 2025 and 2024, respectively, a decrease
of $1.8 million, or 25.4%, when compared to the prior year. The reduction in G&A expense was primarily driven by a $2.1 million
decrease in legal and professional fees from the settlement of litigation-related matters, a $0.4 million reduction in insurance
costs, and a $0.2 million decrease in severance costs and filing and compliance fees, respectively, offset by a $0.6 million
increase in stock-based compensation due to the increase in fair value related to the increase in our stock price and a $0.1 million
increase in board of director fees, when compared to the prior year. 
| 50 | |
| | |
Depreciation
and Amortization
Depreciation
and amortization expenses were $0.1 million and $0.2 million for 2025 and 2024, respectively, representing a decrease
of $0.1 million or 77.5%, when compared to the prior year. The decrease was primarily due to some fixed assets being fully depreciated
in 2024.
Gain
from Settlement of License Liabilities
Gain
from settlement of license liabilities of $3.2 million for 2024 is primarily comprised of a $2.4 million gain stemming from a Settlement
and License Agreement with INDYCAR LLC executed on May 17, 2024 and a gain of $0.6 million related to the Settlement Agreement with BARC
(TOCA) LIMITED, the exclusive promoter of the British Touring Car Championship on April 12, 2024.
Other
Operating Income
Other
operating income was $1.6 million for 2025, compared to $0.8 million for 2024, an increase of $0.8 million compared to the prior period.
Other operating income of $1.6 million for 2025 primarily includes $0.8 million from the Wesco Insurance Company settlement, $0.5 million
from a settlement agreement with HC2 Holdings 2 Inc. (now known as Innovate 2) and $0.3 million related to discounts negotiated on a
few outstanding vendor invoices. Other operating income of $0.8 million for 2024 is comprised of $0.5 million related to the sale of
our NASCAR License to iRacing in October 2023 and a $0.3 million gain from the sale of Traxion, which was our motorsport and racing games
community content platform, in April 2024.
Interest
Expense, Net
Interest
expense was approximately $19,000 and $121,000 for 2025 and 2024, respectively. Interest expense primarily relates to non-cash interest accretion of purchase commitment liabilities relating to
the acquisition of Studio397 from Luminis International B.V. and Technology In Business B.V. (collectively, the Sellers)
in April 2021. In February 2025, we entered into a Settlement Agreement with the Sellers pursuant to which certain interest expenses relating
to amounts owed to the Sellers for the acquisition of Studio397 were not incurred after February 2025.
Other
(Expense) Income, net
Other
income, net was $3.4 million for 2025, compared to other expense of $1.2 million for 2024, an increase of $4.6 million compared to the
prior year. Other income, net of $3.4 million for 2025 was primarily comprised of $3.2 million in foreign currency gains arising from
remeasuring transactions denominated in a currency and a $0.2 million gain from the Settlement Agreement entered into with Luminis on
February 20, 2025. Other expense, net of $1.2 million for 2024 was primarily comprised of $1.3 million in foreign currency losses arising
from remeasuring transactions denominated in a currency other than U.S. dollars, offset by $0.1 million in rental income.
Provision
for Income Taxes 
Provision
for income taxes of $0.2 million for 2025 was driven by operating activity related to our Le Mans Ultimate racing title.
Other
Comprehensive Income (Loss)
Other
comprehensive loss was $2.7 million for 2025, compared to other comprehensive income of $1.1 million for 2024. The $3.8 million increase
in other comprehensive loss was primarily due to activity in our U.K. and Netherlands subsidiaries, and represents unrealized
foreign currency translation adjustments.
Net
Loss Attributable to Non-Controlling Interest
Net
loss attributable to non-controlling interest was approximately $83,000 and $295,000 for 2025 and 2024, respectively, and is attributed
to the Le Mans Esports Series Ltd joint venture.
| 51 | |
| | |
****
**Liquidity
and Capital Resources**
**Liquidity**
After our IPO in
2021, we have financed our operations primarily through cash generated from operations, advances from Driven Lifestyle pursuant to the
$12 million Line of Credit and sales of our equity securities. We have entered into a line of credit with Citibank N.A. that will provide us with up to an additional $3 million provided we meet the requirements for use of the line of credit.
We
measure our liquidity in a number of ways, including the following:
| 
| | 
December 31, | | | 
December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
| | | 
| | |
| 
Cash and Cash Equivalents | | 
$ | 4,993,390 | | | 
$ | 859,271 | | |
| 
Working Capital (Deficiency) | | 
$ | 4,221,682 | | | 
$ | (2,225,300 | ) | |
For
the year ended December 31, 2025, we generated net income of $6.8 million and positive cash flows from operations of approximately $4.1
million. As of December 31, 2025, we had an accumulated deficit of $84.9 million and cash and cash equivalents of $5.0 million, which
increased to $6.0 million as of February 28, 2026. We expect that our cash on hand will fund our operations for at least one year from
the date the consolidated financial statements are issued. Our future liquidity and capital requirements include funds to support the
planned costs to operate our business, including amounts required to fund working capital, support the development and introduction of
new products and maintain existing titles, and certain capital expenditures.
Historically,
we have financed our operations primarily through revenue generated from operations, loans and sales of our securities, and we expect
to continue to seek and obtain additional capital in a similar manner. There can be no assurance that we will be able to raise funds
by selling additional securities, which sales, if successful, could dilute the ownership interest of our existing shareholders. In addition,
our ability to sell additional securities may be limited by the terms of the right of first refusal granted to the purchasers in the
private placement offering that closed on April 11, 2025 (the April Private Placement). The issuance of debt can result
in restrictive covenants that limit operations. If funding is not available or not available at terms acceptable to us, we will seek
to further reduce overhead costs and our cash obligations in the short term, as needed. In addition, we may look to divest or bring in
equity partners for our various divisions and bring in near term capital.
| 52 | |
| | |
**Cash
Flows From Operating Activities**
Net
cash provided by (used in) operating activities for the years ended December 31, 2025 and 2024 was $4.1 million and ($2.8) million,
respectively. Net cash provided by operating activities in 2025 was due to increased profitability, $0.8 million from the Wesco
Insurance Company settlement in June 2025 and $0.5 million from a settlement agreement with HC2 Holdings 2 Inc. in March 2025. The
net cash provided by operating activities for the year ended December 31, 2025 was primarily a result of our net income of $6.8
million, adjusted for net non-cash adjustments of $1.8 million and $0.9 million of cash used by changes in the levels of operating
assets and liabilities. The net cash used in operating activities for the year ended December 31, 2024 was primarily a result of
cash used to fund a net loss of $3.0 million, adjusted for net non-cash adjustments in the amount of $0.3 million and $0.1 million
of cash used by changes in the levels of operating assets and liabilities.
**Cash
Flows From Investing Activities**
Net
cash (used in) provided by investing activities for the years ended December 31, 2025 and 2024 was approximately ($1.1) million and
$1.2 million, respectively. The net cash used in investing activities during the year ended December 31, 2025 relates to
capitalization of internally-developed software. Development expenses in 2024 were charged to expense because technological
feasibility was not reached. Once technological feasibility was reached in 2025, relevant development costs were capitalized and
amortized to cost of revenue over the estimated lives of the products. The net cash provided by investing activities during the year
ended December 31, 2024 was primarily attributable to $1.0 million in proceeds from the sale of the Companys NASCAR License
and $0.2 million from the sale of Traxion, which was our motorsport and racing games community content platform, in April
2024.
| 53 | |
| | |
****
**Cash
Flows From Financing Activities**
Net
cash provided by financing activities during the year ended December 31, 2025 and 2024 was $1.1 million and $0.8 million,
respectively. Cash flows provided by financing activities during the year ended December 31, 2025 were primarily attributable to
$2.3 million raised in connection with shares sold in a private placement offering in April 2025, offset by a $0.8 million payment
for purchase commitments and $0.4 million for payment on notes payable. Cash flows provided by financing activities for the year ended December 31, 2024 were primarily
attributable to $0.9 million raised in connection with shares sold in our registered direct offering, offset by a $0.1 million
payment for purchase commitments.
**Lines
of Credit**
On
April 1, 2020, we entered into a promissory note (the $12 million Line of Credit) with an affiliated entity, Driven Lifestyle,
that provided us with a line of credit of up to $10 million (which was subsequently increased to $12 million pursuant to an amendment
executed in November 2020) at an interest rate of 10% per annum, the availability of which was dependent on Driven Lifestyles
available liquidity. The $12 million Line of Credit did not have a stated maturity date and was payable upon demand at any time at the
sole and absolute discretion of Driven Lifestyle, and any principal and accrued interest owed would be accelerated and become immediately
payable in the event we consummated certain corporate events, such as a capital reorganization. We were permitted to prepay the $12 million
Line of Credit in whole or in part at any time or from time to time without penalty or charge. On November 5, 2025, we terminated the
$12 million Line of Credit Agreement pursuant to a Loan Termination Agreement with Driven Lifestyle. Prior to this termination, we believed
that there was a substantial likelihood that Driven Lifestyle would not fulfill any future borrowing requests, and therefore did not
view the $12 million Line of Credit as a viable source for future liquidity needs. See Note 7 * Related Party Loans* in our
consolidated financial statements in this Report for further information. As of December 31, 2025, the balance due to Driven Lifestyle
under the $12 million Line of Credit was $0.
On February 20, 2026, we entered
into a business loan agreement (the Credit Agreement) with Citibank, N.A. (Citibank), pursuant to which Citibank
provided us with a revolving line of credit of up to $3.0 million at an interest rate equal to the Adjusted Term SOFR (as defined in the
Credit Agreement) plus 2.250%, subject to increase upon an event of default. The Adjusted Term SOFR has a floor of 0.75%. The revolving
line of credit is evidenced by a promissory note (the Citibank Promissory Note) that we issued to Citibank in the principal
amount of up to $3.0 million. The Citibank Promissory Note has a stated maturity date of February 20, 2027. We also entered into a commercial
security agreement pursuant to which we granted Citibank a lien on substantially all of our assets. The Credit Agreement includes certain
affirmative covenants related to conducting our business and maintaining certain levels of cash flow and fixed charges, including a requirement
to maintain a Fixed Charge Coverage Ratio (as defined in the Credit Agreement) in excess of 1.200 to 1.000 and a Cash Flow Leverage Ratio
(as such term is defined in the Credit Agreement) not in excess of 2.500 to 1.000. The Credit Agreement also contains negative covenants
including prohibitions on the creation or existence of any liens or security interests on our assets. The Credit Agreement also contains
events of default, including failure to make payments under the Note or any related documents, failure to comply with covenants, obligations
or conditions contained in the Note or any related document, defaults under other loans, extension of credit or security agreement and
any change in our ownership of twenty five percent (25%) or more of our common stock. The occurrence of an event of default can result
in the exercise of remedies including an increase in the applicable rate of interest by 3.00% and declaration that all outstanding amounts
owed under the Citibank Promissory Note immediately become due and payable.
**Other
Financing Activity**
On
July 29, 2024, we completed a registered direct offering and a concurrent private placement (the July 2024 Offerings)
with certain investors, which raised approximately $1.0 million in gross proceeds (the $1.0 million RDO) before
deducting $0.1 million in placement agents fees and other offering expenses. In connection with the $1.0 million RDO, we
issued Series A warrants (the Series A Warrants) to purchase up to 460,830 shares of Class A common stock and Series B
warrants (the Series B Warrants, and collectively with the Series A Warrants, the Purchase Warrants) to
purchase up to 460,830 shares of Class A common stock. The Series A Warrants and the Series B Warrants both have an exercise price
of $2.17 per share. The shares of Class A common stock issuable upon the exercise of the Purchase Warrants are collectively referred
to as the Warrant Shares. The Purchase Warrants will become exercisable on the effective date of the stockholder
approval for the issuance of the shares of Class A common stock issuable upon exercise of the Purchase Warrants (the
Stockholder Approval Date). The Series A Warrants will expire five and one-half years following the Stockholder
Approval Date and the Series B Warrants will expire 18 months following the Stockholder Approval Date. H.C. Wainwright & Co.,
LLC (HCW) acted as the exclusive placement agent for the July2024 Offerings, and we issued to its designees
warrants to purchase up to 27,650 shares of Class A common stock (the Placement Agent Warrants) as compensation. As of
the date of the filing of this Annual Report on Form 10-K, the exercise of the Purchase Warrants and Placement Agent Warrants have
not been approved by stockholders.
On
April 11, 2025, we entered into securities purchase agreements (the April Purchase Agreements) with several
institutional and accredited investors for the issuance and sale in the April Private Placement of the following securities for
gross proceeds of approximately $2.5 million: (i) 1,894,892 shares of our Class A common stock and (ii) a pre-funded warrant (the
April Pre-Funded Warrant) to purchase up to 377,836 shares of our Class A common stock at an exercise price of $0.0001
per share. The purchase price for one share of Class A common stock was $1.10 and the purchase price for one pre-funded warrant was
$1.0999 per share. We received net proceeds of approximately $2.35 million from the April Private Placement, after deducting
offering expenses paid by us. The April Pre-Funded Warrant became exercisable commencing on May 29, 2025, and will not expire until
exercised in full. The April Purchase Agreements provide that the purchasers have the right to participate in certain subsequent
financings in an amount equal to 100% of the amount of the subsequent financing (or 80% in the case of a public offering or an
offering of securities registered under a shelf registration statement on Form S-3) on the same terms, conditions and price provided
for in the subsequent financing (the Right of First Refusal). The Right of First Refusal is effective commencing on
May 29, 2025, until the first anniversary of the closing date of the April Private Placement.
The
April Purchase Agreements provided that our board of directors (the Board) would appoint an individual designated by
the purchasers that purchased at least 50.1% in interest of the shares of Class A common stock and pre-funded warrants issued in the
April Private Placement based on the initial subscription amounts under the April Purchase Agreement to serve as a Class II director
on the Board for a term expiring at our 2026 annual meeting of stockholders. In accordance with the foregoing, Mr. Guoquan (Paul)
Huang was appointed to the Board effective as of April 16, 2025. The April Purchase Agreement further provides that the purchasers
holding a 50.1% interest in the securities issued upon closing of the April Private Placement shall have the right to appoint an
individual to our management team, subject to Board approval.
**Capital
Expenditures**
****
The
nature of our operations do not require significant expenditures on capital assets, nor do we typically enter into significant commitments
to acquire capital assets. We do not have material commitments to acquire capital assets as of December 31, 2025.
| 54 | |
| | |
**Material
Cash Requirements**
As
of December 31, 2025, we did not have any material cash requirements.
On
April 12, 2024, we entered into a settlement agreement (the BARC Settlement Agreement) with BARC (TOCA) Limited (BARC),
the exclusive promoter of the British Touring Car Championship (the BTCC), for settlement of the remaining liability in
connection with the exclusive license (the BTCC License) to use certain licensed intellectual property for motorsports
and/or racing video gaming products related to, themed as, or containing the BTCC. Pursuant to the BARC Settlement Agreement, we and
BARC, without admitting any liabilities, agreed that the prior license agreement between the parties relating to the BTCC License (the
Prior BTCC License Agreement) was terminated without any liabilities and that any and all royalties and/or any other sums
whatsoever were forgiven by BARC and discharged in their entirety in consideration of (i) our one-time payment of $225,000 to BARC and
(ii) we and BARC entering, effective as of April 12, 2024, into a new license agreement to use certain licensed intellectual property
related to, themed as, or containing the BTCC. 
On
May 17, 2024, we entered into a Settlement Agreement and License with INDYCAR (the INDYCAR Agreement). The INDYCAR Agreement
resolved any and all disputes between us and INDYCAR with respect to the termination of (i) the License Agreement, dated July 13, 2021,
by and between INDYCAR and us with respect to INDYCAR SERIES racing series related gaming products and (ii) the License Agreement, dated
July 13, 2021, by and between INDYCAR and us with respect to INDYCAR SERIES racing series related esports events. 
On
February 20, 2025, we entered into a Settlement Agreement (the Settlement Agreement) with Technology In Business B.V. and
Luminis International B.V. (Luminis), pursuant to which we agreed, among other things, to pay to Luminis an aggregate of
$750,000 in full satisfaction of all amounts due relating to the purchase commitment for Studio397. As of December 31, 2025, all amounts
due to Luminis under the Settlement Agreement have been paid.
As
a normal part of our business, depending on market conditions, pricing and overall growth strategy, we consider potential acquisitions.
If any of these opportunities were to occur, they would be financed through the incurrence of additional indebtedness, issuance of additional
shares or through cash flows from operations, provided that we are able to obtain such funds on terms acceptable to us.
**Off-Balance
Sheet Arrangements**
We
did not have, during the periods presented, and we do not currently have, any relationships with any organizations or financial partnerships,
such as structured finance or special purpose entities, that would have been established for the purpose of facilitating off-balance
sheet arrangements or other contractually narrow or limited purposes.
**Critical
Accounting Policies and Estimates**
The
preparation of consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the reported amounts of assets and
liabilities, contingent assets and liabilities, each as of the date of the financial statements, and revenues and expenses during the
periods presented. On an ongoing basis, management evaluates their estimates and assumptions, and the effects of any such revisions are
reflected in the financial statements in the period in which they are determined to be necessary. Management bases their estimates on
historical experience and on various other factors that they believe are reasonable under the circumstances, the results of which form
the basis for making judgments about the carrying value of assets and liabilities that are not readily apparent from other sources. Actual
outcomes could differ materially from those estimates in a manner that could have a material effect on our consolidated financial statements.
| 55 | |
| | |
While
our significant accounting policies are more fully described in Note 2 *Summary of Significant Accounting Policies* to our
consolidated financial statements, we believe that certain of these policies and estimates are deemed critical, as they require managements
highest degree of judgment, estimates and assumptions. We have discussed these accounting policies and estimates with the Audit Committee
of our Board of Directors. We believe our most critical accounting policies and estimates are as follows:
*Revenue
Recognition - Identifying Performance Obligations*
**
We
generate revenue primarily through the sale of digital and physical video game titles, including extra content, principally for the console,
PC and mobile platforms. In addition, we generate additional revenues through esports activities including sponsorships and participation
fees.
Performance
obligations promised in a contract are identified based on the goods and services that will be transferred to the customer that are both
capable of being distinct, (i.e., the customer can benefit from the goods or services either on its own or together with other resources
that are readily available), and are distinct in the context of the contract (i.e., it is separately identifiable from other goods or
services in the contract). To the extent a contract includes multiple promises, we must apply judgment to determine whether those promises
are separate and distinct performance obligations. If these criteria are not met, the promises are accounted for as a combined performance
obligation. Our sales of games with services are evaluated to determine whether the software license, future update rights and the online
hosting are distinct and separable. Sales of games with services are generally determined to have three distinct performance obligations:
software license, future update rights, and the online hosting. This policy is critical due to the subjective judgment involved along
with the significant impact that the conclusion would have on the timing of revenue recognition.
**
*Revenue
Recognition - Determining and Allocating the Transaction Price*
**
We
determine the transaction price based on the consideration that we will be entitled to receive in exchange for transferring our
goods and services to the customer. Determining the transaction price often requires judgment, based on an assessment of contractual
terms and business practices. It further includes review of variable consideration such as discounts and sales returns, which is estimated at the time of the transaction
Allocating
the transaction price requires us to determine an estimate of the relative stand-alone selling price for each distinct performance obligation.
Determining the relative stand-alone selling price is inherently subjective, especially in situations where we do not sell the performance
obligation on a stand-alone basis (which occurs in the majority of transactions). In those situations, we determine the relative stand-alone
selling price based on various observable inputs using all information that is reasonably available. Examples of observable inputs and
information include historical internal pricing data and pricing data from competitors, to the extent the data is available. The results
of our analysis resulted in a specific percentage of the transaction price being allocated to each performance obligation.
*Revenue
Recognition - Determining the Estimated Offering Period*
**
The
offering period is the period in which we offer to provide the future update rights and/or online hosting for the game and related extra
content sold. Because the offering period is not an explicitly defined period, we must make an estimate of the offering period for the
service-related performance obligations (i.e., future update rights and online hosting). Determining the Estimated Offering Period is
inherently subjective and is subject to regular revision. Generally, we consider the average period of time customers are online when
estimating the offering period. We recognize revenue for future update rights and online hosting performance obligations ratably on a
straight-line basis over this period as there is a consistent pattern of delivery for these performance obligations. Revenue for service-related
performance obligations for digitally-distributed games and extra content is recognized over an estimated seven-month period beginning
in the month of sale.
**
*Revenue
Recognition - Principal Versus Agent Considerations*
We
evaluate sales to end customers of our full games and related content via third-party storefronts, including digital storefronts such
as Microsofts Xbox Store, Sonys PlayStation Store, Nintendos eShop, Apples App Store, Steam and Googles
Play Store, to determine whether we are acting as the principal or agent in the sale to the end customer. Key indicators we evaluate
in determining gross versus net treatment include but are not limited to the following:
| 
| 
| 
the
underlying contract terms and conditions between the various parties to the transaction; | |
| 
| 
| 
which
party is primarily responsible for fulfilling the promise to provide the specified good or service to the end customer; | |
| 
| 
| 
which
party has inventory risk before the specified good or service has been transferred to the end customer; and | |
| 
| 
| 
which
party has discretion in establishing the price for the specified good or service. | |
Based
on an evaluation of the above indicators, we determined that, apart from contracts with customers where revenue is generated via the
Apples App Store or Google Play Store, the third party is considered the principal with the end customer and, as a result, we
report revenue net of the fees retained by the storefront. For contracts with customers where revenues are generated via the Apples
App Store or Googles Play Store, we have determined that we are the principal and, as a result, we report revenues on a gross
basis, with mobile platform fees included within cost of revenues.
| 56 | |
| | |
**
*Valuation
of Finite-Lived Intangible Assets and Other Long-Lived Assets*
We
review our finite-lived assets for impairment whenever events or changes in circumstances indicate, based on recent and projected cash
flow performance and remaining useful lives, that the carrying value of these assets may not be fully recoverable. We evaluate asset
impairment at the lowest level for which identifiable cash flows are largely independent of the cash flows of other assets and liabilities.
The lowest level for which we maintain identifiable cash flows that are independent of the cash flows of other assets and liabilities
is at the intangible asset level, with the exception of technology intangible assets which are at the reporting unit level. If estimated
undiscounted future cash flows are less than the carrying value of an asset, an impairment charge is recognized to the extent its carrying
value exceeds fair value.
*Development
Costs*
Costs
incurred internally in developing a software product to be marketed or sold to external users are charged to expense until technological
feasibility has been established for the product. Once technological feasibility is established, software costs are capitalized until
the product is available for general release to customers. Technological feasibility for the Companys software products is reached
after all high-risk development issues have been resolved through coding and testing. Generally, this occurs shortly before the products
are released to production. The amortization of these costs is included in cost of revenue over the estimated life of the products.
*Financial
Instruments Stock Based Compensation*
The
Company accounts for warrants as either equity-classified or liability-classified instruments based on an assessment of the warrants
specific terms and applicable authoritative literature. This assessment, which requires the use of professional judgment, can be complex
and subject to interpretation. The fair value of stock options is assessed at each reporting period (for liability warrants) based on the Black-Scholes
model, which uses significant assumptions including risk-free interest rate, expected volatility, stock price and expect term. We generally
determine expected volatility using a historical analysis of our stock price and adjusting for outliers which were determined to not reflect
expected future outcomes.
**Recently
Issued Accounting Standards**
As
an emerging growth company, the JOBS Act allows us to delay adoption of new or revised accounting pronouncements applicable
to public companies until such pronouncements are made applicable to private companies. We have elected to use this extended transition
period under the JOBS Act. We have elected to use this extended transition period under the JOBS Act until such time as we are no longer
considered to be an emerging growth company.
Our
analysis of recently issued accounting standards are more fully described in our consolidated financial statements (Note 2 *Summary
of Significant Accounting Policies* in our consolidated financial statements for the years ended December 31, 2025 and 2024).
Non-GAAP
Financial Measures
****
Adjusted
EBITDA
Adjusted
EBITDA, a measure used by management to assess our operating performance, is defined as EBITDA, which is net income (loss) plus
interest expense, depreciation and amortization, less income tax benefit (if any), adjusted to exclude: (i) gain from settlement of
license liabilities and other agreements; (ii) gain from sale of gaming licenses; (iii) impairment of intangible assets; (iv) loss
contingency expense; and (v) stock-based compensation expenses.
Adjusted
EBITDA (the Non-GAAP Measure) is not a financial measure defined by U.S.
GAAP. Reconciliations of the Non-GAAP Measure to net income (loss), its most directly comparable financial measure, calculated and presented
in accordance with U.S. GAAP, are presented in the tables below. We use the Non-GAAP Measure to manage our business and evaluate our
financial performance, as Adjusted EBITDA eliminates items that affect comparability between periods that we believe are not representative
of our core ongoing operating business. Additionally, we believe that using the Non-GAAP Measure is useful to our investors because it
enhances investors understanding and assessment of our normalized operating performance and facilitates comparisons to prior periods
and our competitors results (who may define Adjusted EBITDA differently).
The
Non-GAAP Measure is not a recognized term under U.S. GAAP and does not purport to be an alternative to revenue, income/loss from operations,
net income (loss), or cash flows from operations or as a measure of liquidity or any other performance measure derived in accordance with U.S.
GAAP. Additionally, the Non-GAAP Measure is not intended to be a measure of free cash flows available for our discretionary use, as it
does not consider certain cash requirements, such as interest payments, tax payments, working capital requirements and debt service requirements.
The Non-GAAP Measure has limitations as an analytical tool, and investors should not consider it in isolation or as a substitute for
our results as reported under U.S. GAAP. Management compensates for the limitations of using the Non-GAAP Measure by using it to supplement
U.S. GAAP results to provide a more complete understanding of the factors and trends affecting the business than would be presented by
using only measures in accordance with U.S. GAAP. Because not all companies use identical calculations, the Non-GAAP Measure may not
be comparable to other similarly titled measures of other companies.
The
following table provides a reconciliation from net income (loss) to Adjusted EBITDA for the respective periods presented:
| 
| | 
Year Ended December 31, 2025 | | | 
Year Ended December 31, 2024 | | |
| 
Net income (loss) | | 
$ | 6,844,897 | | | 
$ | (3,048,071 | ) | |
| 
Interest expense, net | | 
| 18,786 | | | 
| 120,757 | | |
| 
Depreciation and amortization (1) | | 
| 1,122,159 | | | 
| 2,589,437 | | |
| 
EBITDA | | 
| 7,985,842 | | | 
| (337,877 | ) | |
| 
Gain from settlement of license liabilities | | 
| - | | | 
| (3,248,000 | ) | |
| 
Gain on sale of NASCAR License | | 
| - | | | 
| (500,000 | ) | |
| 
Gain from settlement of purchase commitment | | 
| (175,460 | ) | | 
| - | | |
| 
Gain from Settlement Agreement | | 
| (500,000 | ) | | 
| - | | |
| 
Gain from Wesco Settlement Agreement | | 
| (800,000 | ) | | 
| - | | |
| 
Stock-based compensation | | 
| 789,352 | | | 
| 152,959 | | |
| 
Adjusted EBITDA | | 
$ | 7,299,734 | | | 
$ | (3,932,918 | ) | |
| 
(1) | 
Includes
$1,075,114 and $2,380,785 of amortization expenses included in cost of revenues for the years ended December 31, 2025 and 2024, respectively. | |
****
**Item
7A. Quantitative and Qualitative Disclosures About Market Risk**
Not
applicable.
| 57 | |
| | |
**Item
8. Financial Statements and Supplementary Data**
| 
| 
Page | |
| 
Report of Independent Registered Public Accounting Firm (PCAOB ID Number 606) | 
F-1 | |
| 
| 
| |
| 
Consolidated Balance Sheets as of December 31, 2025 and 2024 | 
F-2 | |
| 
| 
| |
| 
Consolidated Statements of Operations for the Years Ended December 31, 2025 and 2024 | 
F-3 | |
| 
| 
| |
| 
Consolidated Statements of Comprehensive Income (Loss) for the Years Ended December 31, 2025 and 2024 | 
F-4 | |
| 
| 
| |
| 
Consolidated Statements of Changes in Stockholders Equity for the Years Ended December 31, 2025 and 2024 | 
F-5 | |
| 
| 
| |
| 
Consolidated Statements of Cash Flows for the Years Ended December 31, 2025 and 2024 | 
F-6 | |
| 
| 
| |
| 
Notes to the Consolidated Financial Statements | 
F-7 | |
| 58 | |
| | |
**REPORT
OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM**
To
the Board of Directors and Stockholders of
Motorsport
Games Inc.
**Opinion
on the Financial Statements**
We
have audited the accompanying consolidated balance sheets of Motorsport Games Inc. (the Company) as of December 31, 2025
and 2024, and the related consolidated statements of operations, comprehensive income (loss), changes in stockholders equity,
and cash flows for the years then ended, and the related notes (collectively referred to as the
financial statements). In our opinion, the financial statements present fairly, in all material respects, the financial
position of the Company as of December 31, 2025 and 2024, and the results of its operations and its cash flows for the years then ended, in conformity with accounting principles generally accepted in the United States of America.
**Basis
for Opinion**
These
financial statements are the responsibility of the Companys management. Our responsibility is to express an opinion on the Companys
financial statements based on our audits. We are a public accounting firm registered with the Public Company Accounting Oversight Board
(United States) (PCAOB) and are required to be independent with respect to the Company in accordance with the U.S. federal
securities laws and the applicable rules and regulations of the Securities and Exchange Commission and the PCAOB.
We
conducted our audits in accordance with the standards of the PCAOB. Those standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are free of material misstatement, whether due to error or fraud. The Company
is not required to have, nor were we engaged to perform, an audit of its internal control over financial reporting. As part of our audits
we are required to obtain an understanding of internal control over financial reporting, but not for the purpose of expressing an opinion
on the effectiveness of the Companys internal control over financial reporting. Accordingly, we express no such opinion.
Our
audits included performing procedures to assess the risks of material misstatement of the financial statements, whether due to error
or fraud, and performing procedures that respond to those risks. Such procedures included examining, on a test basis, evidence regarding
the amounts and disclosures in the financial statements. Our audits also included evaluating the accounting principles used and significant
estimates made by management, as well as evaluating the overall presentation of the financial statements. We believe that our audits
provide a reasonable basis for our opinion.
*/s/
GRASSI & CO., CPAs, P.C.*
We
have served as the Companys auditor since 2024.
Jericho,
New York
March
10, 2026
| F-1 | |
| | |
**MOTORSPORT
GAMES INC. AND SUBSIDIARIES**
**CONSOLIDATED
BALANCE SHEETS**
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
| | | 
| | |
| 
Assets | | 
| | | | 
| | | |
| 
| | 
| | | | 
| | | |
| 
Current assets: | | 
| | | | 
| | | |
| 
Cash and cash equivalents | | 
$ | 4,993,390 | | | 
$ | 859,271 | | |
| 
Accounts receivable, net | | 
| 2,243,619 | | | 
| 1,446,990 | | |
| 
Prepaid expenses and other current assets | | 
| 350,487 | | | 
| 490,221 | | |
| 
Total Current Assets | | 
| 7,587,496 | | | 
| 2,796,482 | | |
| 
Property and equipment, net | | 
| 32,853 | | | 
| 55,437 | | |
| 
Operating lease right of use assets | | 
| 22,710 | | | 
| 51,004 | | |
| 
Deferred tax asset | | 
| 492,934 | | | 
| - | | |
| 
Other non-current assets | | 
| 60,530 | | | 
| - | | |
| 
Intangible assets, net | | 
| 3,771,543 | | | 
| 3,365,298 | | |
| 
Total Assets | | 
$ | 11,968,066 | | | 
$ | 6,268,221 | | |
| 
| | 
| | | | 
| | | |
| 
Liabilities and Stockholders Equity | | 
| | | | 
| | | |
| 
| | 
| | | | 
| | | |
| 
Current liabilities: | | 
| | | | 
| | | |
| 
Accounts payable | | 
$ | 918,280 | | | 
$ | 2,976,211 | | |
| 
Accrued expenses and other current liabilities | | 
| 1,293,206 | | | 
| 679,600 | | |
| 
Deferred revenue | | 
| 1,133,382 | | | 
| 390,463 | | |
| 
Due to related parties | | 
| 3,371 | | | 
| 26,211 | | |
| 
Purchase commitments | | 
| - | | | 
| 918,198 | | |
| 
Operating lease liabilities (current) | | 
| 17,575 | | | 
| 31,099 | | |
| 
Total Current Liabilities | | 
| 3,365,814 | | | 
| 5,021,782 | | |
| 
Operating lease liabilities (non-current) | | 
| - | | | 
| 16,309 | | |
| 
Deferred tax liability | | 
| 222,833 | | | 
| - | | |
| 
Other non-current liabilities | | 
| 798,188 | | | 
| 4,128 | | |
| 
Total Liabilities | | 
| 4,386,835 | | | 
| 5,042,219 | | |
| 
| | 
| | | | 
| | | |
| 
Commitments and contingencies (Note 11) | | 
| - | | | 
| - | | |
| 
| | 
| | | | 
| | | |
| 
Stockholders Equity | | 
| | | | 
| | | |
| 
Preferred stock, $0.0001
par value; authorized 1,000,000 shares; none issued and outstanding as of
December 31, 2025 and 2024 | | 
| - | | | 
| - | | |
| 
Class A common stock, $0.0001
par value; authorized 100,000,000
shares; 5,078,450
and 3,183,558
shares issued and outstanding as of December 31, 2025 and 2024, respectively | | 
| 504 | | | 
| 315 | | |
| 
Class B common stock, $0.0001
par value; authorized 7,000,000
shares; 700,000
shares issued and outstanding as of December 31, 2025 and 2024 | | 
| 70 | | | 
| 70 | | |
| 
Common
stock | | 
| 70 | | | 
| 70 | | |
| 
Additional paid-in capital | | 
| 95,213,629 | | | 
| 92,960,275 | | |
| 
Accumulated deficit | | 
| (84,861,901 | ) | | 
| (91,789,968 | ) | |
| 
Accumulated other comprehensive loss | | 
| (3,576,620 | ) | | 
| (674,434 | ) | |
| 
Total Stockholders Equity Attributable to Motorsport Games Inc. | | 
| 6,775,682 | | | 
| 496,258 | | |
| 
Non-controlling interest | | 
| 805,549 | | | 
| 729,744 | | |
| 
Total Stockholders Equity | | 
| 7,581,231 | | | 
| 1,226,002 | | |
| 
Total Liabilities and Stockholders Equity | | 
$ | 11,968,066 | | | 
$ | 6,268,221 | | |
The
accompanying notes are an integral part of these consolidated financial statements.
| F-2 | |
| | |
**MOTORSPORT
GAMES INC. AND SUBSIDIARIES**
**CONSOLIDATED
STATEMENTS OF OPERATIONS**
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
For the Year Ended December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Revenues [1] | | 
$ | 11,297,898 | | | 
$ | 8,687,462 | | |
| 
Cost of revenues | | 
| 2,093,310 | | | 
| 3,225,750 | | |
| 
Gross profit | | 
| 9,204,588 | | | 
| 5,461,712 | | |
| 
| | 
| | | | 
| | | |
| 
Operating expenses: | | 
| | | | 
| | | |
| 
Sales and marketing | | 
| 624,623 | | | 
| 739,098 | | |
| 
Development | | 
| 1,760,183 | | | 
| 3,378,346 | | |
| 
General and administrative [2] | | 
| 5,132,434 | | | 
| 6,883,468 | | |
| 
Depreciation and amortization | | 
| 47,045 | | | 
| 208,652 | | |
| 
Total operating expenses | | 
| 7,564,285 | | | 
| 11,209,564 | | |
| 
Gain from settlement of license liabilities | | 
| - | | | 
| 3,248,000 | | |
| 
Other operating income | | 
| 1,608,497 | | | 
| 750,000 | | |
| 
Income (loss) from operations | | 
| 3,248,800 | | | 
| (1,749,852 | ) | |
| 
Interest expense, net | | 
| (18,786 | ) | | 
| (120,757 | ) | |
| 
Other income (expense), net | | 
| 3,369,625 | | | 
| (1,177,462 | ) | |
| 
Income (loss) before provision for income taxes | | 
| 6,599,639 | | | 
| (3,048,071 | ) | |
| 
Provision for income taxes | | 
| (245,258 | ) | | 
| - | | |
| 
Net income (loss) | | 
| 6,844,897 | | | 
| (3,048,071 | ) | |
| 
Less: Net loss attributable to non-controlling interest | | 
| (83,170 | ) | | 
| (295,115 | ) | |
| 
Net income (loss) attributable to Motorsport Games Inc. | | 
$ | 6,928,067 | | | 
$ | (2,752,956 | ) | |
| 
| | 
| | | | 
| | | |
| 
Net income (loss) per Class A common share attributable to Motorsport Games Inc.: | | 
| | | | 
| | | |
| 
Basic and diluted | | 
$ | 1.43 | | | 
$ | (0.94 | ) | |
| 
Weighted-average shares of Class A common stock outstanding: | | 
| | | | 
| | | |
| 
Basic and diluted | | 
| 4,840,656 | | | 
| 2,922,091 | | |
| 
[1] | 
Includes related party revenues of $26,850 and $0 for
the years ended December 31, 2025 and 2024, respectively. | |
| 
| 
| |
| 
[2] | 
Includes related party expenses of $87,000 and $226,272
for the years ended December 31, 2025 and 2024, respectively. | |
The
accompanying notes are an integral part of these consolidated financial statements.
| F-3 | |
| | |
**MOTORSPORT
GAMES INC. AND SUBSIDIARIES**
**CONSOLIDATED
STATEMENTS OF COMPREHENSIVE INCOME (LOSS)**
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
For the Year Ended December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Net income (loss) | | 
$ | 6,844,897 | | | 
$ | (3,048,071 | ) | |
| 
Other comprehensive income (loss): | | 
| | | | 
| | | |
| 
Foreign currency translation adjustments | | 
| (2,743,211 | ) | | 
| 1,147,359 | | |
| 
Comprehensive income (loss) | | 
| 4,101,686 | | | 
| (1,900,712 | ) | |
| 
Comprehensive income (loss) attributable to non-controlling interests | | 
| 75,805 | | | 
| (323,538 | ) | |
| 
Comprehensive income (loss) attributable to Motorsport Games Inc. | | 
$ | 4,025,881 | | | 
$ | (1,577,174 | ) | |
The
accompanying notes are an integral part of these consolidated financial statements.
| F-4 | |
| | |
**MOTORSPORT
GAMES INC. AND SUBSIDIARIES**
**CONSOLIDATED
STATEMENTS OF CHANGES IN STOCKHOLDERS EQUITY**
**FOR
THE YEARS ENDED DECEMBER 31, 2025 AND 2024**
| 
| | 
Shares | | | 
Amount | | | 
Shares | | | 
Amount | | | 
Capital | | | 
Deficit | | | 
Income
(Loss) | | | 
Games
Inc. | | | 
Interest | | | 
Equity | | |
| 
| | 
Class A Common Stock | | | 
Class B Common Stock | | | 
Additional Paid-In | | | 
Accumulated | | | 
Accumulated Other Comprehensive | | | 
Total-Stockholders Equity Attributable to Motorsport | | | 
Non- controlling | | | 
Total Stockholders | | |
| 
| | 
Shares | | | 
Amount | | | 
Shares | | | 
Amount | | | 
Capital | | | 
Deficit | | | 
Income (Loss) | | | 
Games Inc. | | | 
Interest | | | 
Equity | | |
| 
Balances - January 1, 2024 | | 
| 2,722,728 | | | 
$ | 269 | | | 
| 700,000 | | | 
$ | 70 | | | 
$ | 91,923,311 | | | 
$ | (89,037,012 | ) | | 
$ | (1,850,216 | ) | | 
$ | 1,036,422 | | | 
$ | 1,053,282 | | | 
$ | 2,089,704 | | |
| 
Issuance of common stock, net | | 
| 460,830 | | | 
| 46 | | | 
| - | | | 
| - | | | 
| 884,005 | | | 
| - | | | 
| - | | | 
| 884,051 | | | 
| - | | | 
| 884,051 | | |
| 
Stock-based compensation | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| 152,959 | | | 
| - | | | 
| - | | | 
| 152,959 | | | 
| - | | | 
| 152,959 | | |
| 
Other comprehensive income (loss) | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| 1,175,782 | | | 
| 1,175,782 | | | 
| (28,423 | ) | | 
| 1,147,359 | | |
| 
Net loss | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| (2,752,956 | ) | | 
| - | | | 
| (2,752,956 | ) | | 
| (295,115 | ) | | 
| (3,048,071 | ) | |
| 
Balances - December 31, 2024 | | 
| 3,183,558 | | | 
$ | 315 | | | 
| 700,000 | | | 
$ | 70 | | | 
$ | 92,960,275 | | | 
$ | (91,789,968 | ) | | 
$ | (674,434 | ) | | 
$ | 496,258 | | | 
$ | 729,744 | | | 
$ | 1,226,002 | | |
| 
Balances | | 
| 3,183,558 | | | 
$ | 315 | | | 
| 700,000 | | | 
$ | 70 | | | 
$ | 92,960,275 | | | 
$ | (91,789,968 | ) | | 
$ | (674,434 | ) | | 
$ | 496,258 | | | 
$ | 729,744 | | | 
$ | 1,226,002 | | |
| 
Issuance of common stock, net | | 
| 1,894,892 | | | 
| 189 | | | 
| - | | | 
| - | | | 
| 2,253,354 | | | 
| - | | | 
| - | | | 
| 2,253,543 | | | 
| - | | | 
| 2,253,543 | | |
| 
Other comprehensive income (loss) | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| (2,902,186 | ) | | 
| (2,902,186 | ) | | 
| 158,975 | | | 
| (2,743,211 | ) | |
| 
Net income (loss) | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| 6,928,067 | | | 
| - | | | 
| 6,928,067 | | | 
| (83,170 | ) | | 
| 6,844,897 | | |
| 
Net income (loss) | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| 6,928,067 | | | 
| - | | | 
| 6,928,067 | | | 
| (83,170 | ) | | 
| 6,844,897 | | |
| 
Balances at December 31, 2025 | | 
| 5,078,450 | | | 
$ | 504 | | | 
| 700,000 | | | 
$ | 70 | | | 
$ | 95,213,629 | | | 
$ | (84,861,901 | ) | | 
$ | (3,576,620 | ) | | 
$ | 6,775,682 | | | 
$ | 805,549 | | | 
$ | 7,581,231 | | |
| 
Balances | | 
| 5,078,450 | | | 
$ | 504 | | | 
| 700,000 | | | 
$ | 70 | | | 
$ | 95,213,629 | | | 
$ | (84,861,901 | ) | | 
$ | (3,576,620 | ) | | 
$ | 6,775,682 | | | 
$ | 805,549 | | | 
$ | 7,581,231 | | |
The
accompanying notes are an integral part of these consolidated financial statements.
| F-5 | |
| | |
**MOTORSPORT
GAMES INC. AND SUBSIDIARIES**
**CONSOLIDATED
STATEMENTS OF CASH FLOWS**
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
For the Year Ended December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Cash flows from operating activities: | | 
| | | | 
| | | |
| 
Net income (loss) | | 
$ | 6,844,897 | | | 
$ | (3,048,071 | ) | |
| 
Adjustments to reconcile net income (loss) to net cash provided by (used in) operating activities: | | 
| | | | 
| | | |
| 
Gain on sale of Traxion | | 
| - | | | 
| (250,000 | ) | |
| 
Gain from settlement of license liabilities | | 
| - | | 
| (3,248,000 | ) | |
| 
Gain from settlement of purchase commitment liabilities | | 
| (175,460 | ) | | 
| - | | |
| 
Loss on disposal of property and equipment | | 
| - | | | 
| 2,946 | | |
| 
Deferred income taxes | | 
| (270,101 | ) | | 
| - | | |
| 
Gain on sale of NASCAR License | | 
| - | | | 
| (500,000 | ) | |
| 
(Gain) loss on foreign currency exchange rates | | 
| (3,334,533 | ) | | 
| 1,325,673 | | |
| 
Depreciation and amortization | | 
| 1,122,159 | | | 
| 2,589,437 | | |
| 
Purchase commitment and license liability interest accretion | | 
| 7,262 | | | 
| 86,660 | | |
| 
Non-cash lease expense | | 
| 30,317 | | | 
| 148,713 | | |
| 
Stock-based compensation | | 
| 789,352 | | | 
| 152,959 | | |
| 
Changes in the fair value of warrants | | 
| 4,708 | | | 
| (26,970 | ) | |
| 
Changes in assets and liabilities, net of acquisitions and the effect of consolidation of equity affiliates: | | 
| | | | 
| | | |
| 
Accounts receivable | | 
| (676,422 | ) | | 
| (718,463 | ) | |
| 
Operating lease liabilities | | 
| (31,639 | ) | | 
| (151,266 | ) | |
| 
Prepaid expenses and other assets | | 
| 537,255 | | | 
| 166,627 | | |
| 
Accounts payable | | 
| (2,098,718 | ) | | 
| 2,167,498 | | |
| 
Due to related parties | | 
| (24,088 | ) | | 
| (52,041 | ) | |
| 
Deferred revenue | | 
| 689,424 | | 
| (119,618 | ) | |
| 
Accrued expenses and other liabilities | | 
| 658,646 | | 
| (1,364,230 | ) | |
| 
Net cash provided by (used) in operating activities | | 
$ | 4,073,059 | | | 
$ | (2,838,146 | ) | |
| 
| | 
| | | | 
| | | |
| 
Cash flows from investing activities: | | 
| | | | 
| | | |
| 
Proceeds from sale of NASCAR License | | 
| - | | | 
| 1,000,000 | | |
| 
Investment in internally-developed software | | 
| (1,110,751 | ) | | 
| - | | |
| 
Proceeds from the sale of property and equipment | | 
| - | | | 
| 6,500 | | |
| 
Proceeds from the sale of Traxion | | 
| - | | | 
| 200,000 | | |
| 
Purchase of property and equipment | | 
| (12,067 | ) | | 
| (25,015 | ) | |
| 
Net cash (used in) provided by investing activities | | 
$ | (1,122,818 | ) | | 
$ | 1,181,485 | | |
| 
| | 
| | | | 
| | | |
| 
Cash flows from financing activities: | | 
| | | | 
| | | |
| 
Repayments of purchase commitment liabilities | | 
| (750,000 | ) | | 
| (50,000 | ) | |
| 
Equity issuance costs | | 
| (96,268 | ) | | 
| - | | |
| 
Payments on notes payable | | 
| (440,171 | ) | | 
| - | | |
| 
Issuance of common stock from registered direct offerings, net | | 
| 2,349,811 | | | 
| 884,051 | | |
| 
Net cash provided by financing activities | | 
$ | 1,063,372 | | | 
$ | 834,051 | | |
| 
| | 
| | | | 
| | | |
| 
Effect of exchange rate changes on cash and cash equivalents | | 
| 120,506 | | | 
| 6,671 | | |
| 
| | 
| | | | 
| | | |
| 
Net increase (decrease) in cash and cash equivalents | | 
| 4,134,119 | | | 
| (815,939 | ) | |
| 
| | 
| | | | 
| | | |
| 
Total cash and cash equivalents at beginning of the year | | 
$ | 859,271 | | | 
$ | 1,675,210 | | |
| 
| | 
| | | | 
| | | |
| 
Total cash and cash equivalents at the end of the year | | 
$ | 4,993,390 | | | 
$ | 859,271 | | |
| 
| | 
| | | | 
| | | |
| 
Supplemental Disclosures of Cash Flow Information: | | 
| | | | 
| | | |
| 
Cash paid during the year for: | | 
| | | | 
| | | |
| 
Interest | | 
$ | 11,785 | | | 
$ | 34,097 | | |
| 
Taxes | | 
| 3,702 | | | 
| - | | |
| 
Issuance of note payable for payment of prepaid expenses | | 
| 489,329 | | | 
| - | | |
The
accompanying notes are an integral part of these consolidated financial statements.
| F-6 | |
| | |
**MOTORSPORT
GAMES INC. AND SUBSIDIARIES**
**NOTES
TO THE CONSOLIDATED FINANCIAL STATEMENTS**
**NOTE
1 BUSINESS ORGANIZATION, NATURE OF OPERATIONS AND RISKS AND UNCERTAINTIES**
**Organization
and Operations**
Motorsport
Gaming US LLC (Motorsport Gaming) was established as a limited liability company on August 2, 2018 under the laws of the
State of Florida. On January 8, 2021, Motorsport Gaming converted into a Delaware corporation pursuant to a statutory conversion and
changed its name to Motorsport Games Inc. (Motorsport Games or the Company). Upon effecting the corporate
conversion on January 8, 2021, Motorsport Games now holds all the property and assets of Motorsport Gaming, and all of the debts and
obligations of Motorsport Gaming were assumed by Motorsport Games by operation of law upon such corporate conversion.
**Risks
and Uncertainties**
*Liquidity*
The
Company generated net income of $6.8
million and positive cash flows from operations of $4.1
million for the year ended December 31, 2025. As of December 31, 2025, the Company had an accumulated deficit of $84.9
million and cash and cash equivalents of $5.0
million, which increased to $6.0
million as of February 28, 2026.
For
the year ended December 31, 2025, the Company generated an average positive cash flow from operations of approximately $0.3 million per
month that was primarily due to increased profitability, $0.8 million from the Wesco Insurance Company settlement in June 2025 and $0.5
million from a settlement agreement with HC2 Holdings 2 Inc. in March 2025. Furthermore, the Company raised $2.3 million in connection
with shares sold in a private placement offering in April 2025. As such, the Company expects that its cash on hand will fund its operations
for at least one year from the date the consolidated financial statements are issued.
| F-7 | |
| | |
**NOTE
2 - SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES**
**Basis
of Presentation**
The
consolidated financial statements have been prepared in accordance with accounting principles generally accepted in the United States
of America (U.S. GAAP) and include the operations of the Company and its wholly owned and majority owned subsidiaries.
The interests of non-controlling members are reflected as non-controlling interest in the accompanying consolidated financial statements.
All intercompany balances and transactions have been eliminated in consolidation. Unless otherwise indicated, information in these notes
to the consolidated financial statements relates to continuing operations.
**Use
of Estimates**
The
preparation of consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that
affect the reported amounts of assets and liabilities and disclosures of contingent assets and liabilities at the date of the consolidated
financial statements and the reported amounts of revenue and expenses during the reporting period.
The
Companys significant estimates used in these consolidated financial statements include, but are not limited to, revenue recognition
criteria, offering periods for deferred net revenue, valuation allowance of deferred income taxes, and stock-based compensation valuation.
Certain of the Companys estimates could be affected by external conditions, including those unique to the Company and general
economic conditions. It is reasonably possible that these external factors could have an effect on the Companys estimates and
may cause actual results to differ from those estimates.
**Reclassifications**
Certain
reclassifications of prior period amounts have been made to conform to the presentation of these consolidated financial statements. Deferred revenue is now separately presented from accrued expenses and other current liabilities on the accompanying
consolidated balance sheets and statements of cash flows. These
reclassifications had no effect on the prior years net loss.
**Non-Controlling
Interests**
Noncontrolling
interests represents the portion of net assets in consolidated subsidiaries that are not attributable, directly or indirectly, to the
Company. The net assets of the shared entities are attributed to the controlling and noncontrolling interests based on the terms of the
governing contractual arrangements. For the joint venture with Automobile Club de lOuest discussed in Note 11 *Commitments
and Contingencies*, the Company further determined the hypothetical liquidation at book value method (HLBV Method) to
be the appropriate method for attributing net assets to the controlling and noncontrolling interests as this method most closely mirrors
the economics of the governing contractual arrangement. Under the HLBV Method, the Company allocates recorded income (loss) to each investor
based on the change, during the reporting period, of the amount of net assets each investor is entitled to under the governing contractual
arrangements in a liquidation scenario.
**Fair
Value Measurements**
The
Company accounts for its assets and liabilities using a hierarchy of valuation techniques based on whether the inputs to those valuation
techniques are observable or unobservable. Observable inputs reflect market data obtained from independent sources, while unobservable
inputs reflect the Companys market assumptions. These two types of inputs have created the fair-value hierarchy below. This hierarchy
requires the Company to minimize the use of unobservable inputs and to use observable market data, if available, when determining fair
value.
| 
| 
| 
Level 1 Quoted
prices for identical instruments in active markets; | |
| 
| 
| 
Level 2 Quoted
prices for similar instruments in active markets, quoted prices for identical or similar instruments in markets that are not active,
and model-derived valuations in which all significant inputs and significant value drivers are observable in active markets; and | |
| 
| 
| 
Level 3 Valuations
derived from valuation techniques in which one or more significant inputs or significant value drivers are unobservable. | |
The
Companys liability-classified warrants are measured at fair value on a recurring basis, with subsequent changes in fair value
recognized in earnings. Certain assets, including long-lived assets, right of use assets, indefinite-lived intangible assets, and purchase
commitments are measured at fair value on a nonrecurring basis; that is, the assets are not measured at fair value on an ongoing basis,
but are subject to fair value adjustments using fair value measurements with unobservable inputs are classified as Level 3. Other financial
instruments, including cash and cash equivalents, accounts receivable, prepaid and other assets, accounts payable, accrued expenses,
and other current liabilities are carried at cost, which approximate their fair values due to their short-term nature.
| F-8 | |
| | |
**Stock
Warrants**
The
Company accounts for warrants as either equity-classified or liability-classified instruments based on an assessment of the warrants
specific terms and applicable authoritative guidance in ASC 480 - *Distinguishing Liabilities from Equity* (ASC 480)
and ASC 815 - *Derivatives and Hedging* (ASC 815). The Companys assessment considers whether the warrants are
freestanding financial instruments pursuant to ASC 480, whether they meet the definition of a liability pursuant to ASC 480, and whether
the warrants meet all of the requirements for equity classification under ASC 815, including whether the warrants are indexed to the
Companys own common stock and whether the warrant holders could potentially require net cash settlement in a circumstance
outside of the Companys control, among other conditions for equity classification. This assessment, which requires the use of
professional judgment, is conducted at the time of warrant issuance and as of each subsequent quarterly period-end date while the warrants
are outstanding.
**Cash
and Cash Equivalents**
The
Company considers all highly-liquid instruments with an original maturity of three months or less when purchased to be cash equivalents.
The Company maintains cash in bank accounts, which, at times, may exceed Federal Deposit Insurance Corporation (FDIC) insured
limits. The Company has not experienced any losses in such accounts and periodically evaluates the creditworthiness of the financial
institutions. The Companys foreign bank accounts are not subject to FDIC insurance. Cash held in foreign bank accounts were approximately
$3.5 million and $0.2 million as of December 31, 2025 and 2024, respectively.
**Accounts
Receivable**
Accounts
receivables are carried at their contractual amounts, net of expected credit losses, if any. The Company makes estimates of expected
credit and collectability trends for the allowance for credit losses and allowance for unbilled receivables based on an assessment
of various factors, including historical experience, the age of the accounts receivable balances, credit quality of customers,
current economic conditions, and other factors that may affect the Companys ability to collect from customers. As of December
31, 2025 and 2024, the Company determined that the vast majority of its accounts receivable were fully collectible and, accordingly,
did not record a material allowance for credit losses.
**Long-Lived
Assets**
*Property
and Equipment*
Property
and equipment are stated at cost less accumulated depreciation and amortization, which is provided on the straight-line method over the
estimated useful lives of the assets. Expenditures for maintenance and repairs are expensed as incurred. When assets are sold or otherwise
retired, the costs and accumulated depreciation are removed from the books and the resulting gain or loss is included in operating results.
Depreciation
of property and equipment is computed utilizing the following useful lives:
SCHEDULE OF PROPERTY AND EQUIPMENT USEFUL LIVES
| 
| | 
Useful Life | |
| 
Equipment | | 
3 5 years | |
| 
Furniture and fixtures | | 
3 5 years | |
| 
Leasehold improvements | | 
Shorter of remaining lease term or useful life 3 10 years | |
| F-9 | |
| | |
*Other
Indefinite-Lived Assets*
The
Company accounts for indefinite-lived assets in accordance with ASC 350, *IntangiblesGoodwill and Other*(ASC 350),
which requires indefinite-lived assets to be tested for impairment annually or more frequently, if events or circumstances indicate that
the fair value of the asset has decreased below its carrying value.
The
Company performs its annual or interim indefinite-lived asset impairment tests by comparing the fair value of its indefinite-lived assets
to their respective carrying values. An entity recognizes an impairment charge for the amount by which the carrying amount of the indefinite-lived
asset exceeds its fair value.
In
evaluating indefinite-lived assets for impairment, the Company may assess qualitative factors to determine whether it is more likely
than not (that is, a likelihood of more than 50%) that the fair value of the indefinite-lived asset is less than its carrying amount.
If the Company bypasses the qualitative assessment, or if the Company concludes that it is more likely than not that the fair value of
an indefinite-lived asset is less than its carrying value, then the Company performs a one-step quantitative impairment test by comparing
the fair value of an indefinite-lived asset with its carrying amount and recognizes a loss on impairment in the event the carrying value
exceeds the fair value.
The
Company fair values its indefinite-lived assets using valuation methodologies appropriate for the type of asset. Such methods might include
discounted cash flow models, relief from royalty and cost to replace methods. The Company performs its impairment testing as of December
31 of each year or as required if triggering events occur indicating a potential for impairment.
*Finite-lived
Intangible Assets and Other Long-Lived Assets*
Finite-lived
intangible assets subject to amortization are carried at cost less accumulated amortization, and amortized over the estimated useful
life in proportion to the economic benefits received.
Amortization
of the Companys finite-lived intangible assets has historically been computed using the following useful lives:
SCHEDULE OF INTANGIBLE ASSETS ESTIMATED USEFUL LIVES
| 
Intangible
Asset | 
| 
Useful
Life | |
| 
License agreements | 
| 
1 - 20 years | |
| 
Software | 
| 
6 - 10 years | |
| 
Development costs | 
| 
3 - 5 years | |
Finite-lived
intangible assets and other long-lived assets, such as plant and equipment, are subject to the provisions of ASC 360, *Property, Plant
and Equipment* when determining the extent of impairment losses, if any.
The
Company evaluates the recoverability of its finite-lived intangible assets and other long-lived assets when events or circumstances indicate
a potential impairment exists. The Company considers certain events and circumstances in determining whether the carrying value of its
finite-lived intangible assets and other long-lived assets, other than indefinite-lived intangible assets, may not be recoverable including,
but not limited to: significant changes in performance relative to expected operating results; significant changes in the use of the
assets; significant negative industry or economic trends; a significant decline in our stock price for a sustained period of time; and
changes in the Companys business strategy. If the Company determines the carrying value may not be recoverable, the Company estimates
the undiscounted cash flows to be generated from the use and ultimate disposition of the asset group to determine whether an impairment
exists. If an impairment is indicated based on a comparison of the asset groups carrying values and the undiscounted cash flows,
the impairment loss is measured as the amount by which the carrying amount of the asset group exceeds its fair value.
| F-10 | |
| | |
**Segment
Reporting**
The
Company uses the management approach to determine its reportable segments. The management approach considers the internal organization
and reporting used by the Companys Chief Operating Decision Maker (CODM) for making operating decisions and assessing
performance as the source for determining the Companys reportable segments. The Companys CODM is the Chief Executive Officer
(CEO) of the Company, who reviews operating results to make decisions about allocating resources and assessing performance
for the entire Company. The Company classified its reportable operating segments into (i) the development and publishing of interactive
racing video games, entertainment content and services (the Gaming segment) and (ii) the organization and facilitation
of esports tournaments, competitions and events for the Companys licensed racing games as well as on behalf of third-party video
game racing series and other video game publishers (the esports segment).
**Revenue
Recognition**
The Company historically generated revenue primarily through the
sale of its digital video game titles, including extra content, principally for the console, PC and mobile platforms. Starting in December
2024, the Company started offering a subscription service via RaceControl, its matchmaking and online racing platform. In addition, the
Company generates additional revenues through its esports activities including sponsorships and participation fees. The Companys
product and service offerings include, but are not limited to the following:
| 
| 
1. | 
Premium full games
full games with both online and offline functionality (Games with Services), which generally includes (1) the
initial game delivered digitally or via physical disc at the time of sale and typically provide access to offline core game content
(software license); (2) updates on a when-and-if-available basis, such as software patches or updates, and/or additional
free content to be delivered in the future (future update rights); and (3) a hosted connection for online playability
(online hosting); | |
| 
| 
| 
| |
| 
| 
2. | 
In-game content Downloadable
extra content that is accessible by users on either console or PC platforms, which allows consumers to enhance their gameplay experience; | |
| 
| 
| 
| |
| 
| 
3. | 
Esports
competition events - Hosting of online esports competitions that generate participation fees and sponsorship revenues; | |
| 
| 
| 
| |
| 
| 
4. | 
Software
development Providing outsourced code and content development services; and | |
| 
| 
| 
| |
| 
| 
5. | 
Subscriptions
- matchmaking and online racing platform offered via RaceControl. | |
The
Company recognizes revenue in accordance with ASC 606, *Revenue from Contracts with Customers* (ASC 606).
The Company determines revenue recognition through the following steps:
| 
| 
| 
Identification of a contract
with a customer; | |
| 
| 
| 
Identification of the performance
obligations in the contract; | |
| 
| 
| 
Determination of the transaction
price; | |
| 
| 
| 
Allocation of the transaction
price to the performance obligations in the contract; and | |
| 
| 
| 
Recognition of revenue
when or as the performance obligations are satisfied. | |
The
timing of the Companys revenue recognition may differ from the timing of payment by its customers. A receivable is recorded when
revenue is recognized prior to payment and the Company has an unconditional right to payment. Alternatively, when payment precedes the
provision of the related services, the Company records deferred revenue until the Companys performance obligations are satisfied.
*Online-Enabled
Games*
*Games
with Services.* The Companys sales of Games with Services are evaluated to determine whether the software license, future update
rights and the online hosting are distinct and separable. Sales of Games with Services are generally determined to have three distinct
performance obligations: software license, future update rights, and the online hosting.
Since
the Company does not sell the performance obligations on a stand-alone basis, the Company considers market conditions and other observable
inputs to estimate the stand-alone selling price for each performance obligation. For Games with Services, generally 75 percent of the
sales price is allocated to the software license performance obligation and recognized at a point in time when control of the license
has been transferred to the customer. The remaining 25 percent is allocated to the future update rights and the online hosting performance
obligations and recognized ratably as the service is provided (over the Estimated Offering Period).
*Extra
Content.* Revenue received from sales of downloadable content are derived primarily from the sale of digital in-game content that
are designed to extend and enhance players game experience. Sales of extra content are accounted for in a manner consistent with
the treatment for the Companys Games with Services as discussed above.
*Product
Sales*
Product
sales consist of our premium full games, which are delivered either digitally or in a physical format. We recognize revenues once both
control of the product has been transferred to the customer and any underlying performance obligations have been satisfied. Product sales
generally have a singular distinct performance obligation, as the Company does not have an obligation to provide future update rights
or online hosting.
| F-11 | |
| | |
Revenues
from product sales are recognized after deducting allowances for returns, which are considered to be variable consideration
for the purposes of estimating revenue to recognize.
For digitally delivered games, the Company recognizes revenue when it is available for download or is activated for gameplay. Revenues
are recorded net of taxes assessed by governmental authorities that imposed at the time of the specific revenue generating transaction.
Payment
terms and conditions vary by contract type, although terms generally include a requirement of payment immediately upon purchase or within
30 to 90 days. In instances where the timing of revenue recognition differs from the timing of invoicing, we do not adjust the promised
amount of consideration for the effects of a significant financing component when we expect, at contract inception, that the period between
our transfer of a promised product or service to our customer and payment for that product or service will be one year or less.
*In-game
Revenues*
In-game
revenues primarily consist of revenue earned through the sale of downloadable content that enhances the gameplay experience for the Companys
customers using console, PC or mobile platforms, as well as the purchase of in-game credits for the purchase of downloadable content.
In-game credits can only be used for in-game purchases and are non-refundable.
Revenue
related to in-game content is recognized at the point in time the Company satisfies its performance obligation, which is generally at
the time the customer obtains control of the in-game content, either by downloading the digital in-game content or by purchasing the
in-game credits.
*Esports*
The
Company recognizes sponsorship revenue associated with hosting online esports competition events over the period of time the Company
satisfies its performance obligation under its contracts, which is generally concurrent with the time events are held. If the Company
enters into a contract with a customer to sponsor a series of esports events, the Company allocates the transaction price between the
series of events and recognizes revenue over the period of time each event is held and the Company satisfies its performance obligations.
*Subscriptions*
In
December 2024, the Company launched RaceControl, which is a subscription-based matchmaking and online racing system that provides enhanced
access to online features, including championships, extended registration periods, and priority driver reports for a recurring monthly
or annual fee. Sales of the Companys subscriptions are part of the Gaming segment, and are determined to have one performance
obligation: the online hosting. The Company recognizes revenue from these arrangements ratably over the subscription term as the performance
obligation is satisfied.
**
*Software
Development*
The
Companys software development services primarily include the development of gaming platforms and simulators for external customers,
licenses fees for use of the products commercially, as well as the associated maintenance, training, and support services related to
the deliverables. The contracts with customers set payment milestones over the course of the software development cycle through delivery
of the final product. The contracts also provide maintenance and support services with respect to the furnished product over a specified
length of time after delivery.
The
milestones set within the software development cycle are not considered to be separately identifiable or distinct from the final product.
Revenue related to software development is recognized at the point in time the Company delivers, and the customer takes possession
of the final product. Revenue associated with the license, maintenance, training, and support services are recognized over the life of
the agreement for such services.
| F-12 | |
| | |
The
following table summarizes revenue recognized under ASC 606 in the consolidated statements of operations:
SUMMARY OF REVENUE RECOGNIZED
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
For the Year Ended December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Revenues: | | 
| | | | 
| | | |
| 
Digital game sales | | 
$ | 4,473,211 | | | 
$ | 5,620,642 | | |
| 
In-game revenues | | 
| 4,970,122 | | | 
| 2,206,899 | | |
| 
Esports | | 
| - | | | 
| - | | |
| 
Subscriptions | | 
| 1,131,031 | | | 
| 18,880 | | |
| 
Software development | | 
| 506,653 | | | 
| 376,942 | | |
| 
Other | | 
| 216,881 | | | 
| 464,099 | | |
| 
Total Revenues | | 
$ | 11,297,898 | | | 
$ | 8,687,462 | | |
*Significant
Judgments around Revenue Arrangements*
*Identifying
Performance Obligations*. Performance obligations promised in a contract are identified based on the goods and services that will
be transferred to the customer that are both capable of being distinct, (i.e., the customer can benefit from the goods or services either
on its own or together with other resources that are readily available), and are distinct in the context of the contract (i.e., it is
separately identifiable from other goods or services in the contract). To the extent a contract includes multiple promises, the Company
must apply judgment to determine whether those promises are separate and distinct performance obligations. If these criteria are not
met, the promises are accounted for as a combined performance obligation.
*Determining
the Transaction Price*. The transaction price is determined based on the consideration that the Company will be entitled to
receive in exchange for transferring its goods and services to the customer. Determining the transaction price often requires
judgment, based on an assessment of contractual terms and business practices. It further includes review of variable consideration
such as discounts and sales returns, which is estimated at the time of the transaction.
*Allocating
the Transaction Price*. Allocating the transaction price requires that the Company determine an estimate of the relative stand-alone
selling price for each distinct performance obligation. Determining the relative stand-alone selling price is inherently subjective,
especially in situations where the Company does not sell the performance obligation on a stand-alone basis (which occurs in the majority
of transactions). In those situations, the Company determines the relative stand-alone selling price based on various observable inputs
using all information that is reasonably available. Examples of observable inputs and information include historical internal pricing
data and pricing data from competitors, to the extent the data is available. The results of the Companys analysis resulted in
a specific percentage of the transaction price being allocated to each performance obligation.
*Determining
the Estimated Offering Period*. The offering period is the period in which the Company offers to provide the future update rights
and/or online hosting for the game and related extra content sold. Because the offering period is not an explicitly defined period, the
Company must make an estimate of the offering period for the service-related performance obligations (i.e., future update rights and
online hosting). Determining the Estimated Offering Period is inherently subjective and is subject to regular revision. Generally, the
Company considers the average period of time customers are online when estimating the offering period. The Company recognizes revenue
for future update rights and online hosting performance obligations ratably on a straight-line basis over this period as there is a consistent
pattern of delivery for these performance obligations. Revenue for service-related performance obligations for digitally-distributed
games and extra content is recognized over an estimated seven-month period beginning in the month of sale.
*Principal
Versus Agent Considerations*
The Company evaluates sales to end customers of its full games and
related content via third-party storefronts, including digital storefronts such as Microsofts Xbox Store, Steam, Genba, Sonys
PlayStation Store, Nintendos eShop, Apples App Store, Steam and Googles Play Store, to determine whether the Company
is acting as the principal or agent in the sale to the end customer. Key indicators that the Company evaluates in determining gross versus
net treatment include but are not limited to the following:
| 
| 
| 
the underlying contract
terms and conditions between the various parties to the transaction; | |
| 
| 
| 
which party is primarily
responsible for fulfilling the promise to provide the specified good or service to the end customer; | |
| 
| 
| 
which party has inventory
risk before the specified good or service has been transferred to the end customer; and | |
| 
| 
| 
which party has discretion
in establishing the price for the specified good or service. | |
Based
on an evaluation of the above indicators, the Company determined that, apart from contracts with customers where revenue is generated
via the Apples App Store or Google Play Store, the third party is considered the principal with the end customer and, as a result,
the Company reports revenue net of the fees retained by the storefront. For contracts with customers where revenues are generated via
the Apples App Store or Googles Play Store, the Company has determined that it is the principal and, as a result, reports
revenues on a gross basis, with mobile platform fees included within cost of revenues.
| F-13 | |
| | |
**Advertising
Costs**
The
Company generally expenses advertising costs as incurred, with the exception of non-direct advertising campaign costs that are paid for
in advance. Prepaid non-direct advertising costs are recognized as prepaid assets and expensed at the start of the advertising campaign,
included in Sales and marketing in the consolidated statement of operations. The Company incurred $0.1 million in advertising
costs for the years ended December 31, 2025 and 2024, respectively.
**Development
Costs**
Development
costs include employees and third-party development and programming costs and the depreciation and amortization of assets used to
conduct research and development. Such costs related to software development are charged to expense until the point that
technological feasibility is reached, which for our software products is generally shortly before the products are released to
production. Once technological feasibility is reached, such costs are capitalized and amortized to cost of revenue over the
estimated lives of the products. Development expenses for downloadable content and new content in 2024 were charged to expense because technological feasibility was not
reached. Once technological feasibility was reached in 2025, relevant development costs were capitalized and amortized to cost of revenue
over the estimated lives of the products.
**Deferred
Revenue**
The
Companys deferred revenue, or contract liability, is classified as current and is included within accrued expenses and other current
liabilities on the consolidated balance sheets (Also refer Note 6 *Accrued Expenses and Other Current Liabilities*). Revenues
for prepaid downloadable content season passes and prepaids collected in advance of the Companys esports events
is recorded as deferred revenue until the event occurs. Revenues from subscription arrangements are recognized ratably over the subscription term as the performance obligation
is satisfied. Development and coding revenues are also recorded as deferred revenue until the
Companys performance obligation is performed. 
Revenue
recognized in the period from amounts included in contract liability at the beginning of the period was approximately $0.4 million and
$0.3 million for the years ended December 31, 2025 and 2024, respectively.
**Income
Taxes**
The
Company recognizes deferred tax assets and liabilities for the expected future tax consequences of transactions and events. Under this
method, deferred tax assets and liabilities are determined based on the difference between financial statement book values and the tax
bases of assets and liabilities using enacted tax rates in effect for the years in which the differences are expected to reverse. If
necessary, deferred tax assets are reduced by a valuation allowance to an amount that is determined to be more likely than not recoverable
in the foreseeable future. The Company must make significant estimates and assumptions about future taxable income and future tax consequences
and tax strategies available to recognize deferred tax assets when determining the amount of the valuation allowance. 
| F-14 | |
| | |
**Stock-Based
Compensation**
The
Company accounts for stock-based compensation in accordance with ASC Subtopic 718, *Stock Compensation*(ASC 718). The Company measures the cost of services received in exchange for an award of equity instruments based
on the fair value of the award. The fair value of the award is measured on the grant date, using the Black-Scholes option pricing model.
The fair value amount is then recognized over the period during which services are required to be provided in exchange for the award,
usually the vesting period. Upon the exercise of an award, the Company issues new shares of common stock out of its authorized shares.
Stock-based compensation is adjusted for any forfeitures, which are accounted for on an as occurred basis. For stock options that are due to be awarded but for which the Company does not have any options available for grant under the Motorsport
Games Inc. 2021 Equity Incentive Plan, we account for these option grants as liability-classified awards requiring us to measure the fair
value of the awards each reporting period since there were not enough shares to be granted. As of December 31, 2025, the Company recorded
$789,352 of stock compensation expense related to liability-classified awards, which are recorded in other non-current liabilities on
the accompanying consolidated balance sheets.
**Net
Income (Loss) Per Common Share**
Basic
net income (loss) per common share is computed by dividing net income (loss) by the weighted average number of common shares outstanding during the period.
Diluted net income (loss) per common share is computed by dividing net income (loss) by the weighted average number of common and dilutive common-equivalent
shares outstanding during each period. Dilutive common-equivalent shares consist of shares of options and warrants, if not anti-dilutive.
The
following shares were excluded from the calculation of weighted average dilutive common shares because their inclusion would have been
anti-dilutive:
SCHEDULE
OF CALCULATION WEIGHTED AVERAGE DILUTIVE COMMON SHARES
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
For the Year Ended December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Stock options (1) | | 
| 96,828 | | | 
| 97,366 | | |
| 
Warrants (2) | | 
| 33,574 | | | 
| 33,574 | | |
| 
Dilutive
securities | | 
| 130,402 | | | 
| 130,940 | | |
| 
(1) | 
Represents all outstanding
stock options as of December 31, 2025 and 2024. The weighted average exercise price for anti-dilutive options was $61.76 for the
year ended December 31, 2025. | |
| 
(2) | 
Represents all outstanding
warrants as of December 31, 2025 and 2024, excluding the Pre-Funded Warrant. The exercise price for the warrants range from $21.74
to $29.38. | |
In
connection with a securities purchase agreement entered into on July 26, 2024, the Company issued warrants to investors and H.C. Wainwright
& Co., LLC to purchase up to an aggregate of 949,310 shares of Class A common stock (the Outstanding Warrants). These
warrants will become exercisable on the effective date of the stockholder approval for the issuance of the shares of Class A common stock
issuable upon exercise of the warrants. As of December 31, 2025, the Outstanding Warrants have not been approved by stockholders.
**Foreign
Currency Translation**
The
Companys functional and reporting currency is the United States Dollar. The functional currency of the Companys operating
subsidiaries are their local currencies, which include the United States Dollar, Euro, Australian Dollar and Pound Sterling. Assets and
liabilities are translated based on the exchange rates at the balance sheet date, while revenue and expense accounts are translated at
the average exchange rate in effect during the year. Equity accounts are translated at historical exchange rates. The resulting translation
gain and loss adjustments are accumulated as a component of other comprehensive income. Foreign currency gains and losses resulting from
transactions denominated in foreign currencies, including intercompany transactions, are included in the results of operations.
The
Company recorded a net transaction gain of $3.3 million for the year ended December 31, 2025 and a net transaction loss of $1.3 million
for the year ended December 31, 2024. Such amounts have been classified within other income (expense) in the accompanying consolidated
statements of operations.
**Recently
Issued Accounting Standards**
As
an emerging growth company (EGC), the Jumpstart Our Business Startups Act (JOBS Act) allows the Company to
delay adoption of new or revised accounting pronouncements applicable to public companies until such pronouncements are applicable to
private companies. The Company has elected to use this extended transition period under the JOBS Act until such time as the Company is
no longer considered to be an EGC. The adoption dates discussed below reflect this election.
| F-15 | |
| | |
*Adoption
of Accounting Pronouncement*s
On
January 1, 2024, the Company adopted Accounting Standards Update (ASU) No. 2023-07, *Segment Reporting (Topic 280), which
was issued by the Financial Accounting Standards Board (FASB) on November 27, 2023*. The new guidance improves reportable
segment disclosures primarily through enhanced disclosures about significant segment expenses and by requiring current annual disclosures
to be provided in interim periods. The new guidance is to be applied retrospectively to all prior periods presented unless impracticable
to do so. As the guidance requires only additional disclosure, there are no effects of this standard on the Companys financial
position, results of operations or cash flows. This adoption did not have a material impact on the consolidated financial statements.
On January 1, 2025, the Company
adopted ASU 2023-09,*Income Taxes (Topic 740): Improvements to Income Tax Disclosures.*This standard improves the transparency
of income tax disclosures by requiring consistent categories and greater disaggregation of information in the effective tax rate reconciliation
and income taxes paid disaggregated by jurisdiction. It also includes certain other amendments to improve the effectiveness of income
tax disclosures. This adoption did not have a material impact on the consolidated financial statements.
In November 2024, the FASB issued
ASU No. 2024-03,*Income StatementReporting Comprehensive IncomeExpense Disaggregation Disclosures (Subtopic 220-40):
Disaggregation of Income Statement Expenses*(ASU 2024-03). The guidance requires disaggregated information about
certain income statement expense line items on an annual and interim basis. This guidance will be effective for annual periods beginning
with the year ending December 31, 2027 and for interim periods thereafter. The new standard permits early adoption and can be applied
prospectively or retrospectively. The Company is currently evaluating the timing and method of its adoption of ASU 2024-03.
In July 2025, the FASB issued ASU No. 2025-05, *Financial InstrumentsCredit Losses (Topic 326): Measurement
of Credit Losses for Accounts Receivable and Contract Assets* (ASU 2025-05), which introduced a practical expedient to simplify
how entities estimate credit losses on short-term receivables and contract assets under the Current Expected Credit Losses model. ASU
2025-05 will be effective for annual periods starting after December15, 2025, and interim periods within those years, with early adoption
permitted. The Company is currently evaluating the timing and method of its adoption of ASU 2025-05.
In
September 2025, the FASB issued ASU No. 2025-06, *IntangiblesGoodwill and OtherInternal-Use Software (Subtopic 350-40):
Targeted Improvements to the Accounting for Internal-Use Software* (ASU 2025-06), which modernizes the accounting for
internal-use software. ASU 2025-06 removes all references to software development stages and requires capitalization of software costs
when management has committed to the software project and it is probable the software will be completed and perform its intended use.
ASU 2025-06 will be effective for the Companys interim and annual 2028 reporting periods, with early adoption permitted. The Company
is currently evaluating the timing and method of its adoption of ASU 2025-06.
In December 2025, the FASB issued
ASU No. 2025-11,*Interim Reporting (Topic 270): Narrow-Scope Improvements*(ASU 2025-11), which clarifies
interim disclosure requirements and the applicability of Topic 270. The guidance will be effective for interim periods beginning January
1, 2028. Early adoption is permitted. Upon adoption, the guidance can be applied prospectively or retrospectively. The Company does not
expect the adoption of ASU 2025-11 to have a material impact on its consolidated financial statements.
**NOTE
3 PROPERTY AND EQUIPMENT**
Property
and equipment consist of the following balances as of December 31, 2025 and 2024:
SCHEDULE
OF PROPERTY AND EQUIPMENT
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Furniture and fixtures | | 
$ | 19,073 | | | 
$ | 17,906 | | |
| 
Computer software and equipment | | 
| 770,852 | | | 
| 697,473 | | |
| 
Leasehold improvements | | 
| 178,009 | | | 
| 162,180 | | |
| 
Property and equipment, gross | | 
| 967,934 | | | 
| 877,559 | | |
| 
Less: accumulated depreciation | | 
| (935,081 | ) | | 
| (822,122 | ) | |
| 
Property and equipment, net | | 
$ | 32,853 | | | 
$ | 55,437 | | |
Depreciation
expense was $0.1 million and $0.2 million for each of the years ended December 31, 2025 and 2024, respectively.
| F-16 | |
| | |
**NOTE
4 INTANGIBLE ASSETS**
In
March 2019, the Company entered into an agreement to facilitate the Le Mans Esports Series as part of a joint venture with Automobile
Club de lOuest (ACO), the organizer of the 24 Hours of Le Mans endurance race. Through the Companys ownership
interest in this joint venture, which was increased to 51% from 45% in January 2021, the Company secured the rights to be the exclusive
video game developer and publisher for the 24 Hours of Le Mans race and the WEC, which the 24 Hours of Le Mans race is a part of, for
a ten-year period. In addition, through this joint venture with ACO, the Company has the right to create and organize esports leagues
and events for the Le Mans Esports Series. The Company acquired a video gaming license (the
Le Mans Gaming License) and an esports license (the Le Mans Esports License) related to its ownership interest
in this joint venture with the ACO.
In
2021, the Company also acquired intangible assets comprising the KartKraft computer video game as well as software, tradename and non-compete
agreements related to its acquisition of 100% of the share capital of Studio397 B.V.
The
following is a summary of intangible assets as of December 31, 2025 and 2024:
SUMMARY OF INTANGIBLE ASSETS
| 
| | 
Licensing Agreements (Finite) | | | 
Software (Finite) | | | 
Distribution Contracts (Finite) | | | 
Trade Names (Indefinite) | | | 
Non-Compete Agreement (Finite) | | | 
Accumulated Amortization | | | 
Total | | |
| 
Balance as of January 1, 2024 | | 
$ | 2,401,681 | | | 
$ | 8,115,937 | | | 
$ | 560,000 | | | 
| 223,194 | | | 
| 180,266 | | | 
| (5,685,271 | ) | | 
| 5,795,807 | | |
| 
Amortization | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| (2,381,170 | ) | | 
| (2,381,170 | ) | |
| 
Foreign currency translation adjustment | | 
| (19,938 | ) | | 
| (139,869 | ) | | 
| - | | | 
| (21,225 | ) | | 
| (10,044 | ) | | 
| 141,737 | | | 
| (49,339 | ) | |
| 
Balance as of December 31, 2024 | | 
| 2,381,743 | | | 
$ | 7,976,068 | | | 
$ | 560,000 | | | 
$ | 201,969 | | | 
$ | 170,222 | | | 
$ | (7,924,704 | ) | | 
$ | 3,365,298 | | |
| 
Amortization | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| (1,075,114 | ) | | 
| (1,075,114 | ) | |
| 
Gaming software additions | | 
| - | | | 
| 1,110,751 | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| 1,110,751 | | |
| 
Disposal of intangible assets | | 
| (906,167 | ) | | 
| (2,340,000 | ) | | 
| (560,000 | ) | | 
| - | | | 
| (170,222 | ) | | 
| 3,976,389 | | | 
| - | | |
| 
Foreign currency translation adjustment | | 
| 187,931 | | | 
| 702,213 | | | 
| - | | | 
| 17,547 | | | 
| - | | | 
| (537,083 | ) | | 
| 370,608 | | |
| 
Balance as of December 31, 2025 | | 
$ | 1,663,507 | | | 
$ | 7,449,032 | | | 
$ | - | | | 
$ | 219,516 | | | 
$ | - | | | 
$ | (5,560,512 | ) | | 
$ | 3,771,543 | | |
| 
Weighted average remaining amortization period at December 31, 2025 | | 
| 15.2 | | | 
| 4.2 | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | | 
| - | | |
Accumulated
amortization of intangible assets consists of the following:
SCHEDULE OF ACCUMULATED AMORTIZATION OF INTANGIBLE ASSETS
| 
| | 
Licensing Agreements | | | 
Software | | | 
Distribution Contracts | | | 
Non-Compete Agreement | | | 
Accumulated Amortization | | |
| 
Balance as of January 1, 2024 | | 
$ | 298,538 | | | 
| 4,646,467 | | | 
| 560,000 | | | 
| 180,266 | | | 
| 5,685,271 | | |
| 
Amortization expense | | 
| 902,744 | | | 
| 1,478,426 | | | 
| - | | | 
| - | | | 
| 2,381,170 | | |
| 
Foreign currency translation adjustment | | 
| - | | | 
| (131,693 | ) | | 
| - | | | 
| (10,044 | ) | | 
| (141,737 | ) | |
| 
Balance as of December 31, 2024 | | 
| 1,201,282 | | | 
$ | 5,993,200 | | | 
$ | 560,000 | | | 
$ | 170,222 | | | 
$ | 7,924,704 | | |
| 
Amortization expense | | 
| 83,171 | | | 
| 991,943 | | | 
| - | | | 
| - | | | 
| 1,075,114 | | |
| 
Disposal of intangible assets | | 
| (906,167 | ) | | 
| (2,340,000 | ) | | 
| (560,000 | ) | | 
| (170,222 | ) | | 
| (3,976,389 | ) | |
| 
Foreign currency translation adjustment | | 
| 37,593 | | | 
| 499,490 | | | 
| - | | | 
| - | | | 
| 537,083 | | |
| 
Balance as of December 31, 2025 | | 
$ | 415,879 | | | 
$ | 5,144,633 | | | 
$ | - | | | 
$ | - | | | 
$ | 5,560,512 | | |
Estimated
aggregate amortization expense of intangible assets for the next five years and thereafter, excluding future amortization on non-amortizing
finite-lived intangible assets of $0.2 million, is as follows:
SCHEDULE OF ESTIMATED AGGREGATE AMORTIZATION EXPENSE OF INTANGIBLE ASSETS
| 
For the Years Ending December 31, | | 
Total | | |
| 
2026 | | 
$ | 1,366,173 | | |
| 
2027 | | 
| 562,409 | | |
| 
2028 | | 
| 438,069 | | |
| 
2029 | | 
| 199,158 | | |
| 
2030 | | 
| 171,721 | | |
| 
Thereafter | | 
| 814,497 | | |
| 
Estimated
aggregate amortization expense | | 
$ | 3,552,027 | | |
| F-17 | |
| | |
**NOTE
5 - LEASES**
The
Companys operating leases primarily relate to real estate, which include office space in the United States and the United Kingdom.
The Companys leases have established fixed payment terms that are typically subject to annual rent increases throughout the term
of each lease agreement. The Companys lease agreements have varying noncancelable rental periods and do not typically include
options for the Company to extend the lease terms.
The
Companys operating leases have been presented in operating lease right of use assets, operating lease liabilities (current) and
operating lease liabilities (non-current), on the Companys consolidated balance sheets as of December 31, 2025. Leases with an
initial term of 12 months or less are not recorded on the consolidated balance sheet. The Company recognizes lease expense for these
leases on a straight-line basis over the lease term. 
*Incremental
borrowing rate*
The
Companys lease agreements do not provide an implicit rate to determine the present value of lease payments. As such, the Company
uses its incremental borrowing rate to determine the present value of lease payments. The Company derives its incremental borrowing rate
from information available at the lease commencement date, which represents a collateralized rate of interest the Company would have
to pay to borrow over a similar term an amount equal to the lease payments in a similar economic environment. As the Company did not
have external borrowings at the adoption date with comparable terms to its lease agreements, the Company estimated its borrowing rate
based on prime lending rate (Prime Rate), adjusted for the U.S. Treasury note rates for the same term as the associated
lease and the Companys credit risk spread.
The
components of lease expense were as follows:
SCHEDULE
OF LEASE COST
| 
| | 
Consolidated Statement of Operations Classification | | 
For the Year Ended December 31, 2025 | | | 
For the Year Ended December 31, 2024 | | |
| 
Short-term operating lease expense | | 
G&A | | 
$ | 12,928 | | | 
$ | 63,854 | | |
| 
Operating lease expense | | 
G&A | | 
| 45,273 | | | 
| 124,548 | | |
| 
Total lease costs | | 
| | 
$ | 58,201 | | | 
$ | 188,402 | | |
| F-18 | |
| | |
Weighted
average remaining lease terms and weighted average discount rates are as follows:
SCHEDULE OF REMAINING LEASE TERMS
| 
| | 
As of December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Weighted-average remaining lease term - operating leases (years) | | 
| 0.67 | | | 
| 1.67 | | |
| 
Weighted-average discount rate - operating leases | | 
| 7.7 | % | | 
| 7.7 | % | |
Supplemental
cash flow information related to leases is as follows:
SCHEDULE
OF CASH FLOW SUPPLEMENTAL
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
For
the Year Ended December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Cash paid for amounts included in the measurement of operating lease liabilities | | 
$ | 53,498 | | | 
$ | 154,377 | | |
| 
| | 
| | | | 
| | | |
As
of December 31, 2025, maturities related to lease liabilities were as follows:
SCHEDULE
OF MATURITIES OF LEASE LIABILITIES
| 
| | 
Operating Leases | | |
| 
2026 | | 
$ | 17,575 | | |
| 
Total lease payments | | 
$ | 17,575 | | |
| 
Less effects of imputed interest | | 
| (296 | ) | |
| 
Present value of lease liabilities | | 
$ | 17,279 | | |
**NOTE
6 ACCRUED EXPENSES AND OTHER CURRENT LIABILITIES**
Accrued
expenses and other liabilities consisted of the following:
SCHEDULE OF ACCRUED EXPENSES
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Accrued royalties | | 
$ | 366,677 | | | 
$ | 148,006 | | |
| 
Accrued professional fees | | 
| 60,421 | | | 
| 68,517 | | |
| 
Accrued development costs | | 
| 93,145 | | | 
| 26,925 | | |
| 
Accrued taxes | | 
| 122,633 | | | 
| 55,131 | | |
| 
Accrued payroll | | 
| 570,123 | | | 
| 191,736 | | |
| 
Loss contingency reserve (see Note 11) | | 
| - | | | 
| 41,764 | | |
| 
Accrued other | | 
| 80,207 | | | 
| 147,521 | | |
| 
Total | | 
$ | 1,293,206 | | | 
$ | 679,600 | | |
| F-19 | |
| | |
**NOTE
7 RELATED PARTY LOANS**
The
Company had a $12 million line of credit with its majority shareholder, Driven Lifestyle (the $12 million Line of Credit),
which bore interest at an annual rate of 10%, the availability of which was dependent on Driven Lifestyles available liquidity.
The $12 million Line of Credit did not have a stated maturity date and was payable upon demand at any time at the sole and absolute discretion
of Driven Lifestyle, and any principal and accrued interest owed would be accelerated and become immediately payable in the event the
Company consummated certain corporate events, such as a capital reorganization. The Company was permitted to repay the $12 million Line
of Credit in whole or in part at any time or from time to time without penalty or charge.
On
September 8, 2022, the Company entered into a support agreement with Driven Lifestyle (the Support Agreement) pursuant
to which Driven Lifestyle issued approximately $3 million (the September 2022 Cash Advance) to the Company in accordance
with the $12 million Line of Credit. Additionally, the Support Agreement modified the $12 million Line of Credit such that, among other
things, until June 30, 2024, Driven Lifestyle would not demand repayment of the September 2022 Cash Advance or other advances under the
$12 million Line of Credit, unless certain events occurred, as prescribed in the Support Agreement, such as the completion of a new financing
arrangement or the Company generates positive cash flows from operations, among others. All principal and accrued interest owed on the
$12 million Line of Credit were exchanged for equity following the completion of two debt-for-equity exchange agreements with Driven
Lifestyle on January 30, 2023 and February 1, 2023, relieving the Company of approximately $3.9 million in owed principal and unpaid
interest in exchange for an aggregate of 780,385 shares of the Companys Class A common stock.
There were no amounts outstanding
on the $12 million Line of Credit as of December 31, 2024. On
November 5, 2025, Driven Lifestyle and the Company terminated the $12
million Line of Credit Agreement. 
**NOTE
8 RELATED PARTY TRANSACTIONS**
**Related
Party Revenue and Receivable - Pimax Innovation Co. Limited**
In
June 2025, the Company entered into a sponsorship arrangement with Pimax Innovation Co. Limited, an affiliate of a significant shareholder,
which resulted in revenues worth approximately $25,000 for the Companys activation event held in June 2025, and associated with
the 24 Hours of Le Mans endurance race. In December 2025, the Company recorded approximately $1,850 worth of gaming revenues with Pimax
Innovation Co. Limited. As of December 31, 2025, the Company had a receivable balance of approximately $7,000, which was recorded in
accounts receivable, net on the accompanying consolidated balance sheet.
**Other
Related Party Transactions Driven Lifestyle Group LLC**
The
Company had other related party receivables and payables outstanding as of December 31, 2025 and 2024. Specifically, the Company owed
approximately $3,000 and $26,000 to its related parties as a related party payable as of December 31, 2025 and 2024, respectively. During
the years ended December 31, 2025 and 2024, approximately $0.1 million and $0.2 million, respectively, was paid to related parties in
settlement of related party payables.
On
May 3, 2024 (but effective as of October 1, 2023), the Company entered into a new lease agreement with Lemon City Group, LLC, an entity
controlled by Driven Lifestyle, for approximately 800 square feet of storage space located in Miami, Florida. The term of the lease was
initially nine months, with a commencement date of October 1, 2023, consistent with the Companys initial date of occupancy, and
expiring on June 30, 2024, terminable with a 60-day written notice with no penalty. The base rent from the lease commencement date through
June 30, 2024 was fixed at approximately $1,800 per month. The Company extended the lease for five additional months at the same terms
through November 30, 2024 and did not extend the lease past this date.
*Backoffice
Services Agreement*
On January 1, 2020, the
Company entered into a three-year services agreement with Driven Lifestyle (the **Backoffice Services Agreement**),
pursuant to which Driven Lifestyle provided exclusive legal, development and accounting services on a full-time basis to support the Companys
business functions. The Backoffice Services Agreement could be extended by mutual agreement and may be terminated by either party at any
time. Pursuant to the Backoffice Services Agreement, the Company was required to pay monthly fees to Driven Lifestyle as follows: (i)
$5,000 for legal services, (ii) $2,500 for accounting services and (iii) on an hourly, per use basis, from $15 to $30 per hour for development
services.
On March 23, 2023 (but effective as of January 1, 2023), the Company entered into a new Backoffice Services Agreement
with Driven Lifestyle (the **New Backoffice Services Agreement**), following the expiration of the Services Agreement.
Pursuant to the New Backoffice Services Agreement, the Company was required to pay
a monthly fee to Driven Lifestyle of $17,500.
On
August 8, 2024 (but effective as of July 1, 2024), the Company amended the Backoffice Services Agreement with Driven Lifestyle (the **Amended
Backoffice Services Agreement**). Pursuant to the Amended Backoffice Services Agreement, the Company was required to pay
a monthly fee to Driven Lifestyle of $12,500.
On
August 8, 2025 (but effective as of July 1, 2025), the Company revised its Amended Backoffice Services Agreement with Driven Lifestyle
(the Revised Backoffice Services Agreement). Pursuant to the Revised Backoffice Services Agreement, Driven Lifestyle provided
payroll, benefits, and human resource services to support the Companys United States business functions. The term of the
Revised Backoffice Services Agreement was 12 months from the effective date. The term would automatically renew for successive 12-month
terms unless either party provided written notice of nonrenewal at least 30 days prior to the end of the then current term. The Revised
Backoffice Services Agreement could be terminated by either party at any time with 60 days prior notice. Pursuant to the Revised Backoffice
Services Agreement, the Company was required to pay a monthly fee to Driven Lifestyle of $5,000 for July and August 2025 for office rent, use of Driven Lifestyles accounting system and U.S. payroll
services, and starting on September 1, 2025, a revised monthly fee to Driven Lifestyle of $500 for U.S. payroll services only.
On December 31, 2025, Driven Lifestyle and the Company terminated the
Revised Backoffice Services Agreement.
For
the years ended December 31, 2025 and 2024, the Company incurred $87,000 and $226,272, respectively, in fees in connection with the Backoffice
Services Agreement, which is presented in general and administrative expenses within the consolidated statements of operations.
| F-20 | |
| | |
**NOTE
9 STOCKHOLDERS EQUITY**
**Class
A and B Common Stock**
As
of December 31, 2025, the Company had 5,078,450 shares of Class A common stock and 700,000 shares of Class B common stock outstanding.
Holders of Class A and Class B common stock are entitled to one-vote and ten-votes, respectively, for each share held on all matters
submitted to a vote of stockholders.
**704Games
Warrants**
As
of December 31, 2025 and 2024, 704Games LLC (704Games), a wholly-owned subsidiary of Motorsport Games Inc., has outstanding
10-year warrants to purchase 4,000 shares of common stock at an exercise price of $93.03 per share that were issued on October 2, 2015.
As of December 31, 2025, the warrants expired unexercised.
**Registered
Direct Offerings and the Wainwright Warrants**
On
February 1, February 2 and February 3, 2023, the Company completed three separate registered direct offerings (the Offerings)
priced at-market under NASDAQ rules with H.C. Wainwright & Co., LLC acting as the exclusive placement agent for each transaction
(the Agent). In connection with the Offerings, the Company paid the Agent a transaction fee equal to 7.0% of the aggregate
gross proceeds from each offering, non-accountable expenses and certain other closing fees. In addition, the Company granted warrants
to the Agent (or its designees) to purchase shares of the Companys Class A common stock equal to 6.0% of the aggregate number
of shares of Class A common stock placed in each Offering (collectively, the Wainwright Warrants). The Offerings are summarized
as follows:
SCHEDULE
OF REGISTERED DIRECT OFFERINGS AND WAINWRIGHT WARRANTS
| 
| | 
Offering
Date | | 
Shares
Issued | | | 
Gross
Proceeds | | 
Net
Proceeds | | 
Warrants
Issued | | | 
Warrant
Strike Price | | | 
Warrant
Term | |
| 
Registered direct offering 1 | | 
February 1, 2023 | | 
| 183,020 | | | 
$ | 
3.9 million | | 
$ | 
3.6 million | | 
| 10,981 | | | 
$ | 26.75 | | | 
5 years | |
| 
Registered direct offering 2 | | 
February 2, 2023 | | 
| 144,366 | | | 
$ | 
3.4 million | | 
$ | 
3.1 million | | 
| 8,662 | | | 
$ | 29.38 | | | 
5 years | |
| 
Registered direct offering 3 | | 
February 3, 2023 | | 
| 232,188 | | | 
$ | 
4.0 million | | 
$ | 
3.7 million | | 
| 13,931 | | | 
$ | 21.74 | | | 
5 years | |
As
of December 31, 2025 and 2024, the Wainwright Warrants were assessed to have a fair value of approximately $9,000 and 4,000, respectively,
and deemed to be liability-classified awards, which were recorded within other non-current liabilities on the consolidated balance sheets.
The
Company utilized a Black-Scholes Option Pricing Model to determine the fair value of the Wainwright Warrants. The Black-Scholes model
requires management to make a number of key assumptions, including expected volatility, expected term, and risk-free interest rate. The
risk-free interest rate is estimated using the rate of return on U.S. treasury notes with a life that approximates the expected term.
The expected term assumption used in the Black-Scholes model represents the period of time that the Wainwright Warrants are expected
to be outstanding and is estimated using the contractual term of the Wainwright Warrants.
**July
2024 Securities Purchase Agreement**
On
July 26, 2024, the Company entered into a securities purchase agreement (the Purchase Agreement) with certain
investors. The Purchase Agreement provided for the sale and issuance by the Company of an aggregate of: (i) 351,928
shares (the Shares) of the Companys Class A common stock, $0.0001
par value (the Class A common stock), (ii) pre-funded warrants (the Pre-Funded Warrants) to purchase up
to an aggregate of 108,902
shares of Class A common stock, and (iii) in a concurrent private placement, Series A warrants (the Series A Warrants)
to purchase up to 460,830
shares of Class A common stock and Series B warrants (the Series B Warrants, and collectively with the Series A
Warrants, the Purchase Warrants) to purchase up to 460,830
shares of Class A common stock (the July 2024 Offerings). The Company raised approximately $1.0
million in gross proceeds from the July 2024 Offerings before deducting $0.1
million in placement agents fees and other offering expenses, which the Company is using for working capital and general
corporate purposes. The Pre-Funded Warrants were exercised on August 13, 2024.
The
offering price per Share and accompanying Purchase Warrants (one Series A Warrant and one Series B Warrant) was $2.17 and the offering
price per Pre-Funded Warrant and accompanying Purchase Warrants (one Series A Warrant and one Series B Warrant) was $2.1699. Each Pre-Funded
Warrant became exercisable immediately for one share of the Companys Class A common stock at an exercise price of $0.0001 per
share and expired when exercised in full.
The
Shares and the Pre-Funded Warrants described above (and the shares of the Companys Class A common stock issuable upon the exercise
of the Pre-Funded Warrants) were offered pursuant to an effective shelf registration statement on Form S-3 (File No. 333-262462) (the
Registration Statement), a base prospectus included in the Registration Statement at the time it originally became effective
(the Base Prospectus), and a prospectus supplement, dated July 26, 2024 (the Prospectus Supplement), filed
with the Securities and Exchange Commission (the Commission) on July 29, 2024 pursuant to Rule 424(b)(5) under the Securities
Act.
The
Series A Warrants and the Series B Warrants both have an exercise price of $2.17 per share. The shares of Class A common stock issuable
upon the exercise of the Purchase Warrants are collectively referred to as the Warrant Shares. The Purchase Warrants will
become exercisable on the effective date of the stockholder approval for the issuance of the shares of Class A common stock issuable
upon exercise of the Purchase Warrants (the Stockholder Approval Date). The Series A Warrants will expire five and one-half
years following the Stockholder Approval Date and the Series B Warrants will expire 18 months following the Stockholder Approval Date.
The Purchase Warrants and the Warrant Shares are not being registered under the Securities Act pursuant to the Registration Statement
and the Prospectus Supplement. The Purchase Warrants and the Warrant Shares were offered pursuant to an exemption from the registration
requirements of the Securities Act provided in Section 4(a)(2) of the Securities Act and/or Regulation D promulgated thereunder. As of
December 31, 2025, the Purchase Warrants had not been approved by stockholders.
On
July 29, 2024, the Company completed the July 2024 Offerings with H.C. Wainwright & Co., LLC acting as the exclusive placement agent
for the transaction (the Agent). In connection with the July 2024 Offerings, the Company paid the Agent a transaction fee
equal to 7.0% of the aggregate gross proceeds from the offering, non-accountable expenses and certain other closing fees. The Company
also issued to the designees of H.C. Wainwright & Co., LLC warrants to purchase up to 27,650 shares of Class A common stock (the
Placement Agent Warrants) as compensation for acting as placement agent in connection with the Purchase Agreement. The
Placement Agent Warrants were offered pursuant to an exemption from the registration requirements of the Securities Act provided in Section
4(a)(2) of the Securities Act and/or Regulation D promulgated thereunder. As of December 31, 2025, the Placement Agent Warrants had not
been approved by stockholders.
The
Purchase Warrants and Placement Agent Warrants are deemed to be liability-classified awards with an immaterial balance as of December
31, 2025.
**Common
Stock and Pre Funded Warrant**
On
April 11, 2025, the Company entered into a securities purchase agreement with several institutional and accredited investors for the
issuance and sale in the Private Placement of the following securities for aggregate gross proceeds of approximately $2.5 million: (i)
1,894,892 shares of the Companys Class A common stock, par value $0.0001 and (ii) the Pre-Funded Warrant to purchase up to 377,836
shares of Class A common stock at an exercise price of $0.0001 per share (the Pre-Funded Warrant). The purchase price for
one share of Class A common stock was $1.10 and the purchase price for one pre-funded warrant was $1.0999 per share. The Company received
net proceeds of approximately $2.35 million from the Private Placement, after deducting offering expenses paid by the Company. As of
December 31, 2025, the Pre-Funded Warrant has not been exercised.
| F-21 | |
| | |
**NOTE
10 SHARE-BASED COMPENSATION**
**Summary
of Plans and Plan Activity**
On
January 12, 2021, in connection with its initial public offering, Motorsport Games established the Motorsport Games Inc. 2021 Equity
Incentive Plan (the MSGM 2021 Stock Plan). The MSGM 2021 Stock Plan provides for the grant of options, stock appreciation
rights, restricted stock awards, performance share awards and restricted stock unit awards, and initially authorized 100,000 shares of
Class A common stock to be available for issuance. As of December 31, 2025, there were no shares of Class A common stock available for issuance
under the MSGM 2021 Stock Plan. Shares issued in connection with awards made under the MSGM 2021 Stock Plan are generally issued as new
issuances of Class A common stock.
The
Company did not issue stock options under its MSGM 2021 Stock Plan during the year ended December 31, 2025. As of December 31, 2025,
there were 96,828 options outstanding under the MSGM 2021 Stock Plan with a weighted average exercise price of $61.76. The majority of
the options issued under the MSGM 2021 Stock Plan have time-based vesting schedules, typically vesting ratably over a three-year period.
Certain stock option awards differed from this vesting schedule, as well as those made to the Companys current and former directors
that vest on the one-year anniversary of award issuance. All stock options issued under the MSGM 2021 Stock Plan expire 10 years from
the grant date.
**Fair
Value Valuation Assumptions**
The
fair value of the stock options and stock appreciation rights are estimated using the Black-Scholes option pricing model. The estimation
of fair value for these awards is affected by subjective and complex variables, which are typically based on historical information.
Judgment is required to determine if historical trends are indicators of future outcomes.
Key
assumptions of the Black-Scholes option pricing model are the risk-free interest rate, expected volatility, expected term and expected
dividends. The Company determined the risk-free interest rate using U.S. Treasury yields in effect at the time of the grant that matched
the expected term of the options. Expected volatility is based on a combination of historical stock price volatility, as well as implied
volatilities, of comparable publicly traded companies with operations similar to Motorsport Games over a 10-year period, consistent with
the contractual term of the options. The Company calculated the expected term using the simplified method as prescribed by the SECs
Staff Accounting Bulletin, topic 14 (SAB Topic 14). This
decision was based on the lack of relevant historical data due to the Companys limited historical experience. The dividend yield
was 0 zero, as the Company has never declared or paid dividends and has no plans to do so in the foreseeable future.
Share-based
compensation expense recognized is based on awards ultimately expected to vest and therefore has been reduced for actual forfeitures
occurring within the period.
The
following table presents the weighted-average assumptions, weighted average grant date fair value, and the range of expected price volatility:
SCHEDULE OF FAIR VALUE STOCK OPTION WEIGHTED AVERAGE ASSUMPTIONS
| 
| | 
For
the Year Ended December 31, 2024 | | 
|
| 
Risk-free interest
rate | | 
| 4.15 | % | 
|
| 
Expected volatility | | 
| 82
-105 | % | 
|
| 
Weighted-average volatility | | 
| 100 | % | 
|
| 
Expected term | | 
| 5.25
years | | 
|
| 
Expected dividends | | 
| None | | 
|
| 
Weighted-average grant date fair value per share | | 
$ | 0.92 | | 
|
The
following table presents the weighted-average assumptions, weighted average grant date fair value, and the range of expected price volatility
for liability-classified stock options:
| 
| 
| 
As of
December 31, 2025 | 
| |
| 
Risk-free interest rate | 
| 
| 
3.73 | 
% | |
| 
Expected volatility | 
| 
| 
90 - 160 | 
% | |
| 
Weighted-average volatility | 
| 
| 
115 | 
% | |
| 
Expected term | 
| 
| 
4 - 5.48 years | 
| |
| 
Expected dividends | 
| 
| 
None | 
| |
| 
Weighted-average grant date fair value per share | 
| 
$ | 
2.73 | 
| |
| F-22 | |
| | |
**Stock
Options**
The
following table summarizes the Companys stock option activity for the fiscal year ended December 31, 2024:
SCHEDULE
OF STOCK OPTIONS ACTIVITY
| 
| | 
Options | | | 
Weighted- Average Exercise Prices | | | 
Weighted- Average Remaining Contractual Term (in years) | | | 
Aggregate Intrinsic Value | | |
| 
Outstanding as of January 1, 2024 | | 
| 74,765 | | | 
$ | 20.68 | | | 
| | | | 
| | | |
| 
Granted | | 
| 46,000 | | | 
| 2.57 | | | 
| | | | 
| | | |
| 
Exercised | | 
| - | | | 
| - | | | 
| | | | 
| | | |
| 
Forfeited, cancelled or expired | | 
| (23,399 | ) | | 
| 19.90 | | | 
| | | | 
| | | |
| 
Outstanding as of December 31, 2024 | | 
| 97,366 | | | 
$ | 61.83 | | | 
| 7.90 | | | 
$ | - | | |
| 
Vested and expected to vest | | 
| 97,366 | | | 
$ | 61.83 | | | 
| 7.90 | | | 
$ | - | | |
| 
Exercisable as of December 31, 2024 | | 
| 91,590 | | | 
$ | 152.27 | | | 
| 6.55 | | | 
$ | - | | |
The
following table summarizes the Companys stock option activity for the fiscal year ended December 31, 2025:
| 
| 
| 
Options | 
| 
| 
Weighted-
Average
Exercise
Prices | 
| 
| 
Weighted-
Average
Remaining
Contractual
Term 
(in
years) | 
| 
| 
Aggregate
Intrinsic
Value | 
| |
| 
Outstanding as of January 1, 2025 | 
| 
| 
97,366 | 
| 
| 
$ | 
61.83 | 
| 
| 
| 
7.90 | 
| 
| 
| 
| 
| |
| 
Granted | 
| 
| 
- | 
| 
| 
| 
- | 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
Exercised | 
| 
| 
- | 
| 
| 
| 
- | 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
Forfeited, cancelled or
expired | 
| 
| 
(538 | 
) | 
| 
| 
73.82 | 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
Outstanding as of December 31, 2025 | 
| 
| 
96,828 | 
| 
| 
$ | 
61.76 | 
| 
| 
| 
6.90 | 
| 
| 
$ | 
27,830 | 
| |
| 
Vested and expected to
vest | 
| 
| 
96,828 | 
| 
| 
$ | 
61.76 | 
| 
| 
| 
6.90 | 
| 
| 
$ | 
27,830 | 
| |
| 
Exercisable as of December
31, 2025 | 
| 
| 
91,052 | 
| 
| 
$ | 
146.87 | 
| 
| 
| 
5.55 | 
| 
| 
$ | 
27,830 | 
| |
On
January 26, 2024, the compensation committee of the board of directors of the Company approved and authorized the grant of an option
award to purchase 46,000 shares of the Companys Class A common stock to Stephen Hood, the Chief Executive Officer and President
of the Company, pursuant to the MSGM 2021 Stock Plan. 11,500 shares underlying the option award vested immediately upon grant and the
remaining 34,500 shares underlying the option award vested in three equal quarterly installments beginning on April 26, 2024. As of December
31, 2025, 46,000 shares of the Companys Class A common stock granted to Stephen Hood on January 26, 2024, had vested.
The
aggregate intrinsic value represents the total pre-tax intrinsic value based on the Companys closing stock price as of December
31, 2025 and 2024, which would have been received by the option holders had all the option holders exercised their options as of those
dates. There were no stock options exercised during the years ended December 31, 2025, and 2024. The Company issues new Class A common
stock from its authorized shares upon the exercise of stock options.
| F-23 | |
| | |
**Stock-Based
Compensation Expense**
The
following table summarizes stock-based compensation expense resulting from equity awards included in the Companys consolidated
statements of operations:
SCHEDULE
OF STOCK BASED COMPENSATION EXPENSE
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
For the Year Ended December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
General and administrative | | 
$ | 789,352 | | | 
$ | 147,071 | | |
| 
Sales and marketing | | 
| - | | | 
| 1,831 | | |
| 
Development | | 
| - | | | 
| 4,057 | | |
| 
Stock-based compensation expense | | 
$ | 789,352 | | | 
$ | 152,959 | | |
As of December 31, 2025, there was no unrecognized stock-based compensation expense.
**NOTE
11 COMMITMENTS AND CONTINGENCIES**
Litigation
The
Company is involved in various routine legal proceedings incidental to the ordinary course of its business. The Company believes that
the outcome of all pending legal proceedings in the aggregate is not reasonably likely to have a material adverse effect on the Companys
business, prospects, results of operations, financial condition and/or cash flows, except as otherwise disclosed below. In light of the
uncertainties involved in legal proceedings generally, the ultimate outcome of a particular matter could be material to the Companys
operating results for a particular period depending on, among other things, the size of the loss or the nature of the liability imposed
and the level of the Companys income for that particular period. Litigation or other legal proceedings, with or without merit,
is unpredictable and generally expensive and time consuming and, even if resolved in the Companys favor, is likely to divert significant
resources from the Companys core business, including distracting its management personnel from their normal responsibilities.
Certain
conditions may exist as of the date the consolidated financial statements are issued, which may result in a loss to the Company, but
which will only be resolved when one or more future events occur or fail to occur. The Company assesses such contingent liabilities,
and such assessment inherently involves an exercise of judgment. In assessing loss contingencies related to legal proceedings that are
pending against the Company, or unasserted claims that may result in such proceedings, the Company evaluates the perceived merits of
any legal proceedings or unasserted claims, as well as the perceived merits of the amount of relief sought or expected to be sought therein.
If
the assessment of a contingency indicates that it is probable that a material loss has been incurred and the amount of the liability
can be estimated, then the estimated liability would be accrued in the Companys consolidated financial statements. If the assessment
indicates that a potential material loss contingency is not probable, but is reasonably possible, or is probable but cannot be estimated,
then the nature of the contingent liability and an estimate of the range of possible losses, if determinable and material, would be disclosed.
The Company recognizes legal costs associated with loss contingencies in the period incurred.
Loss
contingencies considered remote are generally not disclosed, unless they involve guarantees, in which case the guarantees would be disclosed.
There can be no assurance that such matters will not materially and adversely affect the Companys business, financial position,
and results of operations or cash flows.
| F-24 | |
| | |
On
February 11, 2021, HC2 Holdings 2 Inc. (now known as Innovate 2) (Innovate) and Continental General Insurance Company (Continental),
former minority stockholders of 704Games, filed a complaint (the HC2 and Continental Complaint) in the U.S. District Court
for the District of Delaware against the Company, the Companys former Chief Executive Officer and Executive Chairman, the Companys
former Chief Financial Officer, and the manager of Driven Lifestyle. The complaint was later amended and added Leo Capital Holdings LLC
(Leo Capital) as an additional plaintiff and the controller of Driven Lifestyle as an additional individual defendant.
The complaint alleges, among other things, purported misrepresentations and omissions concerning 704Games financial condition
made in connection with the Companys purchase of these minority shareholders interest in 704Games in August and October
2020. The complaint asserts claims under Section 10(b) of the Securities Exchange Act of 1934, as amended (the Exchange Act)
and Rule 10b-5 thereunder; Section 20(a) of the Exchange Act; Section 20A of the Exchange Act; breach of the Companys obligations
under the Stockholders Agreement dated August 14, 2018; fraudulent inducement; breach of fiduciary duties; and unjust enrichment.
The plaintiffs alleged, among other things, damages from the defendants, jointly and severally, based on the alleged difference between
the fair market value of the shares of common stock of 704Games on the date of plaintiffs sale and the purchase price that was
paid, as well as punitive damages and other relief. In May 2021, the Company, along with the other defendants, filed a motion to dismiss
the plaintiffs complaint. On March 28, 2022, the court entered an order denying the motion to dismiss.
On
January 11, 2023, in connection with the HC2 and Continental Complaint, the Company, along with other defendants, entered into a settlement
agreement with one of the plaintiffs, Continental, to settle the claims made by Continental against the defendants and the claims made
by the defendants against Continental. Under the terms of the settlement agreement, the Company was obligated to pay the sum of $1.1
million to Continental. The Company paid an initial payment of approximately $0.1 million on January 17, 2023, and was obligated to make
payments of no less than approximately $40,000 every 30 days after the initial payment date until the settlement amount of $1.1 million
was paid in full. As of December 31, 2025, all required payments under the settlement agreement with Continental have been made in full.
On
October 14, 2023, the Company, along with other defendants, reached and executed a settlement agreement with Leo Capital in connection
with the HC2 and Continental Complaint, which settles the claims made by Leo Capital against the defendants, as well as the claims made
by the defendants against Leo Capital. Under the terms of the settlement agreement, the Company was obligated to pay the sum of $0.2
million to Leo Capital. The Company paid the full $0.2 million settlement on October 16, 2023, as required by terms of the settlement
agreement.
In
respect of Innovate, on February 26, 2025, the U.S. District Court for the District of Delaware (the Court) granted the
summary judgment motion filed by the Company and the other defendants, the Companys former Chief Executive Officer and Executive
Chairman, the Companys former Chief Financial Officer, and the Manager of Driven Lifestyle Group LLC., in the case titled Innovate
2 Corp., Motorsport Games Inc., et al., No. 1:21-cv-165-SB. The judgment entered by the Court held in favor of the Company and the other
defendants on all counts and also granted the Company summary judgment against Innovate on the Companys claim for breach of the
stock purchase agreement entered into between the parties. Pursuant to the Court order, the parties submitted a joint status report on
March 12, 2025 regarding the remaining issues in the case, including Motorsports damages on its counterclaim. On March 27, 2025,
the Company entered in a Settlement Agreement (the Settlement Agreement) regarding the HC2 and Continental Complaint and
in which the Company asserted a breach of contract counterclaim against Innovate seeking damages for the Companys attorneys
fees and costs. Pursuant to the Settlement Agreement, Innovate agreed to pay the Company Five Hundred Thousand Dollars ($500,000), of
which $300,000 was paid on March 31, 2025 (Initial Payment), $100,000 was paid on August 15, 2025 and $100,000 was paid
on October 31, 2025. The Settlement Agreement provides that the parties caused all of their claims in the Action to be dismissed with
prejudice within three (3) business days after receipt of the Initial Payment. The $500,000 gain from the Settlement Agreement is recorded
as other operating income on the accompanying consolidated statements of operations. As of December 31, 2025, Innovate has paid the full
amount to the Company under the terms of the Settlement Agreement.
On
July 28, 2023, Wesco Insurance Company (Wesco) filed a complaint in state court in Florida against the Company, as well
as the other defendants involved in the litigation related to the HC2 and Continental Complaint (the Underlying Action).
The Company had previously submitted the Underlying Action for coverage under a management liability policy issued by Hallmark Specialty
Insurance Company (Hallmark) and an excess policy with Wesco (the Wesco Policy). The Company is an insured
party under the management liability policy issued by Hallmark and under the Wesco Policy. Wescos complaint seeks declaratory
relief to determine Wescos obligations to the defendants under an excess policy of insurance issued to the Company by Wesco for
the Underlying Action. Wesco claims that there is no coverage afforded to the defendants for the Underlying Action under the Wesco Policy.
On
June 2, 2025 (the Effective Date), Wesco and Driven Lifestyle, which is the Companys majority shareholder entered
into a Settlement and Release Agreement (the Wesco Settlement Agreement), which provides that (1) within thirty (30) calendar
days after the Effective Date, Wesco shall pay the sum of $800,000 to Driven Lifestyle for the benefit of the Company (the Wesco
Settlement Payment) and (2) within ten (10) calendar days after the receipt of the Wesco Settlement Payment, Wesco and Driven
Lifestyle shall file stipulations to dismiss the Wescos filed complaint with prejudice. The Wesco Settlement Agreement also provides
for a release of claims by Wesco and Driven Lifestyle, including on behalf of their direct and indirect subsidiaries. As of December
31, 2025, Wesco has fully paid the $800,000 required under the terms of the Wesco Settlement Agreement, resulting in a gain of $800,000
recorded as other operating income on the accompanying consolidated statements of operations. On June 19, 2025, Wesco and Driven Lifestyle
filed stipulations to dismiss Wescos filed complaint with prejudice, as required by the terms of the Wesco Settlement Agreement.
| F-25 | |
| | |
Commitments
On
January 25, 2021, the Company entered into an amendment (the Le Mans Amendment) to the Le Mans Esports Series Ltd
joint venture agreement, which resulted in an increase of the Companys ownership interest in the Le Mans Esports Series Ltd
joint venture from 45%
to 51%.
Additionally, through certain multi-year licensing agreements that were entered into in connection with the Le Mans Amendment, the
Company secured the rights to be the exclusive video game developer and publisher for the 24 Hours of Le Mans race and the FIA World
Endurance Championship (the WEC), as well as the rights to create and organize esports leagues and events for the 24
Hours of Le Mans race, the WEC and the 24 Hours of Le Mans Virtual event. In exchange for certain of these license rights, the
Company agreed to fund up to 8,000,000
(approximately $9,391,000
USD as of December 31, 2025) as needed for development of the video game products, to be contributed on an as-needed basis during
the term of the applicable license. As of December 31, 2025, the Company has funded approximately $8.8 million for such development.
The Company is obligated to pay ACO an annual royalty payment beginning from the time of the launch of the first video game product
and continuing through each anniversary thereof for the term of the license. Further, pursuant to the Le Mans Amendment, the Company
has a right to priority distribution of profits to recoup the additional funding and royalty payments made by the Company under the
Le Mans Gaming License. See Note 4 *Intangible Assets*for additional information.
Epic
License Agreement
On
August 11, 2020, the Company entered into a licensing agreement with Epic Games International (Epic) for worldwide licensing
rights to Epics proprietary computer program known as the Unreal Engine 4. Pursuant to the agreement, upon payment of the initial
license fee, the Company was granted a nonexclusive, non-transferable and terminable license to develop, market and sublicense
(under limited circumstances and subject to conditions of the agreement) certain products using the Unreal Engine 4 for its next generation
of games.
The
Company will pay Epic a license fee royalty payment equal to 5%
of product revenue, as defined in the licensing agreement. During the years ended December 31, 2025 and 2024, Epic earned royalties
of approximately $15,000 and
$34,000 under the agreement.
Pursuant to the terms of the agreement, the Company had the right to actively develop new or existing authorized products during a
5-year period, which ended on August 11, 2025.
License
Commitments
On
May 29, 2020, the Company secured a licensing agreement (the Prior BTCC License Agreement) with BARC (TOCA) Limited (BARC),
the exclusive promoter of the British Touring Car Championship (the BTCC). Pursuant to the Prior BTCC License Agreement,
the Company was granted an exclusive license (the BTCC License) to use certain licensed intellectual property for motorsports
and/or racing video gaming products related to, themed as, or containing the BTCC, on consoles, PC and mobile applications, esports series
and esports events (including the Companys esports platform). In exchange for the BTCC License, the Prior BTCC License Agreement
required the Company to pay BARC an initial fee in two equal installments of $100,000 each, both of which were made prior to their respective
due dates. Following the initial fee, the Prior BTCC License Agreement also required the Company to pay royalties, including certain
minimum annual guarantees, on an ongoing basis to BARC and to meet certain product distribution, marketing and related milestones, subject
to termination penalties. On October 26, 2023, BARC delivered notice to the Company terminating the Prior BTCC License Agreement. The
termination of the Prior BTCC License Agreement was effective as of November 3, 2023. On April 12, 2024, the Company entered into a settlement
agreement (the BARC Settlement Agreement) with BARC for settlement of the remaining liability in connection with the Prior
BTCC License. Pursuant to the BARC Settlement Agreement, the Company and BARC, without admitting any liabilities, agreed that the Prior
BTCC License Agreement was terminated without any liabilities and that any and all royalties and/or any other sums whatsoever were forgiven
by BARC and discharged in their entirety in consideration of (i) the Companys one-time payment of $225,000 to BARC and (ii) the
Company and BARC entering, effective as of April 12, 2024, into a new License Agreement to use certain licensed intellectual property
related to, themed as, or containing the British Touring Car Championship (the New BTCC License Agreement). Pursuant to the BARC
Settlement Agreement, the Company recognized a gain of $0.6 million which is included in gain from settlement of license liabilities
on the consolidated statements of operations for the year ended December 31, 2024.
| F-26 | |
| | |
On
April 12, 2024, the Company and BARC entered into the New BTCC License Agreement. Pursuant to the New BTCC License Agreement, BARC granted
the Company a non-exclusive license to use the British Touring Car Championship, BTCC and (insofar only as
this is included in the title of the British Touring Car Championship) certain title sponsor logos, the title British Touring
Car Championship, BTCC and other related intellectual property rights described in the New BTCC License Agreement
(collectively, the Licensed IP) for the official Licensed IP downloadable content purchased for the rFactor 2 video game digitally
sold and distributed through the Steam store (including, but not limited to purchases through the Companys RaceControl storefront)
(the Products), including the Products development, manufacturing, marketing, publicity, advertisement, promotion,
distribution, publicizing, broadcasting, streaming, making available and/or selling worldwide, continued commercial exploitation of the
Products, including the right to use, modify and improve the Products developed using the Licensed IP. As consideration for the license
under the New BTCC License Agreement, the Company is obligated to pay BARC an annual royalty in the amount of 50% of Adjusted Gross Annual
Sales (as defined in the New BTCC License Agreement) of official Companys downloadable Products purchased for the rFactor 2 video
game digitally sold and distributed through the Steam store during the term of the New BTCC License Agreement. The term of the New BTCC
License Agreement expires on December 31, 2026. The New BTCC License Agreement further provides that, during the term of New BTCC License
Agreement, the Company and BARC agree to negotiate in good faith the options for the Company to develop an official British Touring Car
Championship video game and one or more esports competitions based upon the British Touring Car Championship.
On
July 13, 2021, the Company entered into a license agreement with INDYCAR LLC (INDYCAR) pursuant to which INDYCAR granted
the Company a license to use certain licensed intellectual property for motorsports and/or racing video gaming products related to, themed
as, or containing the INDYCAR SERIES (the INDYCAR Gaming License). The INDYCAR Gaming License was a long-term agreement,
in connection with which the parties intended to form an exclusive relationship for the development of video games to be the official
video games of the INDYCAR SERIES. Additionally, the Company and INDYCAR entered into a license agreement pursuant to which the Company
was granted a license to use certain licensed intellectual property for motorsports and/or racing esports events related to, themed as,
or containing the INDYCAR SERIES (including the rFactor 2 platform) (the INDYCAR Esports License and together with the
INDYCAR Gaming License, the INDYCAR Licenses). Upon execution of the INDYCAR Gaming License, the Company recorded a liability
and a related intangible asset equal to the present value of the minimum royalty payments due under the agreement. On November 8, 2023,
INDYCAR delivered notice to the Company terminating the INDYCAR Licenses. The termination of the INDYCAR Licenses was effective as of
November 8, 2023. The notice also demanded, among other things, certain liquidated damages in accordance with the INDYCAR license agreements
amounting to approximately $2.9
million related to certain minimum payments due under such
license agreements.
On
May 17, 2024, the Company entered into a Settlement Agreement and License with INDYCAR (the INDYCAR Agreement). The INDYCAR
Agreement resolved any and all disputes between the Company and INDYCAR with respect to the termination of (i) the License Agreement,
dated July 13, 2021, by and between INDYCAR and the Company with respect to INDYCAR SERIES racing series related gaming products (the
IndyCar Products License) and (ii) the License Agreement, dated July 13, 2021, by and between INDYCAR and the Company with
respect to INDYCAR SERIES racing series related esports events (the IndyCar Events License, together with the IndyCar Products
License, the Prior License Agreements). Pursuant to the INDYCAR Agreement, subject to the satisfaction of the conditions
to the effectiveness of the INDYCAR Agreement, the Company and INDYCAR agreed that the Companys liabilities under the Prior License
Agreements, including any and all royalties and/or any other sums or liabilities of any kind whatsoever were forgiven by INDYCAR and
discharged in their entirety in consideration of the Companys payment to INDYCAR of $250,000 on the date of the INDYCAR Agreement
and $150,000 within 30 days following the date of execution of the INDYCAR Agreement. The INDYCAR Agreement became effective upon satisfaction
of (i) the Companys payment to INDYCAR of $250,000 on the date of the INDYCAR Agreement and (ii) the Companys payment of
$150,000 to INDYCAR within 30 days following the date of execution of the INDYCAR Agreement. Both $250,000 and $150,000 were paid to
INDYCAR by the Company in May 2024. Pursuant to the INDYCAR Agreement, the Company recognized a gain of $2.5 million which is included
in gain from settlement of license liabilities on the consolidated statements of operations for the year ended December 31, 2024.
Further,
as of the effective date of the INDYCAR Agreement, the Company granted to INDYCAR a royalty-free, perpetual, irrevocable, exclusive,
transferable, and sublicensable, right and license throughout the world (the License) to use the licensed intellectual
property described in the Agreement (the Licensed Intellectual Property) for the purpose of developing, marketing, distributing
and selling esports series and esports events related to, themed as, or containing the INDYCAR SERIES racing series and/or motorsports
and/or racing (including without limitation simulation style) video gaming products related to, themed as or containing the INDYCAR SERIES
racing series, on current and future versions of consoles, PCs, smart TVs, mobile applications, gaming subscription services, cloud gaming,
cloud streaming, handheld products and other new generation formats. In addition, the Company agreed to provide INDYCAR from the effective
date of the INDYCAR Agreement to December 31, 2024, upon request by INDYCAR, with up to 50 hours free-of-charge consulting services to
facilitate the transition of the INDYCAR series game development using the Licensed Intellectual Property to the software developer of
INDYCARs choice.
Purchase
Commitment Liabilities
On
April 20, 2021, the Company acquired 100% of the share capital of Studio 397 B.V. (Studio397) from Luminis International
B.V. and Technology In Business B.V. (collectively, the Sellers). The purchase price originally consisted of (i) $12.8
million paid at closing and (ii) $3.2 million payable April 2022 on the first anniversary of closing, as deferred consideration (the
Deferred Payment). On April 22, 2022 and July 21, 2022, the Company entered into certain letter agreements with the Sellers
pursuant to which, among other things, the Deferred Payment installment amount due to be paid by the Company on the first anniversary
of closing was reduced from $3.2 million to $1 million with the remaining $2.2 million to be settled in installments of: $330,000 to
be paid on July 31, 2022; for the period August 15, 2022, through December 15, 2022 monthly installments of $100,000 and for the period
beginning on January 15, 2023, monthly installments of $150,000 until the remaining Deferred Payment amount is satisfied. The letter
agreements also call for 15% interest on the Deferred Payment balance effective on July 19, 2022. As security for payment of the amounts
owed, we pledged 20% of the share capital of Studio397 (the Pledged Shares) to the Sellers. The terms of the sale provide
that, in the event the Company fails to make any payment due subsequent to the closing, the Sellers would become entitled to exercise
the voting rights and receive any dividends or distributions associated with the Pledged Shares.
On
February 20, 2025, the Company entered into a Settlement Agreement with the Sellers, pursuant to which and subject to the satisfaction
of the conditions to the effectiveness of the Luminis Settlement Agreement (as described below), the Company and the Sellers agreed that
the Company will pay to the Sellers in full satisfaction of all amounts due, including the Deferred Payment, the sum of $750,000 payable
to Luminis in five (5) equal installment payments of $150,000, commencing on March 5, 2025 and thereafter continuing on April 2, 2025,
May 5, 2025, June 4, 2025 and July 3, 2025, which resulted in a gain of approximately $175,000 recorded as other income (expense), net
on the accompanying consolidated statements of operations. The Luminis Settlement Agreement further provided that, upon receipt of the
entire Settlement Payment by the Sellers, all amounts owed by the Company under the Studio397 Purchase Agreement, including the Deferred
Payments, shall be deemed to have been paid and settled in full and the Sellers shall release their security interest in the pledged
stock of Studio397, and if the Company fails to make any Settlement Payment when due and the breach is not cured within five (5) days
of receipt of written notice thereof, the Agreement may be terminated by the Sellers. The final $150,000 payment was made by the Company
to Luminis on July 2, 2025, which has resulted in full settlement of all amounts due to Luminis under the Settlement Agreement.
**NOTE
12 - INCOME TAXES**
Deferred
income taxes reflect the net tax effects of temporary differences between the carrying amounts of assets and liabilities for financial
reporting purposes and the amounts used for income tax purposes. The Company establishes valuation allowances against its net deferred
tax assets when it is more likely than not that the benefits will not be realized in the foreseeable future.
| F-27 | |
| | |
The
components of income (loss) before provision for income taxes are as follows:
SCHEDULE
OF COMPONENTS OF INCOME (LOSS) BEFORE PROVISION FOR INCOME TAXES
| 
| | 
2025 | | | 
2024 | | |
| 
Domestic | | 
$ | (1,369,854 | ) | | 
$ | 1,169,659 | | |
| 
Foreign | | 
| 7,969,493 | | | 
| (4,217,730 | ) | |
| 
Income before provision for income taxes | | 
$ | 6,599,639 | | | 
$ | (3,048,071 | ) | |
The
provision for income taxes consists of the following:
SCHEDULE
OF PROVISION FOR INCOME TAXES
| 
| | 
2025 | | | 
2024 | | |
| 
Current: | | 
| | | | 
| | | |
| 
Federal | | 
$ | 21,610 | | | 
$ | - | | |
| 
State | | 
| 3,233 | | | 
| - | | |
| 
Foreign | | 
| - | | | 
| - | | |
| 
Total current tax expense | | 
| 24,843 | | | 
| - | | |
| 
Deferred: | | 
| | | | 
| | | |
| 
Federal | | 
| - | | | 
| - | | |
| 
State | | 
| - | | | 
| - | | |
| 
Foreign | | 
| (270,101 | ) | | 
| - | | |
| 
Total deferred tax (benefits) expense | | 
| (270,101 | ) | | 
| - | | |
| 
| | 
| | | | 
| | | |
| 
Provision for income taxes | | 
$ | (245,258 | ) | | 
$ | - | | |
The
cash paid for income taxes (net of refunds) during the year ended December 31, 2025 was as follows:
SCHEDULE
OF CASH PAID FOR INCOME TAXES 
| 
| | 
2025 | | 
|
| 
Federal | | 
$ | 9,022 | | 
|
| 
State and Local | | 
| | | 
|
| 
California | | 
| 857 | | 
|
| 
Tennessee | | 
| (6,516 | ) | 
|
| 
North Carolina | | 
| 339 | | 
|
| 
Total income taxes paid, net of refunds | | 
$ | 3,702 | | 
|
The
components of deferred tax assets and liabilities consist of the following at December 31, 2025 and 2024:
SCHEDULE
OF COMPONENTS OF DEFERRED TAX ASSETS AND LIABILITIES
| 
| | 
2025 | | | 
2024 | | |
| 
Assets: | | 
| | | | 
| | | |
| 
Net operating loss carryforwards | | 
$ | 14,299,432 | | | 
$ | 10,969,756 | | |
| 
Stock options | | 
| 951,817 | | | 
| 989,741 | | |
| 
Charitable contribution carryforward | | 
| - | | | 
| 21,169 | | |
| 
Goodwill | | 
| 743,159 | | | 
| 1,043,533 | | |
| 
Unrealized loss | | 
| - | | | 
| 457,919 | | |
| 
Other intangible assets | | 
| 6,064,511 | | | 
| 8,274,403 | | |
| 
Other assets | | 
| 589,493 | | | 
| 63,584 | | |
| 
Total assets | | 
| 22,648,412 | | | 
| 21,820,105 | | |
| 
Liabilities: | | 
| | | | 
| | | |
| 
Unrealized gain | | 
| 1,225,900 | | | 
| - | | |
| 
Right-of-use assets | | 
| 5,155 | | | 
| 14,829 | | |
| 
Change in fair value of warrants | | 
| 7,190 | | | 
| - | | |
| 
Total liabilities | | 
| 1,238,245 | | | 
| 14,829 | | |
| 
| | 
| | | | 
| | | |
| 
Net asset before valuation allowance | | 
| 21,410,167 | | | 
| 21,805,276 | | |
| 
Valuation allowance | | 
| (21,140,066 | ) | | 
| (21,805,276 | ) | |
| 
Net deferred tax asset | | 
$ | 270,101 | | | 
$ | - | | |
| F-28 | |
| | |
Beginning
in 2025 annual reporting, we adopted ASU 2023-09 prospectively. See Note 2 *Summary of Significant Accounting Policies 
Adoption of Accounting Pronouncements* for additional details on the adoption of ASU 2023-09.A reconciliation between the Companys
effective income tax rate and the federal statutory income tax rate pursuant to the disclosure requirements of ASU 2023-09 for the year
ended December31, 2025 is as follows:
SCHEDULE
OF EFFECTIVE INCOME TAX RATE AND THE FEDERAL STATUTORY INCOME TAX RATE
| 
| 
- | | | 
| - | |
| 
| | 
2025 | | 
|
| 
Federal statutory income tax expense | | 
$ | 1,385,924 | | | 
| 21.0 | % | 
|
| 
State income taxes, net of federal income tax effect (a) | | 
| 2,554 | | | 
| 0.0 | % | 
|
| 
Permanent differences and other | | 
| | | | 
| | | |
| 
Effect of cross-border tax laws | | 
| | | | 
| | | 
|
| 
Foreign disregarded entity income | | 
| 502,594 | | | 
| 7.6 | % | 
|
| 
Change in valuation allowance | | 
| (477,752 | ) | | 
| (7.2 | )% | 
|
| 
Effect of flow through entity | | 
| | | | 
| | | |
| 
Nondeductible Items | | 
| | | | 
| | | 
|
| 
Noncontrolling interest adjustment | | 
| 40,428 | | | 
| 0.6 | % | 
|
| 
Other | | 
| 6,876 | | | 
| 0.1 | % | 
|
| 
Foreign tax effects | | 
| | | | 
| | | 
|
| 
United Kingdom | | 
| | | | 
| | | 
|
| 
Statutory tax rate difference between U.K. and U.S. | | 
| 263,300 | | | 
| 4.0 | % | 
|
| 
Valuation allowance | | 
| (2,138,364 | ) | | 
| (32.4 | )% | 
|
| 
Australia | | 
| | | | 
| | | 
|
| 
Statutory tax rate difference between Australia and U.S. | | 
| 41,728 | | | 
| 0.6 | % | 
|
| 
Valuation allowance | | 
| (139,093 | ) | | 
| (2.1 | )% | 
|
| 
Other foreign jurisdictions | | 
| 28,734 | | | 
| 0.4 | % | 
|
| 
Other | | 
| | | | 
| | | 
|
| 
Adjustment to deferred balance | | 
| 235,677 | | | 
| 3.6 | % | 
|
| 
Other | | 
| 2,136 | | | 
| 0.0 | % | 
|
| 
Effective income tax rate | | 
$ | (245,258 | ) | | 
| (3.7 | )% | 
|
| 
(a) | State taxes in
Florida and California made up the majority (greater than 50 percent) of the tax effect in this category for all periods presented. | 
|
For
comparison purposes, a reconciliation between the Companys effective income tax rate and the federal statutory income tax rate
for the year ended December 31, 2024 is as follows:
| 
| | 
2024 | | |
| 
Federal statutory income tax benefit | | 
| 21.0 | % | |
| 
State income taxes, net of federal income tax benefit | | 
| 30.5 | % | |
| 
Permanent differences and other | | 
| (0.1 | )% | |
| 
Change in valuation allowance | | 
| (52.1 | )% | |
| 
Effect of flow through entity | | 
| (6.4 | )% | |
| 
Other adjustments | | 
| 6.8 | % | |
| 
Effective income tax rate | | 
| (0.3 | )% | |
At
December 31, 2025, the Company had United States federal, state, and foreign net operating loss (NOL) carryforwards available
to reduce future taxable income in the amount of $39.5 million, $39.7 million, and $13.6 million, respectively. All federal, state, and
foreign net operating losses may be carried forward indefinitely. As a result of the 704 Games LLC acquisition during the 2018 tax year,
certain pre-change federal and state net operating losses were limited under Section 382 of the Internal Revenue Code and were subject
to a valuation allowance to the extent they are not expected to be realized in the foreseeable future.
In
assessing whether the Companys deferred tax assets will be realized, management considered whether it was more likely than not
that some portion or all of the deferred tax assets will be realized. The ultimate realization of the deferred tax assets is dependent
upon the ability to generate future taxable income (including reversals of deferred tax liabilities) during periods in which temporary
differences become deductible. A valuation allowance was recognized on all U.S. federal and state net deferred tax assets and certain
foreign net deferred tax assets as of December 31, 2025, as management concluded that is not more likely than not that the Company will
generate sufficient future income to utilize the NOL carryforward and realize the specified deferred tax assets.
The
Company does not have any uncertain tax positions (UTPs) as of December 31, 2025. While the Company currently
does not have any UTPs, it is foreseeable that the calculation of our tax liabilities may involve dealing with uncertainties in the
application of complex tax laws and regulations in a multitude of jurisdictions across the Companys global operations. ASC 740
states that a tax benefit from an uncertain tax position may be recognized when it is more likely than not that the position will be
sustained upon examination, including resolutions of any related appeals or litigation processes, on the basis of the technical merits.
Upon identification of a UTP, the Company would (1) record the UTP as a liability in accordance with ASC 740 and (2) adjust these liabilities
if/when managements judgment changes as a result of the evaluation of new information not previously available. Ultimate resolution
of UTPs may produce a result that is materially different from an entitys estimate of the potential liability. In accordance with
ASC 740, the Company would reflect these differences as increases or decreases to income tax expense in the period in which new information
is available. The Company recognizes and includes interest and penalties accrued on uncertain tax positions as a component of income
tax expense.
The
Company regularly assesses the likelihood of additional tax assessments by jurisdiction and, if necessary, adjusts its tax reserves based
on new information or developments. The Company is not currently under any income tax audits or examinations, however, the tax years
2022-2024 remain open for examination.
**NOTE
13 CONCENTRATIONS**
Customer
Concentrations
The
following table sets forth information as to each customer that accounted for 10% or more of the Companys revenues for the following
periods:
SCHEDULE
OF CONCENTRATIONS
| 
| | 
For the Year Ended | | |
| 
| | 
December 31, | | |
| 
Customer | | 
2025 | | 
| 
2024 | | |
| 
Customer B | | 
| -* | % | 
| 
| 21.2 | % | |
| 
Customer C | | 
| -* | % | 
| 
| 18.5 | % | |
| 
Customer D | | 
| 64.1 | % | 
| 
| 46.4 | % | |
| 
Customer H | | 
| 21.4 | % | 
| 
| -* | % | 
|
| 
Total | | 
| 85.5 | % | 
| 
| 86.1 | % | |
| F-29 | |
| | |
The
following table sets forth information as to each customer that accounted for 10% or more of the Companys accounts receivable
as of:
| 
| | 
December 31 , | | |
| 
Customer | | 
2025 | | 
| 
2024 | | |
| 
Customer B | | 
| -* | % | 
| 
| 16.8 | % | |
| 
Customer C | | 
| -* | % | 
| 
| 15.1 | % | |
| 
Customer D | | 
| 46.9 | % | 
| 
| 45.2 | % | |
| 
Customer H | | 
| 29.5 | % | 
| 
| -* | % | 
|
| 
Customer I | | 
| 11.8 | % | 
| 
| -* | % | 
|
| 
Customer J | | 
| 10.2 | % | 
| 
| -* | % | 
|
| 
Total | | 
| 98.4 | % | 
| 
| 77.1 | % | |
Supplier Concentrations
The following table sets forth
information as to each supplier that accounted for 10% or more of the Companys cost of revenues for the following periods:
SCHEDULE
OF CONCENTRATIONS
| 
| | 
For the Year Ended | | 
|
| 
| | 
December 31, | | 
|
| 
Customer | | 
2025 | | | 
2024 | | 
|
| 
Supplier G | | 
| 11.0 | % | | 
| -* | % | 
|
| 
* | Less than 10%. | 
|
A
reduction in sales from or loss of these customers or supplier, in a significant amount, would have a material adverse effect on the
Companys results of operations and financial condition.
**NOTE
14 SEGMENT REPORTING**
The
Companys principal operating segments coincide with the types of products and services to be sold. The products and services from
which revenues are derived are consistent with the reporting structure of the Companys internal organization. The Companys
two reportable segments for the years ended December 31, 2025 and 2024 were (i) the development and publishing of interactive racing
video games, entertainment content and services (the Gaming segment); and (ii) the organization and facilitation of esports
tournaments, competitions and events for the Companys licensed racing games as well as on behalf of third-party video game racing
series and other video game publishers (the esports segment). The Companys CODM has been identified as the Companys
Chief Executive Officer, who reviews operating results to make decisions about allocating resources and assessing performance for the
entire Company. Segment information is presented based upon the Companys management organization structure as of December 31,
2025 and the distinctive nature of each segment. Future changes to this internal financial structure may result in changes to the reportable
segments disclosed. There are no inter-segment revenue transactions and, therefore, revenues are only to external customers. As the Company
primarily generates its revenues from customers in the United States, no geographical segments are presented.
Segment
operating profit is determined based upon internal performance measures used by the CODM. The Company derives the segment results
from its internal management reporting system. The accounting policies the Company uses to derive reportable segment results are the
same as those used for external reporting purposes. Management measures the performance of each reportable segment based upon
several metrics, including revenues, gross profit (loss) and income (loss) from operations. Management uses these results to evaluate the
performance of, and to assign resources to, each of the reportable segments. The Company manages certain operating expenses
separately at the corporate level and does not allocate such expenses to the segments. Segment income from operations excludes
interest income/expense and other income or expenses and income taxes according to how a particular reportable segments
management is measured. Management does not consider impairment charges, and unallocated costs in measuring the performance of the
reportable segments.
| F-30 | |
| | |
Segment
information available with respect to these reportable business segments was as follows:
SCHEDULE OF SEGMENT REPORTING INFORMATION
| 
| | 
2025 | | | 
2024 | | |
| 
| | 
For the Year Ended December 31, | | |
| 
| | 
2025 | | | 
2024 | | |
| 
Revenues: | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 11,297,898 | | | 
$ | 8,687,462 | | |
| 
Esports | | 
| - | | | 
| - | | |
| 
Total Revenues | | 
$ | 11,297,898 | | | 
$ | 8,687,462 | | |
| 
| | 
| | | | 
| | | |
| 
Cost of Revenues: | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 2,010,140 | | | 
$ | 2,930,635 | | |
| 
Esports | | 
| 83,170 | | | 
| 295,115 | | |
| 
Total Cost of Revenues | | 
$ | 2,093,310 | | | 
$ | 3,225,750 | | |
| 
| | 
| | | | 
| | | |
| 
Gross Profit (Loss): | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 9,287,758 | | | 
$ | 5,756,827 | | |
| 
Esports | | 
| (83,170 | ) | | 
| (295,115 | ) | |
| 
Total Gross Profit | | 
$ | 9,204,588 | | | 
$ | 5,461,712 | | |
| 
| | 
| | | | 
| | | |
| 
Sales and Marketing Expenses: | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 624,021 | | | 
$ | 662,610 | | |
| 
Esports | | 
| 602 | | | 
| 76,488 | | |
| 
Total Sales and Marketing Expenses | | 
$ | 624,623 | | | 
$ | 739,098 | | |
| 
| | 
| | | | 
| | | |
| 
Development Expenses: | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 1,760,183 | | | 
$ | 3,378,346 | | |
| 
Esports | | 
| - | | | 
| - | | |
| 
Total Development Expenses | | 
$ | 1,760,183 | | | 
$ | 3,378,346 | | |
| 
| | 
| | | | 
| | | |
| 
General and Administrative Expenses: | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 5,117,737 | | | 
$ | 6,848,568 | | |
| 
Esports | | 
| 14,697 | | | 
| 34,900 | | |
| 
Total General and Administrative Expenses | | 
$ | 5,132,434 | | | 
$ | 6,883,468 | | |
| 
| | 
| | | | 
| | | |
| 
Depreciation and Amortization: | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 24,389 | | | 
$ | 165,495 | | |
| 
Esports | | 
| 22,656 | | | 
| 43,157 | | |
| 
Total Depreciation and Amortization | | 
$ | 47,045 | | | 
$ | 208,652 | | |
| 
| | 
| | | | 
| | | |
| 
Gain from Settlement of License Liabilities and Other Operating Income | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 1,608,497 | | | 
$ | 3,998,000 | | |
| 
Esports | | 
| - | | | 
| - | | |
| 
Total from Settlement of License Liabilities and Other Operating Income | | 
$ | 1,608,497 | | | 
$ | 3,998,000 | | |
| 
| | 
| | | | 
| | | |
| 
Income (Loss) From Operations | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 3,369,925 | | | 
$ | (1,300,191 | ) | |
| 
Esports | | 
| (121,125 | ) | | 
| (449,661 | ) | |
| 
Total Income (Loss) From Operations | | 
$ | 3,248,800 | | | 
$ | (1,749,852 | ) | |
| 
| | 
| | | | 
| | | |
| 
Interest Expense, net: | | 
| | | | 
| | | |
| 
Gaming | | 
$ | (18,786 | ) | | 
$ | (120,177 | ) | |
| 
Esports | | 
| - | | | 
| (580 | ) | |
| 
Total Interest Expense, net | | 
$ | (18,786 | ) | | 
$ | (120,757 | ) | |
| 
| | 
| | | | 
| | | |
| 
Other Income (Expense), net | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 3,369,625 | | | 
$ | (1,023,296 | ) | |
| 
Esports | | 
| - | | | 
| (154,166 | ) | |
| 
Total Other Income (Expense), net | | 
$ | 3,369,625 | | | 
$ | (1,177,462 | ) | |
| 
| | 
| | | | 
| | | |
| 
Provision for Income Taxes | | 
| | | | 
| | | |
| 
Gaming | | 
$ | (245,258 | ) | | 
$ | - | | |
| 
Esports | | 
| - | | | 
| - | | |
| 
Total Provision for Income Taxes | | 
$ | (245,258 | ) | | 
$ | - | | |
| 
| | 
| | | | 
| | | |
| 
Net Income (Loss): | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 6,966,022 | | | 
$ | (2,443,664 | ) | |
| 
Esports | | 
| (121,125 | ) | | 
| (604,407 | ) | |
| 
Total Net Income (Loss) | | 
$ | 6,844,897 | | | 
$ | (3,048,071 | ) | |
| 
| | 
December 31, 2025 | | | 
December 31, 2024 | | |
| 
Total Assets: | | 
| | | | 
| | | |
| 
Gaming | | 
$ | 10,424,054 | | | 
| 5,065,073 | | |
| 
Esports | | 
| 1,544,012 | | | 
| 1,203,148 | | |
| 
Total Assets | | 
$ | 11,968,066 | | | 
$ | 6,268,221 | | |
**NOTE
15 - SUBSEQUENT EVENTS**
The
Company evaluates subsequent events and transactions that occur after the balance sheet date up to the date that the consolidated financial
statements were issued. Other than as described below, the Company did not identify any subsequent events that would have required adjustments
or disclosure in the consolidated financial statements or notes.
On February 20, 2026, the Company entered into a business loan agreement (the Credit Agreement) with Citibank, N.A. (Citibank),
pursuant to which Citibank provided the Company with a revolving line of credit of up to $3.0 million at an interest rate equal to the
Adjusted Term SOFR (as defined in the Credit Agreement) plus 2.250%, subject to increase upon an event of default. The Adjusted Term SOFR
has a floor of 0.75%. The revolving line of credit is evidenced by a promissory note (the Citibank Promissory Note) that
the Company issued to Citibank in the principal amount of up to $3.0 million. The Citibank Promissory Note has a stated maturity date
of February 20, 2027. The Company also entered into a commercial security agreement pursuant to which Citibank was granted a lien on substantially
all of the Companys assets. The Credit Agreement includes certain affirmative covenants related to conducting the Companys
business and maintaining certain levels of cash flow and fixed charges, including a requirement to maintain a Fixed Charge Coverage Ratio
(as defined in the Credit Agreement) in excess of 1.200 to 1.000 and a Cash Flow Leverage Ratio (as such term is defined in the Credit
Agreement) not in excess of 2.500 to 1.000. The Credit Agreement also contains negative covenants including prohibitions on the creation
or existence of any liens or security interests on the Companys assets. The Credit Agreement also contains events of default, including
failure to make payments under the Note or any related documents, failure to comply with covenants, obligations or conditions contained
in the Note or any related document, defaults under other loans, extension of credit or security agreement and any change in the Companys
ownership of twenty five percent (25%) or more of the Companys common stock. The occurrence of an event of default can result in
the exercise of remedies including an increase in the applicable rate of interest by 3.00% and declaration that all outstanding amounts
owed under the Citibank Promissory Note immediately become due and payable.
| F-31 | |
| | |
**Item
9. Changes in and Disagreements with Accountants on Accounting and Financial Disclosure**
None.
**Item
9A. Controls and Procedures**
**Evaluation
of Disclosure Controls and Procedures**
Disclosure
controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) are designed to ensure that information
required to be disclosed by us in the reports we file or submit under the Exchange Act is recorded, processed, summarized and reported,
within the time periods specified in the SEC rules and forms, and that such information is accumulated and communicated to our management,
including our Chief Executive Officer and Chief Financial Officer, as appropriate, to allow for timely decisions regarding required disclosure.
Our
management, with the participation of our Chief Executive Officer and Chief Financial Officer, evaluated the effectiveness of our disclosure
controls and procedures as of December 31, 2025. Based on this evaluation, our Chief Executive Officer and Chief Financial Officer have
concluded our disclosure controls and procedures were not effective as of December 31, 2025 because of the material weaknesses in our
internal control over financial reporting (as defined in Rules 13a-15(f) and 15d-15(f) under the
Exchange Act) described below.
**Managements
Annual Report on Internal Control Over Financial Reporting**
Our
management, under the supervision of our Chief Executive Officer and Chief Financial Officer, is responsible for establishing and maintaining
adequate internal control over financial reporting. Internal control over financial reporting is a process designed to provide reasonable
assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance
with generally accepted accounting principles.
Because
of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of
any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions,
or that the degree of compliance with the policies or procedures may deteriorate.
Our
management, under the supervision and with participation of our Chief Executive Officer and Chief Financial Officer, assessed the effectiveness
of our internal control over financial reporting as of December 31, 2025. In making its assessment of internal control over financial
reporting, our management used the criteria described in *Internal Control Integrated Framework (2013)*issued by the Committee
of Sponsoring Organizations of the Treadway Commission (COSO). Based on this evaluation, our management concluded we did not maintain
effective internal control over financial reporting as of December 31, 2025 because of the material weaknesses identified below.
Our
independent registered public accounting firm will not be required to issue an attestation report on our internal control over financial
reporting until we are no longer an emerging growth company (as defined in the JOBS Act) and a non-accelerated filer.
Material
Weaknesses
A
material weakness is a deficiency, or a combination of deficiencies, in internal control over financial reporting, such that there is
a reasonable possibility that a material misstatement of the companys annual or interim financial statements will not be prevented
or detected on a timely basis.
The
following material weaknesses were identified (i) we did not design and maintain effective monitoring procedures and controls
to evaluate and monitor the effectiveness of our individual control activities; (ii) a lack of sufficient number of personnel with an
appropriate level of accounting knowledge, training and experience to appropriately analyze, record and disclose accounting matters timely;
and (iii) documentation of certain complex accounting analyses and significant accounting positions that were not contemporaneously reviewed
independently of the preparer. These material weaknesses could result in misstatements to our account balances or disclosures that would
result in a material misstatement to the annual or interim consolidated financial statements that would not be prevented or detected.
| 59 | |
Remediation
We
have not yet remediated the material weaknesses relating to (i) our failure to design and maintain effective monitoring procedures and
controls to evaluate the effectiveness of our individual control activities; (ii) a lack of sufficient number of personnel with an appropriate
level of accounting knowledge, training and experience to appropriately analyze, record and disclose accounting matters timely; and (iii)
documentation of certain complex accounting analyses and significant accounting positions that were not contemporaneously reviewed independently
of the preparer. We are actively engaged in the design and implementation of remedial measures to address the material weaknesses in
our internal control over financial reporting. We are committed to improving our internal control processes and resolving our control
deficiencies, including the material weaknesses identified above.
To
date, we have taken and will continue to take the actions described below to remediate the identified material weaknesses. As the remediation
efforts are ongoing, we will continue to evaluate and work to improve our internal control over financial reporting and may implement
additional measures, or modify the remedial actions described below, as considered appropriate, to remediate the identified material
weaknesses.
Steps
taken to remediate the remaining material weaknesses include actions related to designing and maintaining effective monitoring procedures
and controls to evaluate and monitor the effectiveness of our individual control activities, and minimum documentation requirements for
significant accounting positions and management estimates, including consideration of underlying assumptions and judgments, where applicable,
that are used in the financial statement preparation and reporting process. In addition, the Company has engaged qualified risk advisory
consultants, with experience in evaluating internal controls over financial reporting, to further assist with our remediation efforts
by independently assessing our monitoring procedures and controls, verifying segregation of duties are appropriately considered, and
through performing tests of internal controls, verifying reviews over certain complex accounting analyses and significant accounting
positions are performed by an independent reviewer, with an appropriate level of accounting knowledge, training, and experience.
The
Company continues to evaluate the design and operating effectiveness of internal controls across various business processes and accordingly,
our management plans to continue its efforts to remediate the identified material weaknesses and remains committed to improving our internal
control processes, activities and resolving identified deficiencies.
**Changes
in Internal Control over Financial Reporting**
Except
as described above, there were no other changes in our internal control over financial reporting identified in managements evaluation
pursuant to Rules 13a-15(d) and 15d-15(d) under the Exchange Act during the fourth quarter ended December 31, 2025, that materially affected,
or are reasonably likely to materially affect, our internal control over financial reporting.
**Item
9B. Other Information**
**Rule
10b5-1 Trading Plans**
During
the three months ended December 31, 2025, none of our directors or officers (as defined in Exchange Act Rule 16a-1(f)) adopted or terminated
a Rule 10b51 trading arrangement or a non-Rule 10b51 trading arrangement, each as defined in
Item 408 of Regulation S-K.
**Item
9C. Disclosure Regarding Foreign Jurisdictions that Prevent Inspections**
Not
applicable.
| 60 | |
**PART
III**
**Item
10. Directors, Executive Officers and Corporate Governance**
The
information required by this Item 10 will be included in our definitive proxy statement to be filed within 120 days after our fiscal
year ended December 31, 2025 in connection with our 2026 Annual Meeting of Stockholders (the Proxy Statement) and is incorporated
herein by reference.
**Item
11. Executive Compensation**
The
information required by this Item 11 will be included in the Proxy Statement and is incorporated herein by reference.
**Item
12. Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters**
The
information required by this Item 12 will be included in the Proxy Statement and is incorporated herein by reference.
**Item
13. Certain Relationships and Related Transactions, and Director Independence**
The
information required by this Item 13 will be included in the Proxy Statement and is incorporated herein by reference.
**Item
14. Principal Accountant Fees and Services**
The
information required by this Item 14 will be included in the Proxy Statement and is incorporated herein by reference.
| 61 | |
**PART
IV**
**Item
15. Exhibits and Financial Statement Schedules**
| 
| 
(a) | 
Documents filed as part
of this Report: | |
| 
| 
(1) | 
Financial Statements.
The consolidated financial statements listed on the index set forth on page F-1 of this Report are filed as a part of this Report. | |
| 
| 
| 
| |
| 
| 
(2) | 
Financial Statement
Schedules. All financial statement schedules have been omitted since the information is either not applicable or required or
is included in the financial statements or notes thereof. | |
| 
| 
(b) | 
Exhibits | |
| 
| 
| 
| 
| 
Incorporated
by Reference | 
| 
| |
| 
Exhibit
Number | 
| 
Description | 
| 
Form | 
| 
File
No. | 
| 
Exhibit
Number | 
| 
Filing
Date | 
| 
Filed/Furnished
Herewith | |
| 
2.1 | 
| 
Plan
of Conversion of Motorsport Gaming US LLC | 
| 
S-1/A | 
| 
333-251501 | 
| 
2.1 | 
| 
1/11/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
2.2 | 
| 
Delaware
Certificate of Conversion | 
| 
S-1/A | 
| 
333-251501 | 
| 
2.2 | 
| 
1/11/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
2.3 | 
| 
Florida
Articles of Conversion | 
| 
S-1/A | 
| 
333-251501 | 
| 
2.3 | 
| 
1/11/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
2.4 | 
| 
Stock
Purchase Agreement, dated August 14, 2018, by and between 704Games Company and Motorsport Gaming US LLC | 
| 
S-1 | 
| 
333-251501 | 
| 
2.4 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
2.5 | 
| 
Plan
of Merger, dated as of April 16, 2021, by and between 704Games Company and 704 Games LLC | 
| 
8-K | 
| 
001-39868 | 
| 
2.1 | 
| 
4/20/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
3.1.1 | 
| 
Certificate
of Incorporation of Motorsport Games Inc. | 
| 
S-1/A | 
| 
333-251501 | 
| 
3.3 | 
| 
1/11/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
3.1.2 | 
| 
Certificate
of Amendment to the Certificate of Incorporation of Motorsport Games Inc. | 
| 
8-K | 
| 
001-39868 | 
| 
3.1 | 
| 
11/10/22 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
3.2.1 | 
| 
Bylaws
of Motorsport Games Inc. | 
| 
S-1/A | 
| 
333-251501 | 
| 
3.4 | 
| 
1/11/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
3.2.2 | 
| 
Amendment
No. 1 to the Bylaws of Motorsport Games Inc. | 
| 
8-K | 
| 
001-39868 | 
| 
3.2 | 
| 
11/10/22 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
3.3 | 
| 
Certificate
of Merger of 704Games LLC | 
| 
8-K | 
| 
001-39868 | 
| 
3.1 | 
| 
4/20/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
4.1 | 
| 
Form
of Class A Common Stock Certificate | 
| 
S-1 | 
| 
333-251501 | 
| 
4.1 | 
| 
12/18/20 | 
| 
| |
| 62 | |
| 
4.2 | 
| 
Description
of Motorsport Games Inc.s Securities Registered under Section 12 of the Exchange Act | 
| 
10-K | 
| 
001-39868 | 
| 
4.2 | 
| 
3/24/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
4.3 | 
| 
Form
of Placement Agent Common Stock Purchase Warrant by and between Motorsport Games, Inc. and H.C. Wainwright & Co., LLC | 
| 
8-K | 
| 
001-39868 | 
| 
4.1 | 
| 
2/2/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
4.4 | 
| 
Form
of Pre-Funded Common Stock Purchase Warrant | 
| 
8-K | 
| 
001-39868 | 
| 
4.1 | 
| 
7/29/24 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
4.5 | 
| 
Form
of Series A Common Stock Purchase Warrant | 
| 
8-K | 
| 
001-39868 | 
| 
4.2 | 
| 
7/29/24 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
4.6 | 
| 
Form
of Series B Common Stock Purchase Warrant | 
| 
8-K | 
| 
001-39868 | 
| 
4.3 | 
| 
7/29/24 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
4.7 | 
| 
Form
of Placement Agent Common Stock Purchase Warrant, dated July 29, 2024, by and between Motorsport Games, Inc. and H.C. Wainwright & Co., LLC | 
| 
8-K | 
| 
001-39868 | 
| 
4.4 | 
| 
7/29/24 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
4.8 | 
| 
Pre-Funded Warrant, dated April 11, 2025, by and between Motorsport Games, Inc. and Sharp Arrow Global Tech Ventures L.P. | 
| 
8-K | 
| 
001-39868 | 
| 
4.1 | 
| 
4/14/25 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.1 | 
| 
Promissory Note, dated April 1, 2020, by and between Motorsport Network, LLC and Motorsport Gaming US LLC | 
| 
S-1 | 
| 
333-251501 | 
| 
10.3 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.2 | 
| 
Joint Venture Agreement, dated March 15, 2019, by and between Automobile Club de lOuest, Motorsport Gaming US LLC and Le Mans Esports Series Limited | 
| 
S-1 | 
| 
333-251501 | 
| 
10.5 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.3 | 
| 
Amendment
No. 1, dated January 25, 2021, to Joint Venture Agreement, dated March 15, 2019, by and between Motorsport Games Inc. and Automobile
Club de lOuest | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
1/27/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.4* | 
| 
License
Agreement, dated May 29, 2020, by and between BARC (TOCA) Limited and Motorsport Gaming US LLC | 
| 
S-1 | 
| 
333-251501 | 
| 
10.9 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.5* | 
| 
Distribution
Agreement, dated April 18, 2016, by and between U&I Entertainment, LLC and 704Games Company LLC | 
| 
S-1 | 
| 
333-251501 | 
| 
10.10.1 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.6 | 
| 
Amendment
to Distribution Agreement, dated November 23, 2020, by and between U&I Entertainment, LLC and 704Games Company | 
| 
S-1 | 
| 
333-251501 | 
| 
10.10.2 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.7+ | 
| 
Amended
and Restated Motorsport Games Inc. 2021 Equity Incentive Plan, dated November 10, 2022 | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
11/10/22 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.8+ | 
| 
Form
of UK Approved Company Share Option Plan (Sub-Plan to the Motorsport Games Inc. 2021 Equity Incentive Plan) | 
| 
S-1/A | 
| 
333-251501 | 
| 
10.15.2 | 
| 
12/31/20 | 
| 
| |
| 63 | |
| 
10.9+ | 
| 
Form
of UK Motorsport Games Incentive Plan (Sub-Plan to the Motorsport Games Inc. 2021 Equity Incentive Plan) | 
| 
S-1/A | 
| 
333-251501 | 
| 
10.15.3 | 
| 
12/31/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.10+ | 
| 
Form
of Incentive Stock Option Award Agreement Under the Motorsport Games Inc. 2021 Equity Incentive Plan | 
| 
S-1 | 
| 
333-251501 | 
| 
10.16 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.11+ | 
| 
Form
of Restricted Stock Award Agreement Under the Motorsport Games Inc. 2021 Equity Incentive Plan | 
| 
S-1 | 
| 
333-251501 | 
| 
10.17 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.12* | 
| 
License
Agreement, dated August 11, 2020, by and between Epic Games International S..r.l. and MS Gaming Development LLC | 
| 
S-1 | 
| 
333-251501 | 
| 
10.20 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.13* | 
| 
Xbox
Console Publisher License Agreement, by and between Microsoft Corporation and 704Games Company | 
| 
S-1 | 
| 
333-251501 | 
| 
10.21 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.14* | 
| 
PlayStation
Global Developer and Publisher Agreement, by and among Sony Computer Entertainment, Inc., Sony Computer Entertainment America LLC,
Sony Computer Entertainment Europe Ltd. and 704Games Company | 
| 
S-1 | 
| 
333-251501 | 
| 
10.22 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.15 | 
| 
Amendment
to Promissory Note, effective as of September 15, 2020, by and between Motorsport Network, LLC and Motorsport Gaming US LLC | 
| 
S-1 | 
| 
333-251501 | 
| 
10.28 | 
| 
12/18/20 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.16* | 
| 
License
Agreement, effective as of January 25, 2021, by and between Automobile Club de lOuest and Le Mans Esports Series
Ltd | 
| 
8-K | 
| 
001-39868 | 
| 
10.2 | 
| 
1/27/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.17* | 
| 
License
Agreement, effective as of January 25, 2021, by and between Automobile Club de lOuest and Le Mans Esports Series
Ltd | 
| 
8-K | 
| 
001-39868 | 
| 
10.3 | 
| 
1/27/21 | 
| 
| |
| 64 | |
| 
10.18* | 
| 
License
Agreement, effective as of January 25, 2021, by and between Automobile Club de lOuest and Le Mans Esports Series
Ltd | 
| 
8-K | 
| 
001-39868 | 
| 
10.4 | 
| 
1/27/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.19* | 
| 
Share
Purchase Agreement, dated April 1, 2021, by and between Motorsport Games Inc., Luminis International B.V. and Technology In Business B.V. | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
4/1/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.20 | 
| 
Letter
Agreement, dated April 22, 2022, to amend Share Purchase Agreement and Pledge of Shares among Motorsport Games Inc., Luminis International
B.V., Technology In Business B.V. and certain Technology In Business B.V. shareholders parties thereto | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
4/28/2022 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.21 | 
| 
Letter
Agreement, dated July 21, 2022 but effective as of July 19, 2022, to further amend Share Purchase Agreement and Pledge of Shares
Among Motorsport Games Inc., Luminis International B.V., Technology In Business B.V. and certain Technology In Business B.V. shareholders
parties thereto | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
7/22/22 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.22* | 
| 
License
Agreement, effective as of July 13, 2021, by and between Motorsport Games Inc. and INDYCAR LLC | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
7/15/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.23* | 
| 
License
Agreement, effective as of July 13, 2021, by and between Motorsport Games Inc. and INDYCAR LLC | 
| 
8-K | 
| 
001-39868 | 
| 
10.2 | 
| 
7/15/21 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.24 | 
| 
Support
Agreement, dated September 8, 2022, by and between Motorsport Games Inc. and Motorsport Network, LLC | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
9/8/22 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.25+ | 
| 
Indemnification
Agreement, dated as of November 18, 2022, by and between Motorsport Games Inc. and John Delta | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
11/18/22 | 
| 
| |
| 65 | |
| 
10.26+ | 
| 
Indemnification
Agreement, dated as of December 23, 2022, by and between Motorsport Games Inc. and Andrew Jacobson | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
12/27/22 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.27+ | 
| 
Indemnification
Agreement, dated as of January 12, 2023, by and between Motorsport Games Inc. and Navtej Singh Sunner | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
1/13/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.28 | 
| 
Settlement
Agreement, dated as of January 11, 2023, by and among Motorsport Games Inc., Continental General Insurance Company, Counsel to
Continental and other defendants name therein | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
1/18/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.29 | 
| 
Debt-For-Equity
Exchange Agreement, dated as of January 30, 2023, by and between Motorsport Games Inc. and Motorsport Network, LLC | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
1/30/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.30 | 
| 
Form
of Securities Purchase Agreement, dated as of February 1, 2023, by and between Motorsport Games Inc. and the purchaser identified on
the signature page thereto | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
2/2/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.31 | 
| 
Debt-For-Equity
Exchange Agreement, dated as of February 1, 2023, by and between Motorsport Games Inc. and Motorsport Network, LLC | 
| 
8-K | 
| 
001-39868 | 
| 
10.2 | 
| 
2/2/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.32 | 
| 
Form
of Securities Purchase Agreement, dated as of February 2, 2023, by and between Motorsport Games Inc. and the purchaser identified on
the signature page thereto | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
2/3/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.33 | 
| 
Form
of Securities Purchase Agreement, dated as of February 3, 2023, by and between Motorsport Games Inc. and the purchaser identified on
the signature page thereto | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
2/6/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.34+ | 
| 
Statement
of Terms and Conditions of Employment, effective as of April 19, 2023, by and between Motorsport Games Limited (the Companys
UK subsidiary) and Stephen Hood | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
4/19/23 | 
| 
| |
| 66 | |
| 
10.35 | 
| 
Assignment
and Assumption Agreement, dated as of October 3, 2023, by and among Motorsport Games Inc., 704GAMES LLC and iRacing.com Motorsport
Simulations, LLC | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
10/5/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.36* | 
| 
Consent
to Assignment and Assumption of, and Releases, dated as of October 3, 2023, by and between 704GAMES LLC, iRacing.com Motorsport Simulations,
LLC and NASCAR Team Properties, a series trust organized under the laws of Delaware | 
| 
8-K | 
| 
001-39868 | 
| 
10.2 | 
| 
10/5/23 | 
| 
| |
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| |
| 
10.37* | 
| 
Limited
License Agreement, dated as of October 3, 2023, by and between 704GAMES LLC and NASCAR Team Properties, a series trust organized
under the laws of Delaware | 
| 
8-K | 
| 
001-39868 | 
| 
10.3 | 
| 
10/5/23 | 
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| |
| 
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| 
| 
| 
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| 
| 
| |
| 
10.38+ | 
| 
Offer
letter, dated November 3, 2023, by and between Motorsport Games Inc. and Stanley Beckley | 
| 
10-Q | 
| 
001-39868 | 
| 
10.4 | 
| 
11/7/23 | 
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| |
| 
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| 
| |
| 
10.39 | 
| 
Settlement
Agreement, dated as of April 12, 2024, by and between Motorsport Games Inc. and BARC (TOCA) LIMITED | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
4/18/24 | 
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| |
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| |
| 
10.40* | 
| 
License
Agreement, dated as of April 12, 2024, by and between Motorsport Games Inc. and BARC (TOCA) LIMITED | 
| 
8-K | 
| 
001-39868 | 
| 
10.2 | 
| 
4/18/24 | 
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| |
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| |
| 
10.41 | 
| 
Asset
Purchase Agreement, dated as of April 26, 2024, by and between Motorsport Games Inc. and Traxion.GG Limited | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
5/1/24 | 
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| |
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| |
| 
10.42 | 
| 
Settlement
Agreement and License, dated as of May 17, 2024, by and between Motorsport Games Inc. and INDYCAR, LLC | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
5/23/24 | 
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| |
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| 
10.43 | 
| 
Form of Securities Purchase Agreement, dated as of July 26, 2024, by and between Motorsport Games Inc. and the Purchasers named therein | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
7/29/24 | 
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| |
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| 
10.44 | 
| 
Settlement
Agreement, dated as of February 20, 2025, by and between Motorsport Games Inc. and Technology In Business B.V. and Luminis International
B.V. | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
2/26/25 | 
| 
| |
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| 
10.45 | 
| 
Form of Securities Purchase Agreement, dated April 11, 2025, by and between Motorsport Games Inc. and the Purchasers signatory thereto | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
4/14/25 | 
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| |
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| 
10.46 | 
| 
Loan Termination Agreement, dated November 5, 2025, by and between Motorsport Games Inc. and Driven Lifestyle Group LLC | 
| 
10-Q | 
| 
001-39868 | 
| 
10.1 | 
| 
11/6/25 | 
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| |
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| 
10.47 | 
| 
Business Loan Agreement, dated February 20, 2026, by and between Motorsport Games Inc. and Citibank, N.A. | 
| 
8-K | 
| 
001-39868 | 
| 
10.1 | 
| 
02/25/26 | 
| 
| |
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| 
10.48 | 
| 
Promissory Note, dated February 20, 2026, by and between Motorsport Games Inc. and Citibank, N.A.. | 
| 
8-K | 
| 
001-39868 | 
| 
10.2 | 
| 
02/25/26 | 
| 
| |
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| 
| |
| 
19.1 | 
| 
Code of Ethics and Business Conduct | 
| 
10-K | 
| 
001-39868 | 
| 
19.1 | 
| 
3/20/25 | 
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|
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| 
19.2 | 
| 
Amended and Restated Insider Trading Policy | 
| 
10-K | 
| 
001-39868 | 
| 
19.2 | 
| 
3/20/25 | 
| 
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| 
21.1 | 
| 
Subsidiaries of Motorsport Games Inc. | 
| 
10-K | 
| 
001-39868 | 
| 
21.1 | 
| 
3/20/25 | 
| 
| |
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| 
23.1 | 
| 
Consent of Grassi & Co., CPAs, P.C., Independent Registered Public Accounting Firm | 
| 
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| 
X | |
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| 
31.1 | 
| 
Certification of Chief Executive Officer pursuant to Rule 13a-14(a) under the Exchange Act | 
| 
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| 
X | |
| 
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| 
31.2 | 
| 
Certification of Chief Financial Officer pursuant to Rule 13a-14(a) under the Exchange Act | 
| 
| 
| 
| 
| 
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| 
| 
| 
X | |
| 67 | |
| 
32.1 | 
| 
Certification of Chief Executive Officer and Chief Financial Officer pursuant to 18 U.S.C. Section 1350 | 
| 
| 
| 
| 
| 
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| 
X | |
| 
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| 
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| 
| |
| 
97.1+ | 
| 
Motorsport Games Inc. Clawback Policy | 
| 
10-K | 
| 
001-39868 | 
| 
97.1 | 
| 
4/1/24 | 
| 
| |
| 
| 
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| 
| 
| 
| |
| 
101.INS | 
| 
Inline
XBRL Instance Document - the instance document does not appear in the Interactive Data File because its XBRL tags are embedded within
the Inline XBRL document | 
| 
| 
| 
| 
| 
| 
| 
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| 
X | |
| 
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| |
| 
101.SCH | 
| 
Inline
XBRL Taxonomy Extension Schema Document | 
| 
| 
| 
| 
| 
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| 
| 
| 
X | |
| 
| 
| 
| 
| 
| 
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| 
| 
| 
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| |
| 
101.CAL | 
| 
Inline
XBRL Taxonomy Extension Calculation Linkbase Document | 
| 
| 
| 
| 
| 
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| 
X | |
| 
| 
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| |
| 
101.DEF | 
| 
Inline
XBRL Taxonomy Extension Definition Linkbase Document | 
| 
| 
| 
| 
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| 
X | |
| 
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| 
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| 
| 
| |
| 
101.LAB | 
| 
Inline
XBRL Taxonomy Extension Label Linkbase Document | 
| 
| 
| 
| 
| 
| 
| 
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| 
X | |
| 
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| 
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| 
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| |
| 
101.PRE | 
| 
Inline
XBRL Taxonomy Extension Presentation Linkbase Document | 
| 
| 
| 
| 
| 
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| 
X | |
| 
| 
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| 
| |
| 
104 | 
| 
Cover
Page Interactive Data File (formatted as Inline XBRL with applicable taxonomy extension information contained in Exhibits 101) | 
| 
| 
| 
| 
| 
| 
| 
| 
| 
X | |
| 
* | 
Portions
of the exhibit, marked by brackets, have been omitted in accordance with applicable SEC rules. The Company agrees to furnish an unredacted
copy of this exhibit to the SEC upon request. | |
| 
| 
| |
| 
+ | 
Indicates
management contract or compensatory plan. | |
**Item
16. Form 10-K Summary**
None.
| 68 | |
**SIGNATURES**
Pursuant
to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed
on its behalf by the undersigned, thereunto duly authorized.
| 
Date:
March 10, 2026 | 
MOTORSPORT
GAMES INC. | |
| 
| 
| 
| |
| 
| 
By: | 
/s/
Stephen Hood | |
| 
| 
| 
Stephen Hood | |
| 
| 
| 
Chief Executive Officer | |
Pursuant
to the requirements of the Securities Exchange Act of 1934, this report has been signed below by the following persons on behalf of the
registrant and in the capacities and on the dates indicated.
| 
Signature | 
| 
Title | 
| 
Date | |
| 
| 
| 
| 
| 
| 
| |
| 
By: | 
/s/
Stephen Hood | 
| 
Chief Executive Officer | 
| 
March
10, 2026 | |
| 
| 
Stephen Hood | 
| 
(Principal Executive Officer) | 
| 
| |
| 
| 
| 
| 
| 
| 
| |
| 
By: | 
/s/
Stanley Beckley | 
| 
Chief Financial Officer | 
| 
March
10, 2026 | |
| 
| 
Stanley Beckley | 
| 
(Principal Financial and
Accounting Officer) | 
| 
| |
| 
| 
| 
| 
| 
| 
| |
| 
By: | 
/s/
John Delta | 
| 
Director | 
| 
March
10, 2026 | |
| 
| 
John Delta | 
| 
| 
| 
| |
| 
| 
| 
| 
| 
| 
| |
| 
By: | 
/s/
Andrew Jacobson | 
| 
Director | 
| 
March
10, 2026 | |
| 
| 
Andrew Jacobson | 
| 
| 
| 
| |
| 
| 
| 
| 
| 
| 
| |
| 
By: | 
/s/
Navtej Singh Sunner | 
| 
Director | 
| 
March
10, 2026 | |
| 
| 
Navtej
Singh Sunner | 
| 
| 
| 
| |
| 
| 
| 
| 
| 
| 
| |
| 
By: | 
/s/ Guoquan Huang | 
| 
Director | 
| 
March
10, 2026 | |
| 
| 
Guoquan Huang | 
| 
| 
| 
| |
| 69 | |